Article View: alt.games.quake3
Article #287314Increasing time for bullit marks on walls...
From: Skybuck Flying
Date: Mon, 09 Aug 2010 12:59
Date: Mon, 09 Aug 2010 12:59
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1359 bytes
Hello, I would like to see where the bots in Quake 3 shot and so forth...(I think it would be fun/interesting to watch ;) :)) I would like to increase the bullit mark time on walls... Is this possible with a setting or does the source code have to be modified ? ;) Bye, Skybuck.
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams3.giganews.com!border1.nntp.ams2.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!feeder.news-service.com!tudelft.nl!txtfeed1.tudelft.nl!multikabel.net!newsfeed10.multikabel.net!post1.tilbu1.nb.home.nl!cache5.tilbu1.nb.home.nl!not-for-mail From: "Skybuck Flying" <IntoTheFuture@hotmail.com> Newsgroups: alt.games.quake3 Subject: Increasing time for bullit marks on walls... Date: Mon, 9 Aug 2010 14:59:38 +0200 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.3790.4657 X-RFC2646: Format=Flowed; Original X-MimeOLE: Produced By Microsoft MimeOLE V6.00.3790.4657 Message-ID: <e1111$4c5ffbb1$54190f09$22801@cache5.tilbu1.nb.home.nl> X-Complaints-To: abuse.home.news@prolocation.net Organization: @home Lines: 14 NNTP-Posting-Host: 84.25.15.9 (84.25.15.9) NNTP-Posting-Date: Mon, 09 Aug 2010 14:59:29 +0200 X-Trace: e11114c5ffbb1f1bcaaac22801 Bytes: 1268 X-Original-Bytes: 1213 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit