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Article #984

Re: Q3 weapons

#984
From: Anders Steinlein
Date: Sat, 27 Feb 1999 00:00
25 lines
1803 bytes
It will be an alternate firing option in Q3 after what I've heard...

Cheers,
Anders Steinlein

Mike Jones wrote:

> I think it would be cool to have alternate firing options like in unreal.

> Goliath wrote in message ...
> >Is anyone worried about the way that the weapons in Q3 (from what I've
> >heard) are going to be spookily similar to the weapons in Q1/Q2/Doom?
> >From what I've heard, there is going to be a rocket launcher, 2 sorts of
> >shotgun, a railgun, and a plasma gun (like in Doom). It's beginning to
> >sound like id are basically sticking to what they believe is a perfect
> >formula for the weapons (which are, of course, very important in a
> >deathmatch-orientated game), without bothering to innovate in any way.
> >This sucks, IMO. Half-life (eg) has weapons which are almost completely
> >different to those in the id games, because they all have features which
> >makes the weapons subtle, tactical and fun to use (anyone who's thrown
> >half a dozen snarks at some hapless camper and then sat back to watch
> >will know what I mean). id should really be aiming at expanding other
> >areas of the game rather than just the graphics and networking code.
> >--
> >Goliath
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From: Anders Steinlein <din...@online.no>
Subject: Re: Q3 weapons
Date: 1999/02/27
Message-ID: <36D82DC3.32F84444@online.no>
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