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4 messages
4 total messages Started by Tim Harrison Tue, 16 Nov 2004 20:40
Reaperbot Modifications
#75099
Author: Tim Harrison
Date: Tue, 16 Nov 2004 20:40
13 lines
1169 bytes
Does anyone know where I can find a modified version of Reaperbot as
described at the bottom of this page:

http://www.inside3d.com/qctut/

I have a Mac, so a lot of these compiling and editing programs are not
available to me, not to mention that most of this stuff is way over my head.

My friend and I play Q1 all the time with the Reaperbot mod, so we'd love to
get these problems corrected.

Thanks!
-Tim
Re: Reaperbot Modifications
#75100
Author: Matthew Vaughan
Date: Wed, 17 Nov 2004 08:47
24 lines
2267 bytes
"Tim Harrison" <tim.harrison@catholicity.com> wrote in message 
news:BDBFCFD5.53E35%tim.harrison@catholicity.com...
> Does anyone know where I can find a modified version of Reaperbot as
> described at the bottom of this page:
>
> http://www.inside3d.com/qctut/
>
> I have a Mac, so a lot of these compiling and editing programs are not
> available to me, not to mention that most of this stuff is way over my 
> head.
>
> My friend and I play Q1 all the time with the Reaperbot mod, so we'd love 
> to
> get these problems corrected.

I don't know, but after Reaperbot was all the rage (about 1997), the Omicron 
Bot was the preferred one by many (including a large contingent of Mac Quake 
players, who had regular Omicron "botblast" competitions on custom maps for 
a couple of years, around 1998-1999). Steve Polge, who created the Reaper, 
had long since gone to work for Epic on the Unreal AI. (Jean-Paul van 
Waveren, who created the Omicron, also did the Gladiator for Quake II and 
later went to id to do the Quake III AI, which he then wrote his Master of 
Science thesis on.) More recently, I think Frogbot may be the most 
up-to-date, but I've never tried it. 
Re: Reaperbot Modifications
#75107
Author: Tim Harrison
Date: Wed, 17 Nov 2004 14:16
32 lines
2179 bytes
Thanks for the suggestion. I finally discovered that something called
QuakeBot was actually the modified Reaperbot I was looking for, so I have it
now.

I've heard of Omicron and Frogbot, but I haven't tried them yet. Maybe I
will now. Thanks again!

> "Tim" wrote in message ...
>> Does anyone know where I can find a modified version of Reaperbot as
>> described at the bottom of this page:
>> 
>> http://www.inside3d.com/qctut/
>> 
>> I have a Mac, so a lot of these compiling and editing programs are not
>> available to me, not to mention that most of this stuff is way over my
>> head.
>> 
>> My friend and I play Q1 all the time with the Reaperbot mod, so we'd love
>> to
>> get these problems corrected.
> 
> I don't know, but after Reaperbot was all the rage (about 1997), the Omicron
> Bot was the preferred one by many (including a large contingent of Mac Quake
> players, who had regular Omicron "botblast" competitions on custom maps for
> a couple of years, around 1998-1999). Steve Polge, who created the Reaper,
> had long since gone to work for Epic on the Unreal AI. (Jean-Paul van
> Waveren, who created the Omicron, also did the Gladiator for Quake II and
> later went to id to do the Quake III AI, which he then wrote his Master of
> Science thesis on.) More recently, I think Frogbot may be the most
> up-to-date, but I've never tried it.
> 
> 
Re: Reaperbot Modifications
#75108
Author: Raymond Martineau
Date: Wed, 17 Nov 2004 18:49
37 lines
2543 bytes
On Wed, 17 Nov 2004 08:47:29 GMT, "Matthew Vaughan"
<matt-no-spam-109@NOSPAM.hotmail.com> wrote:

>"Tim Harrison" <tim.harrison@catholicity.com> wrote in message 
>news:BDBFCFD5.53E35%tim.harrison@catholicity.com...
>> Does anyone know where I can find a modified version of Reaperbot as
>> described at the bottom of this page:
>>
>> http://www.inside3d.com/qctut/
>>
>> I have a Mac, so a lot of these compiling and editing programs are not
>> available to me, not to mention that most of this stuff is way over my 
>> head.
>>
>> My friend and I play Q1 all the time with the Reaperbot mod, so we'd love 
>> to
>> get these problems corrected.
>
>I don't know, but after Reaperbot was all the rage (about 1997), the Omicron 
>Bot was the preferred one by many 

The Omicron bot isn't as great as it could be. In particular, it cheats by
being immune to the "anti-camp" system included with the game.

In addition, it's possible to modify the reaper bot so that it can play
with other mods (through a decompiler).  With Omicron, the progs.dat could
not be decompiled at the time.  

> More recently, I think Frogbot may be the most 
>up-to-date, but I've never tried it. 

I'm not sure how FrogBot works, since I can't download it at the official
site.  (Telefragged.com sucks.)  

There was also the FrikBot, which was designed to be plugged into mods
without any problem or changes in how the bots worked - the only thing
needed would be playing around with the AI a bit...
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