Article View: alt.games.quake3
Article #984Re: Q3 weapons
From: Anders Steinlein
Date: Sat, 27 Feb 1999 00:00
Date: Sat, 27 Feb 1999 00:00
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It will be an alternate firing option in Q3 after what I've heard... Cheers, Anders Steinlein Mike Jones wrote: > I think it would be cool to have alternate firing options like in unreal. > Goliath wrote in message ... > >Is anyone worried about the way that the weapons in Q3 (from what I've > >heard) are going to be spookily similar to the weapons in Q1/Q2/Doom? > >From what I've heard, there is going to be a rocket launcher, 2 sorts of > >shotgun, a railgun, and a plasma gun (like in Doom). It's beginning to > >sound like id are basically sticking to what they believe is a perfect > >formula for the weapons (which are, of course, very important in a > >deathmatch-orientated game), without bothering to innovate in any way. > >This sucks, IMO. Half-life (eg) has weapons which are almost completely > >different to those in the id games, because they all have features which > >makes the weapons subtle, tactical and fun to use (anyone who's thrown > >half a dozen snarks at some hapless camper and then sat back to watch > >will know what I mean). id should really be aiming at expanding other > >areas of the game rather than just the graphics and networking code. > >-- > >Goliath
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From: Anders Steinlein <din...@online.no> Subject: Re: Q3 weapons Date: 1999/02/27 Message-ID: <36D82DC3.32F84444@online.no> X-Deja-AN: 449334930 References: <cQdhhPAcur02EwyA@harriben.demon.co.uk> <7b1pj8$f57$1@birch.prod.itd.earthlink.net> X-Complaints-To: ab...@online.no X-Trace: readme.online.no 920136701 2828 193.212.109.20 (27 Feb 1999 17:31:41 GMT) Organization: Telenor Online Public Access Mime-Version: 1.0 NNTP-Posting-Date: 27 Feb 1999 17:31:41 GMT Newsgroups: alt.games.quake3 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit