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Article View: alt.games.quake2
Article #542

Re: Will Quake2 support OpenGL?

#542
From: REMOVETH... Reuben King
Date: Thu, 02 Oct 1997 00:00
25 lines
1057 bytes
In article <6107op$f...@camel19.mindspring.com>, fu...@most-wanted.com 
says...
> D-UH!!!

What the fuck is that supposed to mean?


> 
> Reuben King wrote in message ...
> >Please say yes! :-)
> >
> >
> >--
> >Reuben King, another Bitter Little Bastard(tm) (CASHP #18-97)
> >To respond via email: Remove "REMOVETHIS" from above email
> >or: "reuben[at]texas[dot]net"  (Clealy sir, spam-bots suck.)
> 
> 
> 

-- 
Reuben King, another Bitter Little Bastard(tm) (CASHP #18-97)
To respond via email: Remove "REMOVETHIS" from above email
or: "reuben[at]texas[dot]net"  (Clealy sir, spam-bots suck.)
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Message-ID: <MPG.e9d6ed470c7aaf79899b0@news.texas.net>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <MPG.e9c3c3cb0f3517d9899a8@news.texas.net> <6107op$fpm@camel19.mindspring.com>

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From: REMOVETH...@texas.net (Reuben King)
Subject: Re: Will Quake2 support OpenGL?
Date: 1997/10/02
Message-ID: <MPG.e9d6ed470c7aaf79899b0@news.texas.net>
X-Deja-AN: 277382841
References: <MPG.e9c3c3cb0f3517d9899a8@news.texas.net> <6107op$fpm@camel19.mindspring.com>
Organization: Texas Networking, Inc.
Newsgroups: alt.games.quake2
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