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Thread View: alt.games.quake
18 messages
18 total messages Started by Reggie Hillier Mon, 10 Mar 2003 03:43
GLQuake
#74558
Author: Reggie Hillier
Date: Mon, 10 Mar 2003 03:43
3 lines
995 bytes
I am using a Radeon 9700 Pro and I want to know a command line or console
command to get the screen brighter and also to change the resolution to
1600x1200x32 ?  Thanks !
Re: GLQuake
#74559
Author: bailif
Date: Mon, 10 Mar 2003 05:54
12 lines
1387 bytes
U�ytkownik "Reggie Hillier" <reggie...@hfx.eastlink.ca> napisa� w
wiadomo�ci news:0STaa.22006$cB3.128662@nnrp1.uunet.ca...
> I am using a Radeon 9700 Pro and I want to know a command line or console
> command to get the screen brighter and also to change the resolution to
> 1600x1200x32 ?  Thanks !
>
>

....quake.exe -width 1600 -height 1200 -bpp 32

bailif
Re: GLQuake
#74560
Author: Shaggy
Date: Mon, 10 Mar 2003 07:41
16 lines
1449 bytes
On Sun, 9 Mar 2003 23:43:56 -0400, "Reggie Hillier"
<reggie...@hfx.eastlink.ca> wrote:

>I am using a Radeon 9700 Pro and I want to know a command line or console
>command to get the screen brighter and also to change the resolution to
>1600x1200x32 ?  Thanks !
>

glquake -width 1600

32 bit is a waste of time quake is only 16bit
unless your running some sort of modified quake

re brightness, there are no working console or command line switches with org.
versions glquake
use idgamma or a 3rd party version of glquake that has working gamma settings.
Re: GLQuake
#74561
Author: bailif
Date: Mon, 10 Mar 2003 11:14
12 lines
1425 bytes
 re brightness, there are no working console or command line switches with
org.
> versions glquake
> use idgamma or a 3rd party version of glquake that has working gamma
settings.
>

there is some command...i dont remember exactly, fullbrighttextures, or
lighttextures...
for sure one command working, anyway idgamma working better

bailif
Re: GLQuake
#74562
Author: Reggie Hillier
Date: Tue, 11 Mar 2003 09:53
23 lines
1601 bytes
"bailif" <qv...@poczta.fm> wrote in message
news:2765-1047294958@213.17.150.50...
> re brightness, there are no working console or command line switches with
> org.
> > versions glquake
> > use idgamma or a 3rd party version of glquake that has working gamma
> settings.
> >
>
> there is some command...i dont remember exactly, fullbrighttextures, or
> lighttextures...
> for sure one command working, anyway idgamma working better
>
> bailif
>
>

I tried IDGamma but I get this error when I try to use it

" Path not found in module IDGAM     at address 1826:1C0B "

I have the path set to   C: \ Quake \ ID1
Re: GLQuake
#74563
Author: Patch
Date: Tue, 11 Mar 2003 17:01
29 lines
1925 bytes
"Reggie Hillier" <reggie...@hfx.eastlink.ca> wrote in message
news:wmiba.28715$cB3.135027@nnrp1.uunet.ca...
>
> "bailif" <qv...@poczta.fm> wrote in message
> news:2765-1047294958@213.17.150.50...
> > re brightness, there are no working console or command line switches
with
> > org.
> > > versions glquake
> > > use idgamma or a 3rd party version of glquake that has working gamma
> > settings.
> > >
> >
> > there is some command...i dont remember exactly, fullbrighttextures, or
> > lighttextures...
> > for sure one command working, anyway idgamma working better
> >
> > bailif
> >
> >
>
> I tried IDGamma but I get this error when I try to use it
>
> " Path not found in module IDGAM     at address 1826:1C0B "
>
> I have the path set to   C: \ Quake \ ID1
>
> Where is Idgamma located? I've got mine in  C:\Quake
Re: GLQuake
#74564
Author: Shaggy
Date: Tue, 11 Mar 2003 20:37
17 lines
1527 bytes
On Tue, 11 Mar 2003 05:53:31 -0400, "Reggie Hillier"
<reggie...@hfx.eastlink.ca> wrote:


>
>I tried IDGamma but I get this error when I try to use it
>
>" Path not found in module IDGAM     at address 1826:1C0B "
>
>I have the path set to   C: \ Quake \ ID1
>

it's easier to manage idgamma if you have it create pak files in a none quake
directory and then manually copy the idgamma pak file  to quake\id1 renaming to
the next consecutive pak file number.

this stops the accidental overwriting of quake pak files
Re: GLQuake
#74565
Author: Reggie Hillier
Date: Wed, 12 Mar 2003 00:25
26 lines
1814 bytes
"Shaggy" <fi...@will.co> wrote in message
news:12is6v0r7g12t0t1n9hak3sqtaa3e41k5i@4ax.com...
> On Tue, 11 Mar 2003 05:53:31 -0400, "Reggie Hillier"
> <reggie...@hfx.eastlink.ca> wrote:
>
>
> >
> >I tried IDGamma but I get this error when I try to use it
> >
> >" Path not found in module IDGAM     at address 1826:1C0B "
> >
> >I have the path set to   C: \ Quake \ ID1
> >
>
> it's easier to manage idgamma if you have it create pak files in a none
quake
> directory and then manually copy the idgamma pak file  to quake\id1
renaming to
> the next consecutive pak file number.
>
> this stops the accidental overwriting of quake pak files


I still get the same error when I try to use it in its own directory. I am
running XP ,  does that make a difference ?
Re: GLQuake
#74572
Author: Reggie Hillier
Date: Wed, 12 Mar 2003 00:51
25 lines
1723 bytes
"Shaggy" <fi...@will.co> wrote in message
news:12is6v0r7g12t0t1n9hak3sqtaa3e41k5i@4ax.com...
> On Tue, 11 Mar 2003 05:53:31 -0400, "Reggie Hillier"
> <reggie...@hfx.eastlink.ca> wrote:
>
>
> >
> >I tried IDGamma but I get this error when I try to use it
> >
> >" Path not found in module IDGAM     at address 1826:1C0B "
> >
> >I have the path set to   C: \ Quake \ ID1
> >
>
> it's easier to manage idgamma if you have it create pak files in a none
quake
> directory and then manually copy the idgamma pak file  to quake\id1
renaming to
> the next consecutive pak file number.
>
> this stops the accidental overwriting of quake pak files


Got it working now ....thx !
Re: GLQuake
#74573
Author: Shaggy
Date: Wed, 12 Mar 2003 01:02
32 lines
2010 bytes
On Tue, 11 Mar 2003 20:51:44 -0400, "Reggie Hillier"
<reggie...@hfx.eastlink.ca> wrote:

>
>"Shaggy" <fi...@will.co> wrote in message
>news:12is6v0r7g12t0t1n9hak3sqtaa3e41k5i@4ax.com...
>> On Tue, 11 Mar 2003 05:53:31 -0400, "Reggie Hillier"
>> <reggie...@hfx.eastlink.ca> wrote:
>>
>>
>> >
>> >I tried IDGamma but I get this error when I try to use it
>> >
>> >" Path not found in module IDGAM     at address 1826:1C0B "
>> >
>> >I have the path set to   C: \ Quake \ ID1
>> >
>>
>> it's easier to manage idgamma if you have it create pak files in a none
>quake
>> directory and then manually copy the idgamma pak file  to quake\id1
>renaming to
>> the next consecutive pak file number.
>>
>> this stops the accidental overwriting of quake pak files
>
>
>Got it working now ....thx !
>

great !, 
make small changes to idgamma testing each time
Re: GLQuake
#74577
Author: Reggie Hillier
Date: Wed, 12 Mar 2003 01:42
38 lines
2306 bytes
"Shaggy" <fi...@will.co> wrote in message
news:on1t6voibs8h4vhjac6qb3ln3r7290fmh4@4ax.com...
> On Tue, 11 Mar 2003 20:51:44 -0400, "Reggie Hillier"
> <reggie...@hfx.eastlink.ca> wrote:
>
> >
> >"Shaggy" <fi...@will.co> wrote in message
> >news:12is6v0r7g12t0t1n9hak3sqtaa3e41k5i@4ax.com...
> >> On Tue, 11 Mar 2003 05:53:31 -0400, "Reggie Hillier"
> >> <reggie...@hfx.eastlink.ca> wrote:
> >>
> >>
> >> >
> >> >I tried IDGamma but I get this error when I try to use it
> >> >
> >> >" Path not found in module IDGAM     at address 1826:1C0B "
> >> >
> >> >I have the path set to   C: \ Quake \ ID1
> >> >
> >>
> >> it's easier to manage idgamma if you have it create pak files in a none
> >quake
> >> directory and then manually copy the idgamma pak file  to quake\id1
> >renaming to
> >> the next consecutive pak file number.
> >>
> >> this stops the accidental overwriting of quake pak files
> >
> >
> >Got it working now ....thx !
> >
>
> great !,
> make small changes to idgamma testing each time

I tried to install QuakeWorld (qw230.exe) but I can't get it to work.  Any
ideas ?   I get a  " 16 bit MS-DOS Subsystem " error.
Re: GLQuake
#74570
Author: Shaggy
Date: Wed, 12 Mar 2003 19:49
10 lines
1455 bytes
On Tue, 11 Mar 2003 21:42:43 -0400, "Reggie Hillier"
<reggie...@hfx.eastlink.ca> wrote:


>
>I tried to install QuakeWorld (qw230.exe) but I can't get it to work.  Any
>ideas ?   I get a  " 16 bit MS-DOS Subsystem " error.

sounds like it's corrupt
try another source or qw203.zip
Re: GLQuake
#74567
Author: Reggie Hillier
Date: Wed, 12 Mar 2003 20:28
28 lines
2040 bytes
I tried another QuakeWorld file and got it to work. Now the only problem is
that I can't get a joystick enabled.  I have an autoexec.cfg file but it
doesn't seem to work with QuakeWorld. It works with Quake and GLQuake. Here
is the autoexec :

joyadvanced "1"
joyadvaxisy "3"
joyadvancedupdate
+mlook

What is stange is that " mouse look " will work in QuakeWorld .  Any ideas ?
Thanks for all the help !

"Shaggy" <fi...@will.co> wrote in message
news:p23v6v4jj13opv8b151f4ugg04njdig92u@4ax.com...
> On Tue, 11 Mar 2003 21:42:43 -0400, "Reggie Hillier"
> <reggie...@hfx.eastlink.ca> wrote:
>
>
> >
> >I tried to install QuakeWorld (qw230.exe) but I can't get it to work.
Any
> >ideas ?   I get a  " 16 bit MS-DOS Subsystem " error.
>
> sounds like it's corrupt
> try another source or qw203.zip
>
>
Re: GLQuake
#74568
Author: Shaggy
Date: Wed, 12 Mar 2003 22:08
28 lines
2070 bytes
On Wed, 12 Mar 2003 16:28:07 -0400, "Reggie Hillier"
<reggie...@hfx.eastlink.ca> wrote:

>I tried another QuakeWorld file and got it to work. Now the only problem is
>that I can't get a joystick enabled.  I have an autoexec.cfg file but it
>doesn't seem to work with QuakeWorld. It works with Quake and GLQuake. Here
>is the autoexec :
>
>joyadvanced "1"
>joyadvaxisy "3"
>joyadvancedupdate
>+mlook
>
>What is stange is that " mouse look " will work in QuakeWorld .  Any ideas ?
>Thanks for all the help !
>

np glad you got qw running :)

ermm it's not strange that mouse look works
mouse look has nothing to do with the joystick

try turning on joystick support
before using joystick advanced settings
type joystick(enter) from the console to see if it's enabled

joystick 1 = on
joystick 0 = off
Re: GLQuake
#74569
Author: Patch
Date: Thu, 13 Mar 2003 17:28
38 lines
2551 bytes
"Shaggy" <fi...@will.co> wrote in message
news:lfbv6v4ro9iddsmkl6b4bc0lj2rf58sk8f@4ax.com...
> On Wed, 12 Mar 2003 16:28:07 -0400, "Reggie Hillier"
> <reggie...@hfx.eastlink.ca> wrote:
>
> >I tried another QuakeWorld file and got it to work. Now the only problem
is
> >that I can't get a joystick enabled.  I have an autoexec.cfg file but it
> >doesn't seem to work with QuakeWorld. It works with Quake and GLQuake.
Here
> >is the autoexec :
> >
> >joyadvanced "1"
> >joyadvaxisy "3"
> >joyadvancedupdate
> >+mlook
> >
> >What is stange is that " mouse look " will work in QuakeWorld .  Any
ideas ?
> >Thanks for all the help !
> >
>
> np glad you got qw running :)
>
> ermm it's not strange that mouse look works
> mouse look has nothing to do with the joystick
>
> try turning on joystick support
> before using joystick advanced settings
> type joystick(enter) from the console to see if it's enabled
>
> joystick 1 = on
> joystick 0 = off
>
> I was never able to get Mouselook & joystick to both work at the same
time. With ML activated, the joystick would only look up & down, not move
forward & back. If you get yours going, post the results back here.
Re: GLQuake
#74566
Author: Reggie Hillier
Date: Thu, 13 Mar 2003 23:33
59 lines
3104 bytes
"Patch" <bob_...@hotmail.com> wrote in message
news:Rc3ca.15931$JE5.15348@news2.central.cox.net...
>
> "Shaggy" <fi...@will.co> wrote in message
> news:lfbv6v4ro9iddsmkl6b4bc0lj2rf58sk8f@4ax.com...
> > On Wed, 12 Mar 2003 16:28:07 -0400, "Reggie Hillier"
> > <reggie...@hfx.eastlink.ca> wrote:
> >
> > >I tried another QuakeWorld file and got it to work. Now the only
problem
> is
> > >that I can't get a joystick enabled.  I have an autoexec.cfg file but
it
> > >doesn't seem to work with QuakeWorld. It works with Quake and GLQuake.
> Here
> > >is the autoexec :
> > >
> > >joyadvanced "1"
> > >joyadvaxisy "3"
> > >joyadvancedupdate
> > >+mlook
> > >
> > >What is stange is that " mouse look " will work in QuakeWorld .  Any
> ideas ?
> > >Thanks for all the help !
> > >
> >
> > np glad you got qw running :)
> >
> > ermm it's not strange that mouse look works
> > mouse look has nothing to do with the joystick
> >
> > try turning on joystick support
> > before using joystick advanced settings
> > type joystick(enter) from the console to see if it's enabled
> >
> > joystick 1 = on
> > joystick 0 = off
> >
> > I was never able to get Mouselook & joystick to both work at the same
> time. With ML activated, the joystick would only look up & down, not move
> forward & back. If you get yours going, post the results back here.
>
>
I got it to work by lauching with  Gamespy and putting  " -joy " in the
command line; to get the joystick to move forward and back ,  you must put
joyadvaxisx "1"    in the autoexec file.

Try this in the autoexec.cfg

joyadvanced "1"
joyadvaxisx  "1"
joyadvancedupdate
+mlook


Here is a link for quake console commands .
http://www.planetquake.com/console/commands/quake.html
Re: GLQuake
#74579
Author: Patch
Date: Tue, 18 Mar 2003 20:39
67 lines
3531 bytes
"Reggie Hillier" <reggie...@hfx.eastlink.ca> wrote in message
news:3z8ca.29906$cB3.147083@nnrp1.uunet.ca...
>
> "Patch" <bob_...@hotmail.com> wrote in message
> news:Rc3ca.15931$JE5.15348@news2.central.cox.net...
> >
> > "Shaggy" <fi...@will.co> wrote in message
> > news:lfbv6v4ro9iddsmkl6b4bc0lj2rf58sk8f@4ax.com...
> > > On Wed, 12 Mar 2003 16:28:07 -0400, "Reggie Hillier"
> > > <reggie...@hfx.eastlink.ca> wrote:
> > >
> > > >I tried another QuakeWorld file and got it to work. Now the only
> problem
> > is
> > > >that I can't get a joystick enabled.  I have an autoexec.cfg file but
> it
> > > >doesn't seem to work with QuakeWorld. It works with Quake and
GLQuake.
> > Here
> > > >is the autoexec :
> > > >
> > > >joyadvanced "1"
> > > >joyadvaxisy "3"
> > > >joyadvancedupdate
> > > >+mlook
> > > >
> > > >What is stange is that " mouse look " will work in QuakeWorld .  Any
> > ideas ?
> > > >Thanks for all the help !
> > > >
> > >
> > > np glad you got qw running :)
> > >
> > > ermm it's not strange that mouse look works
> > > mouse look has nothing to do with the joystick
> > >
> > > try turning on joystick support
> > > before using joystick advanced settings
> > > type joystick(enter) from the console to see if it's enabled
> > >
> > > joystick 1 = on
> > > joystick 0 = off
> > >
> > > I was never able to get Mouselook & joystick to both work at the same
> > time. With ML activated, the joystick would only look up & down, not
move
> > forward & back. If you get yours going, post the results back here.
> >
> >
> I got it to work by lauching with  Gamespy and putting  " -joy " in the
> command line; to get the joystick to move forward and back ,  you must put
> joyadvaxisx "1"    in the autoexec file.
>
> Try this in the autoexec.cfg
>
> joyadvanced "1"
> joyadvaxisx  "1"
> joyadvancedupdate
> +mlook
>
>
> Here is a link for quake console commands .
> http://www.planetquake.com/console/commands/quake.html
>
> When you say "Autoexec.cfg", do you mean Config.cfg? My Quake folder
doesn't have an autoexec.cfg.
Re: GLQuake
#74571
Author: AM
Date: Fri, 28 Mar 2003 12:09
12 lines
1077 bytes
Reggie Hillier wrote:
> I am using a Radeon 9700 Pro and I want to know a command line or console
> command to get the screen brighter and also to change the resolution to
> 1600x1200x32 ?  Thanks !
> 
> 
glquake -width 1600 -height 1200 -bpp 32


enjoy

amonra
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