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Article #75108

Re: Reaperbot Modifications

#75108
From: Raymond Martineau
Date: Wed, 17 Nov 2004 18:49
37 lines
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On Wed, 17 Nov 2004 08:47:29 GMT, "Matthew Vaughan"
<matt-no-spam-109@NOSPAM.hotmail.com> wrote:

>"Tim Harrison" <tim.harrison@catholicity.com> wrote in message 
>news:BDBFCFD5.53E35%tim.harrison@catholicity.com...
>> Does anyone know where I can find a modified version of Reaperbot as
>> described at the bottom of this page:
>>
>> http://www.inside3d.com/qctut/
>>
>> I have a Mac, so a lot of these compiling and editing programs are not
>> available to me, not to mention that most of this stuff is way over my 
>> head.
>>
>> My friend and I play Q1 all the time with the Reaperbot mod, so we'd love 
>> to
>> get these problems corrected.
>
>I don't know, but after Reaperbot was all the rage (about 1997), the Omicron 
>Bot was the preferred one by many 

The Omicron bot isn't as great as it could be. In particular, it cheats by
being immune to the "anti-camp" system included with the game.

In addition, it's possible to modify the reaper bot so that it can play
with other mods (through a decompiler).  With Omicron, the progs.dat could
not be decompiled at the time.  

> More recently, I think Frogbot may be the most 
>up-to-date, but I've never tried it. 

I'm not sure how FrogBot works, since I can't download it at the official
site.  (Telefragged.com sucks.)  

There was also the FrikBot, which was designed to be plugged into mods
without any problem or changes in how the bots worked - the only thing
needed would be playing around with the AI a bit...
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From: bk039@ncf.ca (Raymond Martineau)
Newsgroups: alt.games.quake
Subject: Re: Reaperbot Modifications
Date: Wed, 17 Nov 2004 13:49:44 -0500
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