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Article #26

Re: Only multplay?

#26
From: Jörg van der Vlies
Date: Sat, 23 Jan 1999 00:00
33 lines
1995 bytes
Danny Broos schrieb in Nachricht <78c5vl$beh$1...@reader2.wxs.nl>...
>
>Jörg van der Vlies heeft geschreven in bericht ...
>>
>>Danny Broos schrieb in Nachricht <78aq0d$j14$1...@reader1.wxs.nl>...
>>>You're right! When you can run it with this system, the graphics will
look
>>>like shit. Yeah even with a TNT. Never thought you would have to turn
your
>>>TNT in a 320x240 res, huh?
>>>Use a pentium 350 for minimal (or a 300. THE 300A o/c to 450 :-))
>>>128 Mb ram, a 32x cd-rom.
>>>Maybe it isn't that it cannot be played on a slower pc, it would slowdown
>>>everything on the net for the guys who have a good pc!!
>>This is not true! Quake uses a game engine which is independent of time.
It
>>all depends on the performance of the server. I and a few neighbours tried
>>it...someone had a 486-DX2-66 in the net and it did't harm our Pentium
>>MMX-PCs
>>
>>Jörg
>>
>
>
>Oh, never knew that... So when some assholes try to run it with their 28k8
>modems my ISDN won't be effected? So not like with some other games (good
>example is SIN)
Hmmmm, 28k8 is a little bit too slow. My experience I showed above was only
proven on a 10MBit-Network. But I have got ISDN, too. And I didn't notice
any side effects usually caused by slow connections...

Jörg
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From: Jörg van der Vlies <her...@cityweb.de>
Subject: Re: Only multplay?
Date: 1999/01/23
Message-ID: <fXjq2.457$jw.3729@news2.cityweb.de>
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References: <7877m5$cv6$1@readme.online.no> <787og4$ora$1@readme.online.no> <36a7a67e.0@news1.mcmail.com> <78aq0d$j14$1@reader1.wxs.nl> <E56q2.576$qr2.3283@news1.cityweb.de> <78c5vl$beh$1@reader2.wxs.nl>
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