Article View: alt.games.quake2
Article #539Re: Will Quake2 support OpenGL?
From: Rob
Date: Thu, 02 Oct 1997 00:00
Date: Thu, 02 Oct 1997 00:00
9 lines
673 bytes
673 bytes
In article <MPG.e9c3c3cb...@news.texas.net>, Reuben King <REMOVETH...@texas.net> writes >Please say yes! :-) > > You better have open GL or you will get screen jerks -- Rob
Technical Details
Message-ID:
<JbGogEACZ9M0Ew4T@HIGH-RIDGE.demon.co.uk>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<MPG.e9c3c3cb0f3517d9899a8@news.texas.net>Show Full Headers
Complete Article Headers
From: Rob <R...@HIGH-RIDGE.demon.co.uk> Subject: Re: Will Quake2 support OpenGL? Date: 1997/10/02 Message-ID: <JbGogEACZ9M0Ew4T@HIGH-RIDGE.demon.co.uk> X-Deja-AN: 277998911 Distribution: world X-NNTP-Posting-Host: high-ridge.demon.co.uk [194.222.232.184] References: <MPG.e9c3c3cb0f3517d9899a8@news.texas.net> Reply-To: R...@Nospam.HIGH-RIDGE.demon.co.uk Newsgroups: alt.games.quake2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit