Article View: alt.games.quake3
Article #986Re: Q3 weapons
From: Goliath
Date: Mon, 01 Mar 1999 00:00
Date: Mon, 01 Mar 1999 00:00
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In article <D89sUIAn...@jerez.demon.co.uk>, Bish <Ne...@jerez.demon.co.uk> writes >I heard all the weapons would have alternate gire modes as in half-life. >But i'm pretty glad they're sticking to what works. Most of the weapons >that appeared in half-life were pretty tame compared to those in q2. >Apart from the machine guns of course which has the best weapon sound >i've ever heard. I suppose it's a matter of opinion, but as far as I'm concerned the weapons in HL kick the weapons in Q2's ass out of a 20-storey window. They are (IMO) tactically, visually, and audibly(?) superior to those in Q2 (except MAYBE the railgun), and devastate the countryside and/or the other players with dazzling effectiveness. Sorry, Q2 fans, but compared to the laser-guided RPG, the Q2 rocket launcher is a stick of celery, and if you want blue spirals of death, choose the gluon gun, not the railgun. None of the Q2 weapons shoot through walls, neither :P (As for Unreal - don't even bother mentioning Unreal) -- Goliath
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From: Goliath <harr...@harriben.demon.co.uk> Subject: Re: Q3 weapons Date: 1999/03/01 Message-ID: <96JJrCAHMx22EwEo@harriben.demon.co.uk> X-Deja-AN: 450349813 X-NNTP-Posting-Host: harriben.demon.co.uk:193.237.177.219 References: <cQdhhPAcur02EwyA@harriben.demon.co.uk> <7b1pj8$f57$1@birch.prod.itd.earthlink.net> <36D82DC3.32F84444@online.no> <D89sUIAn8t22EwCX@jerez.demon.co.uk> X-Complaints-To: ab...@demon.net X-Trace: news.demon.co.uk 920381489 nnrp-07:28314 NO-IDENT harriben.demon.co.uk:193.237.177.219 MIME-Version: 1.0 Newsgroups: alt.games.quake3 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit