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Thread View: alt.games.quake2
10 messages
10 total messages Started by REMOVETH... Reuben King Wed, 01 Oct 1997 00:00
Will Quake2 support OpenGL?
#536
Author: REMOVETH... Reuben King
Date: Wed, 01 Oct 1997 00:00
8 lines
557 bytes
Please say yes! :-)


-- 
Reuben King, another Bitter Little Bastard(tm) (CASHP #18-97)
To respond via email: Remove "REMOVETHIS" from above email
or: "reuben[at]texas[dot]net"  (Clealy sir, spam-bots suck.)
Re: Will Quake2 support OpenGL?
#537
Author: Sjoerd de Roest
Date: Thu, 02 Oct 1997 00:00
11 lines
722 bytes
YES!YES!YES!(happy now?)

Reuben King wrote:

> Please say yes! :-)
>
> --
> Reuben King, another Bitter Little Bastard(tm) (CASHP #18-97)
> To respond via email: Remove "REMOVETHIS" from above email
> or: "reuben[at]texas[dot]net"  (Clealy sir, spam-bots suck.)
Re: Will Quake2 support OpenGL?
#538
Author: REMOVETH... Reuben King
Date: Thu, 02 Oct 1997 00:00
12 lines
820 bytes
In article <3433FAF4...@pi.net>, sjoer...@pi.net says...
> YES!YES!YES!(happy now?)

Will it be in the shipping version or will it be up to some third party 
like it is right now with GLQuake?


-- 
Reuben King, another Bitter Little Bastard(tm) (CASHP #18-97)
To respond via email: Remove "REMOVETHIS" from above email
or: "reuben[at]texas[dot]net"  (Clealy sir, spam-bots suck.)
Re: Will Quake2 support OpenGL?
#539
Author: Rob
Date: Thu, 02 Oct 1997 00:00
9 lines
673 bytes
In article <MPG.e9c3c3cb...@news.texas.net>, Reuben King
<REMOVETH...@texas.net> writes
>Please say yes! :-)
>
>
You better have open GL or you will get screen jerks
-- 
Rob
Re: Will Quake2 support OpenGL?
#540
Author: Sjoerd de Roest
Date: Thu, 02 Oct 1997 00:00
11 lines
723 bytes
YES!YES!YES!(happy now?)

Reuben King wrote:

> Please say yes! :-)
>
> --
> Reuben King, another Bitter Little Bastard(tm) (CASHP #18-97)
> To respond via email: Remove "REMOVETHIS" from above email
> or: "reuben[at]texas[dot]net"  (Clealy sir, spam-bots suck.)
Re: Will Quake2 support OpenGL?
#541
Author: Robin Sequira
Date: Thu, 02 Oct 1997 00:00
11 lines
760 bytes
D-UH!!!

Reuben King wrote in message ...
>Please say yes! :-)
>
>
>--
>Reuben King, another Bitter Little Bastard(tm) (CASHP #18-97)
>To respond via email: Remove "REMOVETHIS" from above email
>or: "reuben[at]texas[dot]net"  (Clealy sir, spam-bots suck.)
Re: Will Quake2 support OpenGL?
#542
Author: REMOVETH... Reuben King
Date: Thu, 02 Oct 1997 00:00
25 lines
1057 bytes
In article <6107op$f...@camel19.mindspring.com>, fu...@most-wanted.com 
says...
> D-UH!!!

What the fuck is that supposed to mean?


> 
> Reuben King wrote in message ...
> >Please say yes! :-)
> >
> >
> >--
> >Reuben King, another Bitter Little Bastard(tm) (CASHP #18-97)
> >To respond via email: Remove "REMOVETHIS" from above email
> >or: "reuben[at]texas[dot]net"  (Clealy sir, spam-bots suck.)
> 
> 
> 

-- 
Reuben King, another Bitter Little Bastard(tm) (CASHP #18-97)
To respond via email: Remove "REMOVETHIS" from above email
or: "reuben[at]texas[dot]net"  (Clealy sir, spam-bots suck.)
Re: Will Quake2 support OpenGL?
#543
Author: Robin Sequira
Date: Sat, 04 Oct 1997 00:00
12 lines
889 bytes
Sorry, I guess you know NOTHING about id. They LOVE OpenGL, every game id
makes, until something better comes, will support OpenGL.

Reuben King wrote in message ...
>In article <6107op$f...@camel19.mindspring.com>, fu...@most-wanted.com
>says...
>> D-UH!!!
>
>What the fuck is that supposed to mean?
>
>
Re: Will Quake2 support OpenGL?
#544
Author: Robin Sequira
Date: Sun, 05 Oct 1997 00:00
18 lines
1324 bytes
id made GLQuake. id is not a 3rd party, becuase they made the game both
Quake and GLQuake). You worsship them but don't know anything about them?
You need to check out www.bluesnews.com or redwood.stomped.com every once in
a while.

Reuben King wrote in message ...
>Er, well, Quake 1 didn't support OpenGL (it was left to a 3rd party to
>port it)... So naturally I was wondering if Id planned to embrace this
>for the next round.  You replied with 'D-UH'.  I asked you what the fuck
>that meant.
>
>No I don't know anything about Id.  Why would I?  I have a job and a
>life.  I don't spent 20 hours a day playing Quake and worshiping Id.
>
>Creep.
>
>-R
Re: Will Quake2 support OpenGL?
#545
Author: REMOVETH... Reuben King
Date: Sun, 05 Oct 1997 00:00
31 lines
1706 bytes
*sigh* read the post again.. I don't worship ID..  I have better things 
to do whan read stomped.com all the time

In article <6196hs$o...@camel20.mindspring.com>, phu...@minsdpring.com 
says...
> id made GLQuake. id is not a 3rd party, becuase they made the game both
> Quake and GLQuake). You worsship them but don't know anything about them?
> You need to check out www.bluesnews.com or redwood.stomped.com every once in
> a while.
> 
> Reuben King wrote in message ...
> >Er, well, Quake 1 didn't support OpenGL (it was left to a 3rd party to
> >port it)... So naturally I was wondering if Id planned to embrace this
> >for the next round.  You replied with 'D-UH'.  I asked you what the fuck
> >that meant.
> >
> >No I don't know anything about Id.  Why would I?  I have a job and a
> >life.  I don't spent 20 hours a day playing Quake and worshiping Id.
> >
> >Creep.
> >
> >-R
> 
> 
> 

-- 
Reuben King, another Bitter Little Bastard(tm) (CASHP #18-97)
To respond via email: Remove "REMOVETHIS" from above email
or: "reuben[at]texas[dot]net"  (Clealy sir, spam-bots suck.)
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