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Article #287319

Re: Increasing time for bullit marks on walls...

#287319
From: Skybuck Flying
Date: Thu, 02 Sep 2010 00:40
50 lines
2751 bytes
"OscartheGrouch" <tondaleo@hotmail.com> wrote in message 
news:i4rknt$b2j$1@news.eternal-september.org...
> On 8/17/2010 5:36 AM, Skybuck Flying wrote:
>> "Pete"<no@reply.here>  wrote in message
>> news:COj8o.78085$Gc2.61159@hurricane...
>>>
>>> "Skybuck Flying"<IntoTheFuture@hotmail.com>  wrote in message
>>> news:e1111$4c5ffbb1$54190f09$22801@cache5.tilbu1.nb.home.nl...
>>>> Hello,
>>>>
>>>> I would like to see where the bots in Quake 3 shot and so forth...(I
>>>> think it would be fun/interesting to watch ;) :))
>>>>
>>>> I would like to increase the bullit mark time on walls...
>>>>
>>>> Is this possible with a setting or does the source code have to be
>>>> modified ? ;)
>>>>
>>>> Bye,
>>>>   Skybuck.
>>>>
>>>>
>>>
>>> You can definately do it because I can remember writing messages on the
>>> walls with a lightning gun. Can't remember the command though :(
>>
>> I don't think it's possible... I searched with cvarlist *wall* and *time*
>> and that sort of thing.
>>
>> You probably wrote very short messages which quickly disappeared ;)
>>
>> I did make a smiley once too at the time :)
>>
>> I want it to last a whole lot longer... but it no big deal if it's not
>> possible ;) :)
>>
>> I can live without it =D LOL.
>>
>> Bye,
>>    Skybuck.
>>
>>
>
> cg_brassTime

I tried that... it's for bullit shells only ;)

Bye,
  Skybuck. 
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From: "Skybuck Flying" <IntoTheFuture@hotmail.com>
Newsgroups: alt.games.quake3
References: <e1111$4c5ffbb1$54190f09$22801@cache5.tilbu1.nb.home.nl> <COj8o.78085$Gc2.61159@hurricane> <24527$4c6a8255$54190f09$28884@cache4.tilbu1.nb.home.nl> <i4rknt$b2j$1@news.eternal-september.org>
Subject: Re: Increasing time for bullit marks on walls...
Date: Thu, 2 Sep 2010 02:40:14 +0200
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