Article View: alt.games.quake2
Article #282361Re: speaking of timedemos
From: Thomas Neumayer
Date: Thu, 11 Nov 2004 10:53
Date: Thu, 11 Nov 2004 10:53
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1584 bytes
On Thu, 11 Nov 2004 01:05:53 -0800, OscartheGrouch <tondaleo@hotmail.com> wrote: > > "GoatChomper" <GoatChomper@lycos.com> wrote in message > news:10p63ooqjv6lvae@corp.supernews.com... >> >> OscartheGrouch <tondaleo@hotmail.com> wrote in message >> news:XeadndniQ-8fUQ_cRVn-vw@speakeasy.net... >>> I run quake 2 on win XP pro. I get constant 60 fps. I forget how to get >>> around this. I think there was a bug that made XP revert to 60 fps >>> refresh >>> rate while q2 was running. This does NOT happen in other games. TIA >> >> Actually, it does.....the same XP refresh bug also affects anything >> using >> the Half-Life engine. >> >> > > Not helpful! Anyone else? What about tewaking the Hz-Rate (which is included in the newer Detonators) or just switching off v-sync?
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Newsgroups: alt.games.quake2 Subject: Re: speaking of timedemos References: <XeadndniQ-8fUQ_cRVn-vw@speakeasy.net> <10p63ooqjv6lvae@corp.supernews.com> <86udncH6rITvtg7cRVn-gg@speakeasy.net> Message-ID: <opshaq71dpfa17ol@izmmpc540.izm-m.fhg.de> From: "Thomas Neumayer" <duhonkN0atSPAMgmail.com> MIME-Version: 1.0 Date: Thu, 11 Nov 2004 11:53:51 +0100 User-Agent: Opera M2/7.60 (Win32, build 7263) Organization: Fraunhofer Gesellschaft (http://www.fraunhofer.de/) Lines: 24 Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!news.zanker.org!newsfeed00.sul.t-online.de!t-online.de!news-lei1.dfn.de!news-koe1.dfn.de!usenet-feed.fhg.de!news.fhg.de!not-for-mail Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit