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Article #75100

Re: Reaperbot Modifications

#75100
From: Matthew Vaughan
Date: Wed, 17 Nov 2004 08:47
24 lines
2267 bytes
"Tim Harrison" <tim.harrison@catholicity.com> wrote in message 
news:BDBFCFD5.53E35%tim.harrison@catholicity.com...
> Does anyone know where I can find a modified version of Reaperbot as
> described at the bottom of this page:
>
> http://www.inside3d.com/qctut/
>
> I have a Mac, so a lot of these compiling and editing programs are not
> available to me, not to mention that most of this stuff is way over my 
> head.
>
> My friend and I play Q1 all the time with the Reaperbot mod, so we'd love 
> to
> get these problems corrected.

I don't know, but after Reaperbot was all the rage (about 1997), the Omicron 
Bot was the preferred one by many (including a large contingent of Mac Quake 
players, who had regular Omicron "botblast" competitions on custom maps for 
a couple of years, around 1998-1999). Steve Polge, who created the Reaper, 
had long since gone to work for Epic on the Unreal AI. (Jean-Paul van 
Waveren, who created the Omicron, also did the Gladiator for Quake II and 
later went to id to do the Quake III AI, which he then wrote his Master of 
Science thesis on.) More recently, I think Frogbot may be the most 
up-to-date, but I've never tried it. 
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Reply-To: "Matthew Vaughan" <matt109@NOSPAM.hotmail.com>
From: "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com>
Newsgroups: alt.games.quake
References: <BDBFCFD5.53E35%tim.harrison@catholicity.com>
Subject: Re: Reaperbot Modifications
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