Article View: alt.games.quake2
Article #282360Re: speaking of timedemos
From: OscartheGrouch
Date: Thu, 11 Nov 2004 09:05
Date: Thu, 11 Nov 2004 09:05
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1839 bytes
"GoatChomper" <GoatChomper@lycos.com> wrote in message news:10p63ooqjv6lvae@corp.supernews.com... > > OscartheGrouch <tondaleo@hotmail.com> wrote in message > news:XeadndniQ-8fUQ_cRVn-vw@speakeasy.net... >> I run quake 2 on win XP pro. I get constant 60 fps. I forget how to get >> around this. I think there was a bug that made XP revert to 60 fps >> refresh >> rate while q2 was running. This does NOT happen in other games. TIA > > Actually, it does.....the same XP refresh bug also affects anything using > the Half-Life engine. > > Not helpful! Anyone else?
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!local1.nntp.dca.giganews.com!nntp.speakeasy.net!news.speakeasy.net.POSTED!not-for-mail NNTP-Posting-Date: Thu, 11 Nov 2004 03:05:54 -0600 From: "OscartheGrouch" <tondaleo@hotmail.com> Newsgroups: alt.games.quake2 References: <XeadndniQ-8fUQ_cRVn-vw@speakeasy.net> <10p63ooqjv6lvae@corp.supernews.com> Subject: Re: speaking of timedemos Date: Thu, 11 Nov 2004 01:05:53 -0800 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Original Message-ID: <86udncH6rITvtg7cRVn-gg@speakeasy.net> Lines: 19 NNTP-Posting-Host: 66.93.40.117 X-Trace: sv3-yrOxfIXLWOzHMlmFq3ejxp4p3mQNgEy+qwRJgYqq+C4emSC65kiTskjHKD1UJhN+Ql8k48asfTRscoq!YmwdIj7zT/ef0bnSBkHvW441NNnYdVB4bA/uHQ16Wde2VYP3lCGrxN4sPkjH4YtVzGIUI2KrCK8Z!Rx45nibDGrn5Icc9Ow== X-Complaints-To: abuse@speakeasy.net X-DMCA-Complaints-To: abuse@speakeasy.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.20 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit