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Thread View: alt.games.quake3
16 messages
16 total messages Started by son Thu, 21 Jan 1999 00:00
Only multplay?
#18
Author: son
Date: Thu, 21 Jan 1999 00:00
2 lines
636 bytes
Is Quake3 only for multiplay? would the game have a lot of ping?, since the
game have so god graphics.
Re: Only multplay?
#19
Author: nos... guest
Date: Thu, 21 Jan 1999 00:00
7 lines
710 bytes
In article <7877m5$cv6$1...@readme.online.no>, "son" <du...@sogn.vgs.no> wrote:
>Is Quake3 only for multiplay? would the game have a lot of ping?, since the
>game have so god graphics.
>
>
I think it will have less ping /because they gave will be all optimized for 
deathmatch,
Re: Only multplay?
#20
Author: BigKim
Date: Thu, 21 Jan 1999 00:00
15 lines
902 bytes
No , it will be a multiplay for solo !
We will play against bot when we will be disconnected !

guest <nospam@thank.you> a �crit dans l'article <36a74cb9.0@calwebnnrp>...
> In article <7877m5$cv6$1...@readme.online.no>, "son" <du...@sogn.vgs.no>
wrote:
> >Is Quake3 only for multiplay? would the game have a lot of ping?, since
the
> >game have so god graphics.
> >
> >
> I think it will have less ping /because they gave will be all optimized
for 
> deathmatch,
> 
Re: Only multplay?
#21
Author: Saraptor
Date: Thu, 21 Jan 1999 00:00
33 lines
1694 bytes
The system specs are pretty high, but the ping should be ok...it depends  on
your machine.
And yes it is a multiplayer game only(but it has a kind of singel player
too, but the enemies
is Boots like in the bootmatch found in Unreal and Eraserboot for Quake 2)

It is unknown what the final system requirements will be, but here is my
best 'guess' :
Pentium 200 with 32 mb Ram
3D Accelerator that supports OpenGl with 4mb or more onboard memory
greater than 200 mb hard drive space for full install, there will probably
be a cd install
28.8 or faster modem
4x or faster cd-rom for play off cd

Here is what i recommend for playing Quake 3:Arena :
Pentium II 266 or faster with 64 mb Ram or more
Riva TNT, Voodoo 2 Sli, Savage 3D, Intel 740 AGP 2X 3D accelerator with 12
mb or more memory.
500 mb free hard drive space
56k or faster modem
8x or faster cd-rom


Saraptor
ICQ:9189297
http://home.sol.no/~saraptor/

son wrote in message <7877m5$cv6$1...@readme.online.no>...
>Is Quake3 only for multiplay? would the game have a lot of ping?, since the
>game have so god graphics.
>
>
Re: Only multplay?
#22
Author: SM Dev
Date: Thu, 21 Jan 1999 00:00
12 lines
868 bytes
>Here is what i recommend for playing Quake 3:Arena :
>Pentium II 266 or faster with 64 mb Ram or more
>Riva TNT, Voodoo 2 Sli, Savage 3D, Intel 740 AGP 2X 3D accelerator with 12
>mb or more memory.
>500 mb free hard drive space
>56k or faster modem
>8x or faster cd-rom


Not even close to the needed system... have u not seen the screenshots ??

Paul
Re: Only multplay?
#23
Author: Danny Broos
Date: Fri, 22 Jan 1999 00:00
24 lines
1502 bytes
You're right! When you can run it with this system, the graphics will look
like shit. Yeah even with a TNT. Never thought you would have to turn your
TNT in a 320x240 res, huh?
Use a pentium 350 for minimal (or a 300. THE 300A o/c to 450 :-))
128 Mb ram, a 32x cd-rom.
Maybe it isn't that it cannot be played on a slower pc, it would slowdown
everything on the net for the guys who have a good pc!!


[SM] Dev heeft geschreven in bericht <36a7a...@news1.mcmail.com>...
>>Here is what i recommend for playing Quake 3:Arena :
>>Pentium II 266 or faster with 64 mb Ram or more
>>Riva TNT, Voodoo 2 Sli, Savage 3D, Intel 740 AGP 2X 3D accelerator with 12
>>mb or more memory.
>>500 mb free hard drive space
>>56k or faster modem
>>8x or faster cd-rom
>
>
>Not even close to the needed system... have u not seen the screenshots ??
>
>Paul
>
>
Re: Only multplay?
#24
Author: Jörg van der Vlies
Date: Fri, 22 Jan 1999 00:00
15 lines
1369 bytes
Danny Broos schrieb in Nachricht <78aq0d$j14$1...@reader1.wxs.nl>...
>You're right! When you can run it with this system, the graphics will look
>like shit. Yeah even with a TNT. Never thought you would have to turn your
>TNT in a 320x240 res, huh?
>Use a pentium 350 for minimal (or a 300. THE 300A o/c to 450 :-))
>128 Mb ram, a 32x cd-rom.
>Maybe it isn't that it cannot be played on a slower pc, it would slowdown
>everything on the net for the guys who have a good pc!!
This is not true! Quake uses a game engine which is independent of time. It
all depends on the performance of the server. I and a few neighbours tried
it...someone had a 486-DX2-66 in the net and it did't harm our Pentium
MMX-PCs

Jörg
Re: Only multplay?
#29
Author: Saraptor
Date: Fri, 22 Jan 1999 00:00
16 lines
1146 bytes
Read before you answere "RECOMENDED"....not needed...duh...
[SM] Dev wrote in message <36a7a...@news1.mcmail.com>...
>>Here is what i recommend for playing Quake 3:Arena :
>>Pentium II 266 or faster with 64 mb Ram or more
>>Riva TNT, Voodoo 2 Sli, Savage 3D, Intel 740 AGP 2X 3D accelerator with 12
>>mb or more memory.
>>500 mb free hard drive space
>>56k or faster modem
>>8x or faster cd-rom
>
>
>Not even close to the needed system... have u not seen the screenshots ??
>
>Paul
>
>
Re: Only multplay?
#31
Author: ButtHead
Date: Fri, 22 Jan 1999 00:00
4 lines
682 bytes
Can I run this nice game, how do you call it Cake3?, on my 486/66MHz? I
guess it would be enough to play Cake3.

Just kidding.
Re: Only multplay?
#25
Author: Danny Broos
Date: Sat, 23 Jan 1999 00:00
23 lines
1683 bytes
J�rg van der Vlies heeft geschreven in bericht ...
>
>Danny Broos schrieb in Nachricht <78aq0d$j14$1...@reader1.wxs.nl>...
>>You're right! When you can run it with this system, the graphics will look
>>like shit. Yeah even with a TNT. Never thought you would have to turn your
>>TNT in a 320x240 res, huh?
>>Use a pentium 350 for minimal (or a 300. THE 300A o/c to 450 :-))
>>128 Mb ram, a 32x cd-rom.
>>Maybe it isn't that it cannot be played on a slower pc, it would slowdown
>>everything on the net for the guys who have a good pc!!
>This is not true! Quake uses a game engine which is independent of time. It
>all depends on the performance of the server. I and a few neighbours tried
>it...someone had a 486-DX2-66 in the net and it did't harm our Pentium
>MMX-PCs
>
>J�rg
>


Oh, never knew that... So when some assholes try to run it with their 28k8
modems my ISDN won't be effected? So not like with some other games (good
example is SIN)
Re: Only multplay?
#26
Author: Jörg van der Vlies
Date: Sat, 23 Jan 1999 00:00
33 lines
1995 bytes
Danny Broos schrieb in Nachricht <78c5vl$beh$1...@reader2.wxs.nl>...
>
>Jörg van der Vlies heeft geschreven in bericht ...
>>
>>Danny Broos schrieb in Nachricht <78aq0d$j14$1...@reader1.wxs.nl>...
>>>You're right! When you can run it with this system, the graphics will
look
>>>like shit. Yeah even with a TNT. Never thought you would have to turn
your
>>>TNT in a 320x240 res, huh?
>>>Use a pentium 350 for minimal (or a 300. THE 300A o/c to 450 :-))
>>>128 Mb ram, a 32x cd-rom.
>>>Maybe it isn't that it cannot be played on a slower pc, it would slowdown
>>>everything on the net for the guys who have a good pc!!
>>This is not true! Quake uses a game engine which is independent of time.
It
>>all depends on the performance of the server. I and a few neighbours tried
>>it...someone had a 486-DX2-66 in the net and it did't harm our Pentium
>>MMX-PCs
>>
>>Jörg
>>
>
>
>Oh, never knew that... So when some assholes try to run it with their 28k8
>modems my ISDN won't be effected? So not like with some other games (good
>example is SIN)
Hmmmm, 28k8 is a little bit too slow. My experience I showed above was only
proven on a 10MBit-Network. But I have got ISDN, too. And I didn't notice
any side effects usually caused by slow connections...

Jörg
Re: Only multplay?
#27
Author: Matt McMahon
Date: Sat, 23 Jan 1999 00:00
42 lines
2252 bytes
I've been in SIN games where I have had absolutley no lag, and others were
complaining it was unplayable.... So it's definatly not an all or none type
server.


J�rg van der Vlies wrote in message ...
>
>Danny Broos schrieb in Nachricht <78c5vl$beh$1...@reader2.wxs.nl>...
>>
>>J�rg van der Vlies heeft geschreven in bericht ...
>>>
>>>Danny Broos schrieb in Nachricht <78aq0d$j14$1...@reader1.wxs.nl>...
>>>>You're right! When you can run it with this system, the graphics will
>look
>>>>like shit. Yeah even with a TNT. Never thought you would have to turn
>your
>>>>TNT in a 320x240 res, huh?
>>>>Use a pentium 350 for minimal (or a 300. THE 300A o/c to 450 :-))
>>>>128 Mb ram, a 32x cd-rom.
>>>>Maybe it isn't that it cannot be played on a slower pc, it would
slowdown
>>>>everything on the net for the guys who have a good pc!!
>>>This is not true! Quake uses a game engine which is independent of time.
>It
>>>all depends on the performance of the server. I and a few neighbours
tried
>>>it...someone had a 486-DX2-66 in the net and it did't harm our Pentium
>>>MMX-PCs
>>>
>>>J�rg
>>>
>>
>>
>>Oh, never knew that... So when some assholes try to run it with their 28k8
>>modems my ISDN won't be effected? So not like with some other games (good
>>example is SIN)
>Hmmmm, 28k8 is a little bit too slow. My experience I showed above was only
>proven on a 10MBit-Network. But I have got ISDN, too. And I didn't notice
>any side effects usually caused by slow connections...
>
>J�rg
>
Re: Only multplay?
#30
Author: Saraptor
Date: Sat, 23 Jan 1999 00:00
8 lines
965 bytes
I have a 386...and it runs pretty smoth...he he
Butt_Head wrote in message <78bf45$dvp$1...@news.megsinet.net>...
>Can I run this nice game, how do you call it Cake3?, on my 486/66MHz? I
>guess it would be enough to play Cake3.
>
>Just kidding.
>
>
Re: Only multplay?
#28
Author: Phil Romero
Date: Sun, 24 Jan 1999 00:00
74 lines
4263 bytes
  I would think that the servers on an internet connection would be just
fine.  The actual connection to the ISP is what would time-out a multi-play
connection.  Lag causation is from congested routers and colliding packets,
not necessarily your modem; this is true of mismatching data-line
throughput.  I.e., A person with a high speed connection and high bandwidth
ISP (isdn, cable modem, t1-3 line) could easily become lagged out by a
person connected to AOL or Earthlink (fist hand experience of this one).  On
your end, everything can look fine but on the server, you're already dead.
Had this happen before many times.
  LAN connections are definitely protocol and CPU dependent on throughput.
I.e., back at a company I used to work at, our lab had Ultra-SPARC stations
running Solaris 2.5, while the test-lab had SPARCII stations running an
older version of Solaris (1.1.2 or something like that).  We played a
network game on 10Mbit ethernet that used token ring as the protocol (what
can I say?  Old network).  With token ring, having the faster computer
ALWAYS favors you (should you have the faster computer).  With bus
processing protocols (like old IPX) it was more probabalistic despite CPU
speed... (sort of evens out the resources).  You could always get the
sysadmin to raise your priority level (in token ring) and smoke everyone
despite your CPU speed.  In IPX or TCP/IP, I think you're pretty much
screwed;  very probabalistic (which is a big term meaning you'll probably
get on, right now, but if not you'll connect later)  Silly...
  So basically, in LAN multi-play mode, it helps to have a fast computer and
a fast NIC.  On Internet connections, your best bet is to have a fast
connection (cable modem (sometimes not fast), ISDN, or T1-3 line) and be
connected to a high-bandwidth server on which you play your game (which also
effectively eliminates your 28.8K Earthlink user).
Matt McMahon wrote in message <78dmgk$aqo$1...@winter.news.rcn.net>...
>I've been in SIN games where I have had absolutley no lag, and others were
>complaining it was unplayable.... So it's definatly not an all or none type
>server.
>
>
>J�rg van der Vlies wrote in message ...
>>
>>Danny Broos schrieb in Nachricht <78c5vl$beh$1...@reader2.wxs.nl>...
>>>
>>>J�rg van der Vlies heeft geschreven in bericht ...
>>>>
>>>>Danny Broos schrieb in Nachricht <78aq0d$j14$1...@reader1.wxs.nl>...
>>>>>You're right! When you can run it with this system, the graphics will
>>look
>>>>>like shit. Yeah even with a TNT. Never thought you would have to turn
>>your
>>>>>TNT in a 320x240 res, huh?
>>>>>Use a pentium 350 for minimal (or a 300. THE 300A o/c to 450 :-))
>>>>>128 Mb ram, a 32x cd-rom.
>>>>>Maybe it isn't that it cannot be played on a slower pc, it would
>slowdown
>>>>>everything on the net for the guys who have a good pc!!
>>>>This is not true! Quake uses a game engine which is independent of time.
>>It
>>>>all depends on the performance of the server. I and a few neighbours
>tried
>>>>it...someone had a 486-DX2-66 in the net and it did't harm our Pentium
>>>>MMX-PCs
>>>>
>>>>J�rg
>>>>
>>>
>>>
>>>Oh, never knew that... So when some assholes try to run it with their
28k8
>>>modems my ISDN won't be effected? So not like with some other games (good
>>>example is SIN)
>>Hmmmm, 28k8 is a little bit too slow. My experience I showed above was
only
>>proven on a 10MBit-Network. But I have got ISDN, too. And I didn't notice
>>any side effects usually caused by slow connections...
>>
>>J�rg
>>
>
>
Re: Only multplay?
#32
Author: Chippy
Date: Sun, 24 Jan 1999 00:00
7 lines
1006 bytes
I think there were going to be a few monsters at the beginning. I'll try and
dig out the magazine where I saw one.

It looked like an Unreal Skaarj but I'll try and find it. If I do, I'll scan
it and put it on my page.

Steve
Re: Only multplay?
#33
Author: FFMAN
Date: Sun, 24 Jan 1999 00:00
16 lines
1271 bytes
It seems like you have mixed your terms up. When a game has high system
requirements it will only affect the frame rate (fps). The amount of lag you
have (or as you reffered to it as "Ping") is based on how fast your
connection is to the server you are playing on not how well it runs on your
machine (unless you are the server). Because the game is made just for
multiplay it will have optimized multiplayer code and will probaly runn
better that most games on the net. and yes Quake 3 Arena is only for
multiplay but there will be a botmach system with it which will be similar
to Mortal combat where you fight different enemies who are on a ladder and
you progress up that ladder to improve your internet skills.

son wrote in message <7877m5$cv6$1...@readme.online.no>...
>Is Quake3 only for multiplay? would the game have a lot of ping?, since the
>game have so god graphics.
>
>
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