Article View: alt.games.quake3
Article #26Re: Only multplay?
From: Jörg van der Vlies
Date: Sat, 23 Jan 1999 00:00
Date: Sat, 23 Jan 1999 00:00
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Danny Broos schrieb in Nachricht <78c5vl$beh$1...@reader2.wxs.nl>... > >Jörg van der Vlies heeft geschreven in bericht ... >> >>Danny Broos schrieb in Nachricht <78aq0d$j14$1...@reader1.wxs.nl>... >>>You're right! When you can run it with this system, the graphics will look >>>like shit. Yeah even with a TNT. Never thought you would have to turn your >>>TNT in a 320x240 res, huh? >>>Use a pentium 350 for minimal (or a 300. THE 300A o/c to 450 :-)) >>>128 Mb ram, a 32x cd-rom. >>>Maybe it isn't that it cannot be played on a slower pc, it would slowdown >>>everything on the net for the guys who have a good pc!! >>This is not true! Quake uses a game engine which is independent of time. It >>all depends on the performance of the server. I and a few neighbours tried >>it...someone had a 486-DX2-66 in the net and it did't harm our Pentium >>MMX-PCs >> >>Jörg >> > > >Oh, never knew that... So when some assholes try to run it with their 28k8 >modems my ISDN won't be effected? So not like with some other games (good >example is SIN) Hmmmm, 28k8 is a little bit too slow. My experience I showed above was only proven on a 10MBit-Network. But I have got ISDN, too. And I didn't notice any side effects usually caused by slow connections... Jörg
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From: Jörg van der Vlies <her...@cityweb.de> Subject: Re: Only multplay? Date: 1999/01/23 Message-ID: <fXjq2.457$jw.3729@news2.cityweb.de> X-Deja-AN: 435978501 References: <7877m5$cv6$1@readme.online.no> <787og4$ora$1@readme.online.no> <36a7a67e.0@news1.mcmail.com> <78aq0d$j14$1@reader1.wxs.nl> <E56q2.576$qr2.3283@news1.cityweb.de> <78c5vl$beh$1@reader2.wxs.nl> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 X-Trace: news2.cityweb.de 917097291 62.52.249.39 (Sat, 23 Jan 1999 14:14:51 MET DST) MIME-Version: 1.0 NNTP-Posting-Date: Sat, 23 Jan 1999 14:14:51 MET DST Newsgroups: alt.games.quake3 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit