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Article #985

Re: Q3 weapons

#985
From: Bish
Date: Mon, 01 Mar 1999 00:00
36 lines
2242 bytes
I heard all the weapons would have alternate gire modes as in half-life.
But i'm pretty glad they're sticking to what works. Most of the weapons
that appeared in half-life were pretty tame compared to those in q2. 
Apart from the machine guns of course which has the best weapon sound
i've ever heard. 
In article <36D82DC3...@online.no>, Anders Steinlein
<din...@online.no> writes
>It will be an alternate firing option in Q3 after what I've heard...
>
>Cheers,
>Anders Steinlein
>
>Mike Jones wrote:
>
>> I think it would be cool to have alternate firing options like in unreal.
>
>> Goliath wrote in message ...
>> >Is anyone worried about the way that the weapons in Q3 (from what I've
>> >heard) are going to be spookily similar to the weapons in Q1/Q2/Doom?
>> >From what I've heard, there is going to be a rocket launcher, 2 sorts of
>> >shotgun, a railgun, and a plasma gun (like in Doom). It's beginning to
>> >sound like id are basically sticking to what they believe is a perfect
>> >formula for the weapons (which are, of course, very important in a
>> >deathmatch-orientated game), without bothering to innovate in any way.
>> >This sucks, IMO. Half-life (eg) has weapons which are almost completely
>> >different to those in the id games, because they all have features which
>> >makes the weapons subtle, tactical and fun to use (anyone who's thrown
>> >half a dozen snarks at some hapless camper and then sat back to watch
>> >will know what I mean). id should really be aiming at expanding other
>> >areas of the game rather than just the graphics and networking code.
>> >--
>> >Goliath
>

-- 
Bish
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From: Bish <Ne...@jerez.demon.co.uk>
Subject: Re: Q3 weapons
Date: 1999/03/01
Message-ID: <D89sUIAn8t22EwCX@jerez.demon.co.uk>
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