Article View: alt.games.quake3
Article #27Re: Only multplay?
From: Matt McMahon
Date: Sat, 23 Jan 1999 00:00
Date: Sat, 23 Jan 1999 00:00
42 lines
2252 bytes
2252 bytes
I've been in SIN games where I have had absolutley no lag, and others were complaining it was unplayable.... So it's definatly not an all or none type server. J�rg van der Vlies wrote in message ... > >Danny Broos schrieb in Nachricht <78c5vl$beh$1...@reader2.wxs.nl>... >> >>J�rg van der Vlies heeft geschreven in bericht ... >>> >>>Danny Broos schrieb in Nachricht <78aq0d$j14$1...@reader1.wxs.nl>... >>>>You're right! When you can run it with this system, the graphics will >look >>>>like shit. Yeah even with a TNT. Never thought you would have to turn >your >>>>TNT in a 320x240 res, huh? >>>>Use a pentium 350 for minimal (or a 300. THE 300A o/c to 450 :-)) >>>>128 Mb ram, a 32x cd-rom. >>>>Maybe it isn't that it cannot be played on a slower pc, it would slowdown >>>>everything on the net for the guys who have a good pc!! >>>This is not true! Quake uses a game engine which is independent of time. >It >>>all depends on the performance of the server. I and a few neighbours tried >>>it...someone had a 486-DX2-66 in the net and it did't harm our Pentium >>>MMX-PCs >>> >>>J�rg >>> >> >> >>Oh, never knew that... So when some assholes try to run it with their 28k8 >>modems my ISDN won't be effected? So not like with some other games (good >>example is SIN) >Hmmmm, 28k8 is a little bit too slow. My experience I showed above was only >proven on a 10MBit-Network. But I have got ISDN, too. And I didn't notice >any side effects usually caused by slow connections... > >J�rg >
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From: "Matt McMahon" <mcm...@hotmail.com> Subject: Re: Only multplay? Date: 1999/01/23 Message-ID: <78dmgk$aqo$1@winter.news.rcn.net> X-Deja-AN: 436140908 References: <7877m5$cv6$1@readme.online.no> <787og4$ora$1@readme.online.no> <36a7a67e.0@news1.mcmail.com> <78aq0d$j14$1@reader1.wxs.nl> <E56q2.576$qr2.3283@news1.cityweb.de> <78c5vl$beh$1@reader2.wxs.nl> <fXjq2.457$jw.3729@news2.cityweb.de> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 X-Complaints-To: ab...@rcn.com X-Trace: 7USLM4zlmVlCIYY9aSn3CZVZGGf9cbBioFex8cVEhEg= NNTP-Posting-Date: 23 Jan 1999 23:37:56 GMT Newsgroups: alt.games.quake3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit