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Article #538Re: Will Quake2 support OpenGL?
From: REMOVETH... Reuben King
Date: Thu, 02 Oct 1997 00:00
Date: Thu, 02 Oct 1997 00:00
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In article <3433FAF4...@pi.net>, sjoer...@pi.net says... > YES!YES!YES!(happy now?) Will it be in the shipping version or will it be up to some third party like it is right now with GLQuake? -- Reuben King, another Bitter Little Bastard(tm) (CASHP #18-97) To respond via email: Remove "REMOVETHIS" from above email or: "reuben[at]texas[dot]net" (Clealy sir, spam-bots suck.)
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From: REMOVETH...@texas.net (Reuben King) Subject: Re: Will Quake2 support OpenGL? Date: 1997/10/02 Message-ID: <MPG.e9dba3fe9570d2d9899b2@news.texas.net> X-Deja-AN: 277477351 References: <MPG.e9c3c3cb0f3517d9899a8@news.texas.net> <3433FAF4.FA6CB5C@pi.net> Organization: Texas Networking, Inc. Newsgroups: alt.games.quake2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit