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Thread View: alt.games.quake2
15 messages
15 total messages Started by OscartheGrouch Thu, 11 Nov 2004 02:20
speaking of timedemos
#282358
Author: OscartheGrouch
Date: Thu, 11 Nov 2004 02:20
3 lines
1593 bytes
I run quake 2 on win XP pro. I get constant 60 fps. I forget how to get 
around this. I think there was a bug that made XP revert to 60 fps refresh 
rate while q2 was running. This does NOT happen in other games. TIA 
Re: speaking of timedemos
#282359
Author: GoatChomper
Date: Thu, 11 Nov 2004 07:04
9 lines
1269 bytes
OscartheGrouch <tondaleo@hotmail.com> wrote in message
news:XeadndniQ-8fUQ_cRVn-vw@speakeasy.net...
> I run quake 2 on win XP pro. I get constant 60 fps. I forget how to get
> around this. I think there was a bug that made XP revert to 60 fps refresh
> rate while q2 was running. This does NOT happen in other games. TIA

Actually, it does.....the same XP refresh bug also affects anything using
the Half-Life engine.
Re: speaking of timedemos
#282360
Author: OscartheGrouch
Date: Thu, 11 Nov 2004 09:05
17 lines
1839 bytes
"GoatChomper" <GoatChomper@lycos.com> wrote in message 
news:10p63ooqjv6lvae@corp.supernews.com...
>
> OscartheGrouch <tondaleo@hotmail.com> wrote in message
> news:XeadndniQ-8fUQ_cRVn-vw@speakeasy.net...
>> I run quake 2 on win XP pro. I get constant 60 fps. I forget how to get
>> around this. I think there was a bug that made XP revert to 60 fps 
>> refresh
>> rate while q2 was running. This does NOT happen in other games. TIA
>
> Actually, it does.....the same XP refresh bug also affects anything using
> the Half-Life engine.
>
>

Not helpful! Anyone else? 
Re: speaking of timedemos
#282361
Author: Thomas Neumayer
Date: Thu, 11 Nov 2004 10:53
24 lines
1584 bytes
On Thu, 11 Nov 2004 01:05:53 -0800, OscartheGrouch <tondaleo@hotmail.com>  
wrote:

>
> "GoatChomper" <GoatChomper@lycos.com> wrote in message
> news:10p63ooqjv6lvae@corp.supernews.com...
>>
>> OscartheGrouch <tondaleo@hotmail.com> wrote in message
>> news:XeadndniQ-8fUQ_cRVn-vw@speakeasy.net...
>>> I run quake 2 on win XP pro. I get constant 60 fps. I forget how to get
>>> around this. I think there was a bug that made XP revert to 60 fps
>>> refresh
>>> rate while q2 was running. This does NOT happen in other games. TIA
>>
>> Actually, it does.....the same XP refresh bug also affects anything  
>> using
>> the Half-Life engine.
>>
>>
>
> Not helpful! Anyone else?

What about tewaking the Hz-Rate (which is included in the newer  
Detonators) or just switching off v-sync?
Re: speaking of timedemos
#282362
Author: OscartheGrouch
Date: Fri, 12 Nov 2004 01:57
32 lines
2532 bytes
"Thomas Neumayer" <duhonkN0atSPAMgmail.com> wrote in message 
news:opshaq71dpfa17ol@izmmpc540.izm-m.fhg.de...
> On Thu, 11 Nov 2004 01:05:53 -0800, OscartheGrouch <tondaleo@hotmail.com> 
> wrote:
>
>>
>> "GoatChomper" <GoatChomper@lycos.com> wrote in message
>> news:10p63ooqjv6lvae@corp.supernews.com...
>>>
>>> OscartheGrouch <tondaleo@hotmail.com> wrote in message
>>> news:XeadndniQ-8fUQ_cRVn-vw@speakeasy.net...
>>>> I run quake 2 on win XP pro. I get constant 60 fps. I forget how to get
>>>> around this. I think there was a bug that made XP revert to 60 fps
>>>> refresh
>>>> rate while q2 was running. This does NOT happen in other games. TIA
>>>
>>> Actually, it does.....the same XP refresh bug also affects anything 
>>> using
>>> the Half-Life engine.
>>>
>>>
>>
>> Not helpful! Anyone else?
>
> What about tewaking the Hz-Rate (which is included in the newer 
> Detonators) or just switching off v-sync?

I can set the refresh rate to any setting aboce 60, also v-sync is off 
ingame and in vid card settings...I still get 60fps in timedemo and 
timerefresh. I know I dealt with this before, it was something simple, I 
just seem to have forgotten. 
Re: speaking of timedemos
#282371
Author: OscartheGrouch
Date: Fri, 12 Nov 2004 02:00
1 lines
1408 bytes
BTW, in Q3 I get around 400 - 600 fps if I set maxfps to 0 @1024 x 768. 
Re: speaking of timedemos
#282372
Author: OscartheGrouch
Date: Fri, 12 Nov 2004 09:18
2 lines
1420 bytes
Oops, I lied, that was a lower resolution. at 1024 x 768 I just got 220fps 
in q3. 
Re: speaking of timedemos
#282363
Author: Margolis
Date: Fri, 12 Nov 2004 12:44
15 lines
1369 bytes
"OscartheGrouch" <tondaleo@hotmail.com> wrote in message
news:KYOdnRppnLo7hQncRVn-iA@speakeasy.net...
>
>
> I can set the refresh rate to any setting aboce 60, also v-sync is off
> ingame


start up q2 and turn "sync every frame" on in the quake 2 video settings ;o)

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: speaking of timedemos
#282364
Author: OscartheGrouch
Date: Fri, 12 Nov 2004 20:34
25 lines
2001 bytes
"Margolis" <someone@somewhere.org> wrote in message 
news:10p9ci5mf949d11@corp.supernews.com...
> "OscartheGrouch" <tondaleo@hotmail.com> wrote in message
> news:KYOdnRppnLo7hQncRVn-iA@speakeasy.net...
>>
>>
>> I can set the refresh rate to any setting aboce 60, also v-sync is off
>> ingame
>
>
> start up q2 and turn "sync every frame" on in the quake 2 video settings 
> ;o)
>
> -- 
>
> Margolis
> http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
> http://www.unrealtower.org/faq
>
>
>
>

Ah! that did it. 478 fps. Thank you sir. 
Re: speaking of timedemos
#282365
Author: EvilBill
Date: Thu, 18 Nov 2004 20:50
14 lines
1458 bytes
"OscartheGrouch" <tondaleo@hotmail.com> wrote in message 
news:Y8ydnVZTWvH-gwjcRVn-
>
> Ah! that did it. 478 fps. Thank you sir.

478?? Holy crap, what kind of rig do you have? Bastage ;)

-- 
-- 
There is no spoon.

EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Jack of Hearts of the Eeeevil Trek Cabal (TINC) 
Re: speaking of timedemos
#282366
Author: pin77
Date: Fri, 19 Nov 2004 21:57
23 lines
2173 bytes
I was going to ask the same ?. I just ran a demo on my hunk of junk and got 
39.5 FPS. and thats my ole reliable 550 P3. Yes I know its old. If it were a 
horse it would have been shot.



"EvilBill" <devlin_wright@tiscali.co.uk> wrote in message 
news:304g99F2r8i2iU1@uni-berlin.de...
> "OscartheGrouch" <tondaleo@hotmail.com> wrote in message 
> news:Y8ydnVZTWvH-gwjcRVn-
>>
>> Ah! that did it. 478 fps. Thank you sir.
>
> 478?? Holy crap, what kind of rig do you have? Bastage ;)
>
> -- 
> -- 
> There is no spoon.
>
> EvilBill - http://www.evilbill.co.uk
> My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
> Jack of Hearts of the Eeeevil Trek Cabal (TINC)
> 
Re: speaking of timedemos
#282367
Author: EvilBill
Date: Fri, 19 Nov 2004 22:23
17 lines
1710 bytes
"pin77" <four_emerys@bellsouth.net> wrote in message news:u_tnd.37896
>I was going to ask the same ?. I just ran a demo on my hunk of junk and got 
>39.5 FPS. and thats my ole reliable 550 P3. Yes I know its old. If it were 
>a horse it would have been shot.
>

Well, I'm still running an Athlon XP 2100+ which should really have been put 
out to pasture a year ago ;) LOL... but it does run Doom 3 ;) And I get 125 
FPS in Q3 and up to 200 or so in Q2. <g>

-- 
-- 
There is no spoon.

EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Jack of Hearts of the Eeeevil Trek Cabal (TINC) 
Re: speaking of timedemos
#282368
Author: OscartheGrouch
Date: Sat, 20 Nov 2004 01:45
4 lines
1799 bytes
It's an Athalon XP 2800+. I think my big boost came when I put in a GeForce 
6800 GT. So I could play Doom3. Which I ban now much better. But I got an 
improvement in all other games as a bonus. 6800s? I recommend them. Spendy 
though. 
Re: speaking of timedemos
#282369
Author: OscartheGrouch
Date: Sat, 20 Nov 2004 23:04
8 lines
1719 bytes

> Which I ban now much better.

> .
>

Which I RUN much better? Which I PLAY better? WTF was I trying to say? 
Re: speaking of timedemos
#282370
Author: Margolis
Date: Sun, 21 Nov 2004 16:20
24 lines
1851 bytes
"OscartheGrouch" <tondaleo@hotmail.com> wrote in message
news:eLadnWoUyKsdUALcRVn-3w@speakeasy.net...
>
>
> > Which I ban now much better.
>
> > .
> >
>
> Which I RUN much better? Which I PLAY better? WTF was I trying to say?
>
>


"which I am now much better" ??

lol
;op

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
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