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Article View: alt.games.quake2
Article #282362

Re: speaking of timedemos

#282362
From: OscartheGrouch
Date: Fri, 12 Nov 2004 01:57
32 lines
2532 bytes
"Thomas Neumayer" <duhonkN0atSPAMgmail.com> wrote in message 
news:opshaq71dpfa17ol@izmmpc540.izm-m.fhg.de...
> On Thu, 11 Nov 2004 01:05:53 -0800, OscartheGrouch <tondaleo@hotmail.com> 
> wrote:
>
>>
>> "GoatChomper" <GoatChomper@lycos.com> wrote in message
>> news:10p63ooqjv6lvae@corp.supernews.com...
>>>
>>> OscartheGrouch <tondaleo@hotmail.com> wrote in message
>>> news:XeadndniQ-8fUQ_cRVn-vw@speakeasy.net...
>>>> I run quake 2 on win XP pro. I get constant 60 fps. I forget how to get
>>>> around this. I think there was a bug that made XP revert to 60 fps
>>>> refresh
>>>> rate while q2 was running. This does NOT happen in other games. TIA
>>>
>>> Actually, it does.....the same XP refresh bug also affects anything 
>>> using
>>> the Half-Life engine.
>>>
>>>
>>
>> Not helpful! Anyone else?
>
> What about tewaking the Hz-Rate (which is included in the newer 
> Detonators) or just switching off v-sync?

I can set the refresh rate to any setting aboce 60, also v-sync is off 
ingame and in vid card settings...I still get 60fps in timedemo and 
timerefresh. I know I dealt with this before, it was something simple, I 
just seem to have forgotten. 
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NNTP-Posting-Date: Thu, 11 Nov 2004 19:57:58 -0600
From: "OscartheGrouch" <tondaleo@hotmail.com>
Newsgroups: alt.games.quake2
References: <XeadndniQ-8fUQ_cRVn-vw@speakeasy.net> <10p63ooqjv6lvae@corp.supernews.com> <86udncH6rITvtg7cRVn-gg@speakeasy.net> <opshaq71dpfa17ol@izmmpc540.izm-m.fhg.de>
Subject: Re: speaking of timedemos
Date: Thu, 11 Nov 2004 17:57:56 -0800
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