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Article #75533

Re: Quake 1 & Windows XP SP2

#75533
From: test
Date: Sun, 15 Jan 2006 18:57
35 lines
2456 bytes
Try WinQuake.  It is a win32 native version of quake (netquake) and is
an id software compile that they put out in early '97 I think.

On Wed, 11 Jan 2006 07:21:44 -0800, "Matthew Vaughan"
<matt-no-spam-109@NOSPAM.hotmail.com> wrote:

>"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in message 
>news:VOXwf.3198$v05.1241@tornado.texas.rr.com...
>> eQuake/FUHQuake are complete engine makeovers.   They are NOT original 
>> Quake
>
>True enough; they're significant improvements of the same source code as the 
>original Quake engine.
>
>> and don't play like they are.
>
>Yes they do. Despite default settings that enable some graphical upgrades, 
>they can look exactly like GLQuake/GLQuakeWorld, which is how I've always 
>used FuhQuake at least. It's not like they change the game physics, or even 
>the sound or graphics (if you've got them set back to old-fashioned 
>settings).
>
>>   To date, I haven't found a complete command/var list for FUH.
>
>That's true, some of the settings are different, but some of the old ones 
>people were used to are no longer needed.
>
>> Their game isn't doable for me, I don't play it,
>
>Your loss.
>
>> and I don't recommend it.
>
>I do. Virtually anyone who plays Quake online these days is using it, too. 
>
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From: test@gmail.com
Newsgroups: alt.games.quake
Subject: Re: Quake 1 & Windows XP SP2
Date: Sun, 15 Jan 2006 13:57:57 -0500
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