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Article #75107

Re: Reaperbot Modifications

#75107
From: Tim Harrison
Date: Wed, 17 Nov 2004 14:16
32 lines
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Thanks for the suggestion. I finally discovered that something called
QuakeBot was actually the modified Reaperbot I was looking for, so I have it
now.

I've heard of Omicron and Frogbot, but I haven't tried them yet. Maybe I
will now. Thanks again!

> "Tim" wrote in message ...
>> Does anyone know where I can find a modified version of Reaperbot as
>> described at the bottom of this page:
>> 
>> http://www.inside3d.com/qctut/
>> 
>> I have a Mac, so a lot of these compiling and editing programs are not
>> available to me, not to mention that most of this stuff is way over my
>> head.
>> 
>> My friend and I play Q1 all the time with the Reaperbot mod, so we'd love
>> to
>> get these problems corrected.
> 
> I don't know, but after Reaperbot was all the rage (about 1997), the Omicron
> Bot was the preferred one by many (including a large contingent of Mac Quake
> players, who had regular Omicron "botblast" competitions on custom maps for
> a couple of years, around 1998-1999). Steve Polge, who created the Reaper,
> had long since gone to work for Epic on the Unreal AI. (Jean-Paul van
> Waveren, who created the Omicron, also did the Gladiator for Quake II and
> later went to id to do the Quake III AI, which he then wrote his Master of
> Science thesis on.) More recently, I think Frogbot may be the most
> up-to-date, but I've never tried it.
> 
> 
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From: Tim Harrison <tim.harrison@catholicity.com>
Newsgroups: alt.games.quake
Subject: Re: Reaperbot Modifications
Date: Wed, 17 Nov 2004 09:16:42 -0500
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