🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.quake3
6 messages
6 total messages Started by Skybuck Flying Mon, 09 Aug 2010 12:59
Increasing time for bullit marks on walls...
#287314
Author: Skybuck Flying
Date: Mon, 09 Aug 2010 12:59
12 lines
1359 bytes
Hello,

I would like to see where the bots in Quake 3 shot and so forth...(I think 
it would be fun/interesting to watch ;) :))

I would like to increase the bullit mark time on walls...

Is this possible with a setting or does the source code have to be modified 
? ;)

Bye,
  Skybuck. 
Re: Increasing time for bullit marks on walls...
#287315
Author: Pete
Date: Tue, 10 Aug 2010 21:46
20 lines
1549 bytes
"Skybuck Flying" <IntoTheFuture@hotmail.com> wrote in message 
news:e1111$4c5ffbb1$54190f09$22801@cache5.tilbu1.nb.home.nl...
> Hello,
>
> I would like to see where the bots in Quake 3 shot and so forth...(I think 
> it would be fun/interesting to watch ;) :))
>
> I would like to increase the bullit mark time on walls...
>
> Is this possible with a setting or does the source code have to be 
> modified ? ;)
>
> Bye,
>  Skybuck.
>
>

You can definately do it because I can remember writing messages on the 
walls with a lightning gun. Can't remember the command though :( 
Re: Increasing time for bullit marks on walls...
#287316
Author: Skybuck Flying
Date: Tue, 17 Aug 2010 12:36
38 lines
2314 bytes
"Pete" <no@reply.here> wrote in message 
news:COj8o.78085$Gc2.61159@hurricane...
>
> "Skybuck Flying" <IntoTheFuture@hotmail.com> wrote in message 
> news:e1111$4c5ffbb1$54190f09$22801@cache5.tilbu1.nb.home.nl...
>> Hello,
>>
>> I would like to see where the bots in Quake 3 shot and so forth...(I 
>> think it would be fun/interesting to watch ;) :))
>>
>> I would like to increase the bullit mark time on walls...
>>
>> Is this possible with a setting or does the source code have to be 
>> modified ? ;)
>>
>> Bye,
>>  Skybuck.
>>
>>
>
> You can definately do it because I can remember writing messages on the 
> walls with a lightning gun. Can't remember the command though :(

I don't think it's possible... I searched with cvarlist *wall* and *time* 
and that sort of thing.

You probably wrote very short messages which quickly disappeared ;)

I did make a smiley once too at the time :)

I want it to last a whole lot longer... but it no big deal if it's not 
possible ;) :)

I can live without it =D LOL.

Bye,
  Skybuck. 
Re: Increasing time for bullit marks on walls...
#287317
Author: OscartheGrouch
Date: Sun, 22 Aug 2010 16:54
42 lines
2590 bytes
On 8/17/2010 5:36 AM, Skybuck Flying wrote:
> "Pete"<no@reply.here>  wrote in message
> news:COj8o.78085$Gc2.61159@hurricane...
>>
>> "Skybuck Flying"<IntoTheFuture@hotmail.com>  wrote in message
>> news:e1111$4c5ffbb1$54190f09$22801@cache5.tilbu1.nb.home.nl...
>>> Hello,
>>>
>>> I would like to see where the bots in Quake 3 shot and so forth...(I
>>> think it would be fun/interesting to watch ;) :))
>>>
>>> I would like to increase the bullit mark time on walls...
>>>
>>> Is this possible with a setting or does the source code have to be
>>> modified ? ;)
>>>
>>> Bye,
>>>   Skybuck.
>>>
>>>
>>
>> You can definately do it because I can remember writing messages on the
>> walls with a lightning gun. Can't remember the command though :(
>
> I don't think it's possible... I searched with cvarlist *wall* and *time*
> and that sort of thing.
>
> You probably wrote very short messages which quickly disappeared ;)
>
> I did make a smiley once too at the time :)
>
> I want it to last a whole lot longer... but it no big deal if it's not
> possible ;) :)
>
> I can live without it =D LOL.
>
> Bye,
>    Skybuck.
>
>

cg_brassTime
Re: Increasing time for bullit marks on walls...
#287318
Author: OscartheGrouch
Date: Sun, 22 Aug 2010 17:02
46 lines
2617 bytes
On 8/22/2010 9:54 AM, OscartheGrouch wrote:
> On 8/17/2010 5:36 AM, Skybuck Flying wrote:
>> "Pete"<no@reply.here> wrote in message
>> news:COj8o.78085$Gc2.61159@hurricane...
>>>
>>> "Skybuck Flying"<IntoTheFuture@hotmail.com> wrote in message
>>> news:e1111$4c5ffbb1$54190f09$22801@cache5.tilbu1.nb.home.nl...
>>>> Hello,
>>>>
>>>> I would like to see where the bots in Quake 3 shot and so forth...(I
>>>> think it would be fun/interesting to watch ;) :))
>>>>
>>>> I would like to increase the bullit mark time on walls...
>>>>
>>>> Is this possible with a setting or does the source code have to be
>>>> modified ? ;)
>>>>
>>>> Bye,
>>>> Skybuck.
>>>>
>>>>
>>>
>>> You can definately do it because I can remember writing messages on the
>>> walls with a lightning gun. Can't remember the command though :(
>>
>> I don't think it's possible... I searched with cvarlist *wall* and *time*
>> and that sort of thing.
>>
>> You probably wrote very short messages which quickly disappeared ;)
>>
>> I did make a smiley once too at the time :)
>>
>> I want it to last a whole lot longer... but it no big deal if it's not
>> possible ;) :)
>>
>> I can live without it =D LOL.
>>
>> Bye,
>> Skybuck.
>>
>>
>
> cg_brassTime

cg_marks. this is however set to 1 or 0, on or off, doesn't predict time 
value for marks to be left.
Re: Increasing time for bullit marks on walls...
#287319
Author: Skybuck Flying
Date: Thu, 02 Sep 2010 00:40
50 lines
2751 bytes
"OscartheGrouch" <tondaleo@hotmail.com> wrote in message 
news:i4rknt$b2j$1@news.eternal-september.org...
> On 8/17/2010 5:36 AM, Skybuck Flying wrote:
>> "Pete"<no@reply.here>  wrote in message
>> news:COj8o.78085$Gc2.61159@hurricane...
>>>
>>> "Skybuck Flying"<IntoTheFuture@hotmail.com>  wrote in message
>>> news:e1111$4c5ffbb1$54190f09$22801@cache5.tilbu1.nb.home.nl...
>>>> Hello,
>>>>
>>>> I would like to see where the bots in Quake 3 shot and so forth...(I
>>>> think it would be fun/interesting to watch ;) :))
>>>>
>>>> I would like to increase the bullit mark time on walls...
>>>>
>>>> Is this possible with a setting or does the source code have to be
>>>> modified ? ;)
>>>>
>>>> Bye,
>>>>   Skybuck.
>>>>
>>>>
>>>
>>> You can definately do it because I can remember writing messages on the
>>> walls with a lightning gun. Can't remember the command though :(
>>
>> I don't think it's possible... I searched with cvarlist *wall* and *time*
>> and that sort of thing.
>>
>> You probably wrote very short messages which quickly disappeared ;)
>>
>> I did make a smiley once too at the time :)
>>
>> I want it to last a whole lot longer... but it no big deal if it's not
>> possible ;) :)
>>
>> I can live without it =D LOL.
>>
>> Bye,
>>    Skybuck.
>>
>>
>
> cg_brassTime

I tried that... it's for bullit shells only ;)

Bye,
  Skybuck. 
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads