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Article View: alt.games.quake2
Article #282361

Re: speaking of timedemos

#282361
From: Thomas Neumayer
Date: Thu, 11 Nov 2004 10:53
24 lines
1584 bytes
On Thu, 11 Nov 2004 01:05:53 -0800, OscartheGrouch <tondaleo@hotmail.com>  
wrote:

>
> "GoatChomper" <GoatChomper@lycos.com> wrote in message
> news:10p63ooqjv6lvae@corp.supernews.com...
>>
>> OscartheGrouch <tondaleo@hotmail.com> wrote in message
>> news:XeadndniQ-8fUQ_cRVn-vw@speakeasy.net...
>>> I run quake 2 on win XP pro. I get constant 60 fps. I forget how to get
>>> around this. I think there was a bug that made XP revert to 60 fps
>>> refresh
>>> rate while q2 was running. This does NOT happen in other games. TIA
>>
>> Actually, it does.....the same XP refresh bug also affects anything  
>> using
>> the Half-Life engine.
>>
>>
>
> Not helpful! Anyone else?

What about tewaking the Hz-Rate (which is included in the newer  
Detonators) or just switching off v-sync?
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Newsgroups: alt.games.quake2
Subject: Re: speaking of timedemos
References: <XeadndniQ-8fUQ_cRVn-vw@speakeasy.net> <10p63ooqjv6lvae@corp.supernews.com> <86udncH6rITvtg7cRVn-gg@speakeasy.net>
Message-ID: <opshaq71dpfa17ol@izmmpc540.izm-m.fhg.de>
From: "Thomas Neumayer" <duhonkN0atSPAMgmail.com>
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