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Article #287318

Re: Increasing time for bullit marks on walls...

#287318
From: OscartheGrouch
Date: Sun, 22 Aug 2010 17:02
46 lines
2617 bytes
On 8/22/2010 9:54 AM, OscartheGrouch wrote:
> On 8/17/2010 5:36 AM, Skybuck Flying wrote:
>> "Pete"<no@reply.here> wrote in message
>> news:COj8o.78085$Gc2.61159@hurricane...
>>>
>>> "Skybuck Flying"<IntoTheFuture@hotmail.com> wrote in message
>>> news:e1111$4c5ffbb1$54190f09$22801@cache5.tilbu1.nb.home.nl...
>>>> Hello,
>>>>
>>>> I would like to see where the bots in Quake 3 shot and so forth...(I
>>>> think it would be fun/interesting to watch ;) :))
>>>>
>>>> I would like to increase the bullit mark time on walls...
>>>>
>>>> Is this possible with a setting or does the source code have to be
>>>> modified ? ;)
>>>>
>>>> Bye,
>>>> Skybuck.
>>>>
>>>>
>>>
>>> You can definately do it because I can remember writing messages on the
>>> walls with a lightning gun. Can't remember the command though :(
>>
>> I don't think it's possible... I searched with cvarlist *wall* and *time*
>> and that sort of thing.
>>
>> You probably wrote very short messages which quickly disappeared ;)
>>
>> I did make a smiley once too at the time :)
>>
>> I want it to last a whole lot longer... but it no big deal if it's not
>> possible ;) :)
>>
>> I can live without it =D LOL.
>>
>> Bye,
>> Skybuck.
>>
>>
>
> cg_brassTime

cg_marks. this is however set to 1 or 0, on or off, doesn't predict time 
value for marks to be left.
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From: OscartheGrouch <tondaleo@hotmail.com>
Newsgroups: alt.games.quake3
Subject: Re: Increasing time for bullit marks on walls...
Date: Sun, 22 Aug 2010 10:02:57 -0700
Organization: A noiseless patient Spider
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