Article View: alt.games.quake3
Article #24Re: Only multplay?
From: Jörg van der Vlies
Date: Fri, 22 Jan 1999 00:00
Date: Fri, 22 Jan 1999 00:00
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Danny Broos schrieb in Nachricht <78aq0d$j14$1...@reader1.wxs.nl>... >You're right! When you can run it with this system, the graphics will look >like shit. Yeah even with a TNT. Never thought you would have to turn your >TNT in a 320x240 res, huh? >Use a pentium 350 for minimal (or a 300. THE 300A o/c to 450 :-)) >128 Mb ram, a 32x cd-rom. >Maybe it isn't that it cannot be played on a slower pc, it would slowdown >everything on the net for the guys who have a good pc!! This is not true! Quake uses a game engine which is independent of time. It all depends on the performance of the server. I and a few neighbours tried it...someone had a 486-DX2-66 in the net and it did't harm our Pentium MMX-PCs Jörg
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From: Jörg van der Vlies <her...@cityweb.de> Subject: Re: Only multplay? Date: 1999/01/22 Message-ID: <E56q2.576$qr2.3283@news1.cityweb.de> X-Deja-AN: 435769622 References: <7877m5$cv6$1@readme.online.no> <787og4$ora$1@readme.online.no> <36a7a67e.0@news1.mcmail.com> <78aq0d$j14$1@reader1.wxs.nl> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 X-Trace: news1.cityweb.de 917040612 62.52.249.158 (Fri, 22 Jan 1999 22:30:12 MET DST) MIME-Version: 1.0 NNTP-Posting-Date: Fri, 22 Jan 1999 22:30:12 MET DST Newsgroups: alt.games.quake3 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit