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Article #986

Re: Q3 weapons

#986
From: Goliath
Date: Mon, 01 Mar 1999 00:00
19 lines
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In article <D89sUIAn...@jerez.demon.co.uk>, Bish
<Ne...@jerez.demon.co.uk> writes
>I heard all the weapons would have alternate gire modes as in half-life.
>But i'm pretty glad they're sticking to what works. Most of the weapons
>that appeared in half-life were pretty tame compared to those in q2. 
>Apart from the machine guns of course which has the best weapon sound
>i've ever heard. 
I suppose it's a matter of opinion, but as far as I'm concerned the
weapons in HL kick the weapons in Q2's ass out of a 20-storey window.
They are (IMO) tactically, visually, and audibly(?) superior to those in
Q2 (except MAYBE the railgun), and devastate the countryside and/or the
other players with dazzling effectiveness. Sorry, Q2 fans, but compared
to the laser-guided RPG, the Q2 rocket launcher is a stick of celery,
and if you want blue spirals of death, choose the gluon gun, not the
railgun. None of the Q2 weapons shoot through walls, neither :P

(As for Unreal - don't even bother mentioning Unreal)
-- 
Goliath
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From: Goliath <harr...@harriben.demon.co.uk>
Subject: Re: Q3 weapons
Date: 1999/03/01
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