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Thread View: alt.games.quake
11 messages
11 total messages Started by DonQuixote Mon, 09 Jan 2006 07:47
Quake 1 & Windows XP SP2
#75526
Author: DonQuixote
Date: Mon, 09 Jan 2006 07:47
10 lines
1182 bytes
When trying to run Quake using the Win95 or Win98 compatibility mode I
get the errors:

	Unable to link to KERNEL32.DLL
	Cannot load WDIRxxF.DLL

Running Quake in WinXP SP2 crashes often for me.  Any way of fixing
this?

Thanks.
Re: Quake 1 & Windows XP SP2
#75527
Author: McGrandpa
Date: Mon, 09 Jan 2006 23:13
17 lines
1522 bytes
"DonQuixote" <anon@anon.com> wrote in message 
news:p254s1t6drquiilq6rk01ush2a85uo9um3@4ax.com...
> When trying to run Quake using the Win95 or Win98 compatibility mode I
> get the errors:
>
> Unable to link to KERNEL32.DLL
> Cannot load WDIRxxF.DLL
>
> Running Quake in WinXP SP2 crashes often for me.  Any way of fixing
> this?
>
> Thanks.
>
Using GLQuake fixed it for me and many others that want the real vanilla 
Quake.
McG. 
Re: Quake 1 & Windows XP SP2
#75528
Author: elwood
Date: Tue, 10 Jan 2006 04:08
21 lines
1869 bytes
fuh works for me
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message 
news:E6Cwf.104$v05.68@tornado.texas.rr.com...
>
> "DonQuixote" <anon@anon.com> wrote in message 
> news:p254s1t6drquiilq6rk01ush2a85uo9um3@4ax.com...
>> When trying to run Quake using the Win95 or Win98 compatibility mode I
>> get the errors:
>>
>> Unable to link to KERNEL32.DLL
>> Cannot load WDIRxxF.DLL
>>
>> Running Quake in WinXP SP2 crashes often for me.  Any way of fixing
>> this?
>>
>> Thanks.
>>
> Using GLQuake fixed it for me and many others that want the real vanilla 
> Quake.
> McG.
> 
Re: Quake 1 & Windows XP SP2
#75529
Author: Quietman
Date: Tue, 10 Jan 2006 14:39
27 lines
2080 bytes
http://www.fuhquake.net/

"elwood" <elwood@thebluesbar.com> wrote in message 
news:66Wdnf_BerHUrl7enZ2dnUVZ_tmdnZ2d@comcast.com...
> fuh works for me
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message 
> news:E6Cwf.104$v05.68@tornado.texas.rr.com...
>>
>> "DonQuixote" <anon@anon.com> wrote in message 
>> news:p254s1t6drquiilq6rk01ush2a85uo9um3@4ax.com...
>>> When trying to run Quake using the Win95 or Win98 compatibility mode I
>>> get the errors:
>>>
>>> Unable to link to KERNEL32.DLL
>>> Cannot load WDIRxxF.DLL
>>>
>>> Running Quake in WinXP SP2 crashes often for me.  Any way of fixing
>>> this?
>>>
>>> Thanks.
>>>
>> Using GLQuake fixed it for me and many others that want the real vanilla 
>> Quake.
>> McG.
>>
>
> 
Re: Quake 1 & Windows XP SP2
#75531
Author: McGrandpa
Date: Tue, 10 Jan 2006 23:54
31 lines
2120 bytes
eQuake/FUHQuake are complete engine makeovers.   They are NOT original Quake 
and don't play like they are.   To date, I haven't found a complete 
command/var list for FUH.   Their game isn't doable for me, I don't play it, 
and I don't recommend it.
McG.

"elwood" <elwood@thebluesbar.com> wrote in message 
news:66Wdnf_BerHUrl7enZ2dnUVZ_tmdnZ2d@comcast.com...
> fuh works for me
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message 
> news:E6Cwf.104$v05.68@tornado.texas.rr.com...
>>
>> "DonQuixote" <anon@anon.com> wrote in message 
>> news:p254s1t6drquiilq6rk01ush2a85uo9um3@4ax.com...
>>> When trying to run Quake using the Win95 or Win98 compatibility mode I
>>> get the errors:
>>>
>>> Unable to link to KERNEL32.DLL
>>> Cannot load WDIRxxF.DLL
>>>
>>> Running Quake in WinXP SP2 crashes often for me.  Any way of fixing
>>> this?
>>>
>>> Thanks.
>>>
>> Using GLQuake fixed it for me and many others that want the real vanilla 
>> Quake.
>> McG.
>>
>
> 
Re: Quake 1 & Windows XP SP2
#75530
Author: McGrandpa
Date: Tue, 10 Jan 2006 23:54
36 lines
2104 bytes
"Quietman" <quietman1968 at hotmail dot com> wrote in message 
news:zaydnaMSyvkhW17enZ2dnUVZ8qmdnZ2d@pipex.net...
> http://www.fuhquake.net/

For what?
McG.

>
> "elwood" <elwood@thebluesbar.com> wrote in message 
> news:66Wdnf_BerHUrl7enZ2dnUVZ_tmdnZ2d@comcast.com...
>> fuh works for me
>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message 
>> news:E6Cwf.104$v05.68@tornado.texas.rr.com...
>>>
>>> "DonQuixote" <anon@anon.com> wrote in message 
>>> news:p254s1t6drquiilq6rk01ush2a85uo9um3@4ax.com...
>>>> When trying to run Quake using the Win95 or Win98 compatibility mode I
>>>> get the errors:
>>>>
>>>> Unable to link to KERNEL32.DLL
>>>> Cannot load WDIRxxF.DLL
>>>>
>>>> Running Quake in WinXP SP2 crashes often for me.  Any way of fixing
>>>> this?
>>>>
>>>> Thanks.
>>>>
>>> Using GLQuake fixed it for me and many others that want the real vanilla 
>>> Quake.
>>> McG.
>>>
>>
>>
>
> 
Re: Quake 1 & Windows XP SP2
#75532
Author: Matthew Vaughan
Date: Wed, 11 Jan 2006 15:21
28 lines
2279 bytes
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message 
news:VOXwf.3198$v05.1241@tornado.texas.rr.com...
> eQuake/FUHQuake are complete engine makeovers.   They are NOT original 
> Quake

True enough; they're significant improvements of the same source code as the 
original Quake engine.

> and don't play like they are.

Yes they do. Despite default settings that enable some graphical upgrades, 
they can look exactly like GLQuake/GLQuakeWorld, which is how I've always 
used FuhQuake at least. It's not like they change the game physics, or even 
the sound or graphics (if you've got them set back to old-fashioned 
settings).

>   To date, I haven't found a complete command/var list for FUH.

That's true, some of the settings are different, but some of the old ones 
people were used to are no longer needed.

> Their game isn't doable for me, I don't play it,

Your loss.

> and I don't recommend it.

I do. Virtually anyone who plays Quake online these days is using it, too. 
Re: Quake 1 & Windows XP SP2
#75533
Author: test
Date: Sun, 15 Jan 2006 18:57
35 lines
2456 bytes
Try WinQuake.  It is a win32 native version of quake (netquake) and is
an id software compile that they put out in early '97 I think.

On Wed, 11 Jan 2006 07:21:44 -0800, "Matthew Vaughan"
<matt-no-spam-109@NOSPAM.hotmail.com> wrote:

>"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message 
>news:VOXwf.3198$v05.1241@tornado.texas.rr.com...
>> eQuake/FUHQuake are complete engine makeovers.   They are NOT original 
>> Quake
>
>True enough; they're significant improvements of the same source code as the 
>original Quake engine.
>
>> and don't play like they are.
>
>Yes they do. Despite default settings that enable some graphical upgrades, 
>they can look exactly like GLQuake/GLQuakeWorld, which is how I've always 
>used FuhQuake at least. It's not like they change the game physics, or even 
>the sound or graphics (if you've got them set back to old-fashioned 
>settings).
>
>>   To date, I haven't found a complete command/var list for FUH.
>
>That's true, some of the settings are different, but some of the old ones 
>people were used to are no longer needed.
>
>> Their game isn't doable for me, I don't play it,
>
>Your loss.
>
>> and I don't recommend it.
>
>I do. Virtually anyone who plays Quake online these days is using it, too. 
>
Re: Quake 1 & Windows XP SP2
#75535
Author: test
Date: Sun, 15 Jan 2006 18:59
17 lines
1551 bytes
Try WinQuake.  It is a win32 native version of quake (netquake) and is
an id software compile that they put out in early '97 I think.  It
used to be on id's ftp server and ftp.cdrom.com back in the days. It's
out there somewhere.

On Sun, 08 Jan 2006 23:47:20 -0800, DonQuixote <anon@anon.com> wrote:

>When trying to run Quake using the Win95 or Win98 compatibility mode I
>get the errors:
>
>	Unable to link to KERNEL32.DLL
>	Cannot load WDIRxxF.DLL
>
>Running Quake in WinXP SP2 crashes often for me.  Any way of fixing
>this?
>
>Thanks.
Re: Quake 1 & Windows XP SP2
#75534
Author: McGrandpa
Date: Mon, 16 Jan 2006 00:36
57 lines
3026 bytes
<test@gmail.com> wrote in message 
news:pn6ls119ihnh82316s1i9kaiuh357gdnta@4ax.com...
> Try WinQuake.  It is a win32 native version of quake (netquake) and is
> an id software compile that they put out in early '97 I think.

right, have it somewhere, will scrounge it up :)
McG.

and for matt:
>
> On Wed, 11 Jan 2006 07:21:44 -0800, "Matthew Vaughan"
> <matt-no-spam-109@NOSPAM.hotmail.com> wrote:
>
>>"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message
>>news:VOXwf.3198$v05.1241@tornado.texas.rr.com...
>>> eQuake/FUHQuake are complete engine makeovers.   They are NOT original
>>> Quake
>>
>>True enough; they're significant improvements of the same source code as 
>>the
>>original Quake engine.

I don't agree with that opinion.

>>
>>> and don't play like they are.
>>
>>Yes they do. Despite default settings that enable some graphical upgrades,

I said play, not look

>>they can look exactly like GLQuake/GLQuakeWorld, which is how I've always
>>used FuhQuake at least. It's not like they change the game physics, or 
>>even
>>the sound or graphics (if you've got them set back to old-fashioned
>>settings).
>>
>>>   To date, I haven't found a complete command/var list for FUH.
>>
>>That's true, some of the settings are different, but some of the old ones
>>people were used to are no longer needed.

For their mod.  Old skool quakers want em and will have em.

>>
>>> Their game isn't doable for me, I don't play it,
>>
>>Your loss.

Not for me it isn't.
>>
>>> and I don't recommend it.
>>
>>I do. Virtually anyone who plays Quake online these days is using it, too.
>>
> 
Re: Quake 1 & Windows XP SP2
#75536
Author: Rex Reynolds
Date: Sun, 02 Apr 2006 16:35
23 lines
1789 bytes
<test@gmail.com> wrote in message 
news:0r6ls1luhfi9qtjnemeij6ec07trfa8f5d@4ax.com...
> Try WinQuake.  It is a win32 native version of quake (netquake) and is
> an id software compile that they put out in early '97 I think.  It
> used to be on id's ftp server and ftp.cdrom.com back in the days. It's
> out there somewhere.
>
> On Sun, 08 Jan 2006 23:47:20 -0800, DonQuixote <anon@anon.com> wrote:
>
>>When trying to run Quake using the Win95 or Win98 compatibility mode I
>>get the errors:
>>
>> Unable to link to KERNEL32.DLL
>> Cannot load WDIRxxF.DLL
>>
>>Running Quake in WinXP SP2 crashes often for me.  Any way of fixing
>>this?
>>
>>Thanks.
>
winquake can be had from fileplanet
rex 
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