Thread View: alt.games.quake3
6 messages
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Started by Skybuck Flying
Mon, 09 Aug 2010 12:59
Increasing time for bullit marks on walls...
Author: Skybuck Flying
Date: Mon, 09 Aug 2010 12:59
Date: Mon, 09 Aug 2010 12:59
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Hello, I would like to see where the bots in Quake 3 shot and so forth...(I think it would be fun/interesting to watch ;) :)) I would like to increase the bullit mark time on walls... Is this possible with a setting or does the source code have to be modified ? ;) Bye, Skybuck.
Re: Increasing time for bullit marks on walls...
Author: Pete
Date: Tue, 10 Aug 2010 21:46
Date: Tue, 10 Aug 2010 21:46
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"Skybuck Flying" <IntoTheFuture@hotmail.com> wrote in message news:e1111$4c5ffbb1$54190f09$22801@cache5.tilbu1.nb.home.nl... > Hello, > > I would like to see where the bots in Quake 3 shot and so forth...(I think > it would be fun/interesting to watch ;) :)) > > I would like to increase the bullit mark time on walls... > > Is this possible with a setting or does the source code have to be > modified ? ;) > > Bye, > Skybuck. > > You can definately do it because I can remember writing messages on the walls with a lightning gun. Can't remember the command though :(
Re: Increasing time for bullit marks on walls...
Author: Skybuck Flying
Date: Tue, 17 Aug 2010 12:36
Date: Tue, 17 Aug 2010 12:36
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"Pete" <no@reply.here> wrote in message news:COj8o.78085$Gc2.61159@hurricane... > > "Skybuck Flying" <IntoTheFuture@hotmail.com> wrote in message > news:e1111$4c5ffbb1$54190f09$22801@cache5.tilbu1.nb.home.nl... >> Hello, >> >> I would like to see where the bots in Quake 3 shot and so forth...(I >> think it would be fun/interesting to watch ;) :)) >> >> I would like to increase the bullit mark time on walls... >> >> Is this possible with a setting or does the source code have to be >> modified ? ;) >> >> Bye, >> Skybuck. >> >> > > You can definately do it because I can remember writing messages on the > walls with a lightning gun. Can't remember the command though :( I don't think it's possible... I searched with cvarlist *wall* and *time* and that sort of thing. You probably wrote very short messages which quickly disappeared ;) I did make a smiley once too at the time :) I want it to last a whole lot longer... but it no big deal if it's not possible ;) :) I can live without it =D LOL. Bye, Skybuck.
Re: Increasing time for bullit marks on walls...
Author: OscartheGrouch
Date: Sun, 22 Aug 2010 16:54
Date: Sun, 22 Aug 2010 16:54
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On 8/17/2010 5:36 AM, Skybuck Flying wrote: > "Pete"<no@reply.here> wrote in message > news:COj8o.78085$Gc2.61159@hurricane... >> >> "Skybuck Flying"<IntoTheFuture@hotmail.com> wrote in message >> news:e1111$4c5ffbb1$54190f09$22801@cache5.tilbu1.nb.home.nl... >>> Hello, >>> >>> I would like to see where the bots in Quake 3 shot and so forth...(I >>> think it would be fun/interesting to watch ;) :)) >>> >>> I would like to increase the bullit mark time on walls... >>> >>> Is this possible with a setting or does the source code have to be >>> modified ? ;) >>> >>> Bye, >>> Skybuck. >>> >>> >> >> You can definately do it because I can remember writing messages on the >> walls with a lightning gun. Can't remember the command though :( > > I don't think it's possible... I searched with cvarlist *wall* and *time* > and that sort of thing. > > You probably wrote very short messages which quickly disappeared ;) > > I did make a smiley once too at the time :) > > I want it to last a whole lot longer... but it no big deal if it's not > possible ;) :) > > I can live without it =D LOL. > > Bye, > Skybuck. > > cg_brassTime
Re: Increasing time for bullit marks on walls...
Author: OscartheGrouch
Date: Sun, 22 Aug 2010 17:02
Date: Sun, 22 Aug 2010 17:02
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On 8/22/2010 9:54 AM, OscartheGrouch wrote: > On 8/17/2010 5:36 AM, Skybuck Flying wrote: >> "Pete"<no@reply.here> wrote in message >> news:COj8o.78085$Gc2.61159@hurricane... >>> >>> "Skybuck Flying"<IntoTheFuture@hotmail.com> wrote in message >>> news:e1111$4c5ffbb1$54190f09$22801@cache5.tilbu1.nb.home.nl... >>>> Hello, >>>> >>>> I would like to see where the bots in Quake 3 shot and so forth...(I >>>> think it would be fun/interesting to watch ;) :)) >>>> >>>> I would like to increase the bullit mark time on walls... >>>> >>>> Is this possible with a setting or does the source code have to be >>>> modified ? ;) >>>> >>>> Bye, >>>> Skybuck. >>>> >>>> >>> >>> You can definately do it because I can remember writing messages on the >>> walls with a lightning gun. Can't remember the command though :( >> >> I don't think it's possible... I searched with cvarlist *wall* and *time* >> and that sort of thing. >> >> You probably wrote very short messages which quickly disappeared ;) >> >> I did make a smiley once too at the time :) >> >> I want it to last a whole lot longer... but it no big deal if it's not >> possible ;) :) >> >> I can live without it =D LOL. >> >> Bye, >> Skybuck. >> >> > > cg_brassTime cg_marks. this is however set to 1 or 0, on or off, doesn't predict time value for marks to be left.
Re: Increasing time for bullit marks on walls...
Author: Skybuck Flying
Date: Thu, 02 Sep 2010 00:40
Date: Thu, 02 Sep 2010 00:40
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"OscartheGrouch" <tondaleo@hotmail.com> wrote in message news:i4rknt$b2j$1@news.eternal-september.org... > On 8/17/2010 5:36 AM, Skybuck Flying wrote: >> "Pete"<no@reply.here> wrote in message >> news:COj8o.78085$Gc2.61159@hurricane... >>> >>> "Skybuck Flying"<IntoTheFuture@hotmail.com> wrote in message >>> news:e1111$4c5ffbb1$54190f09$22801@cache5.tilbu1.nb.home.nl... >>>> Hello, >>>> >>>> I would like to see where the bots in Quake 3 shot and so forth...(I >>>> think it would be fun/interesting to watch ;) :)) >>>> >>>> I would like to increase the bullit mark time on walls... >>>> >>>> Is this possible with a setting or does the source code have to be >>>> modified ? ;) >>>> >>>> Bye, >>>> Skybuck. >>>> >>>> >>> >>> You can definately do it because I can remember writing messages on the >>> walls with a lightning gun. Can't remember the command though :( >> >> I don't think it's possible... I searched with cvarlist *wall* and *time* >> and that sort of thing. >> >> You probably wrote very short messages which quickly disappeared ;) >> >> I did make a smiley once too at the time :) >> >> I want it to last a whole lot longer... but it no big deal if it's not >> possible ;) :) >> >> I can live without it =D LOL. >> >> Bye, >> Skybuck. >> >> > > cg_brassTime I tried that... it's for bullit shells only ;) Bye, Skybuck.
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