Thread View: alt.games.quake
18 messages
18 total messages
Started by Reggie Hillier
Mon, 10 Mar 2003 03:43
GLQuake
Author: Reggie Hillier
Date: Mon, 10 Mar 2003 03:43
Date: Mon, 10 Mar 2003 03:43
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I am using a Radeon 9700 Pro and I want to know a command line or console command to get the screen brighter and also to change the resolution to 1600x1200x32 ? Thanks !
Re: GLQuake
Author: bailif
Date: Mon, 10 Mar 2003 05:54
Date: Mon, 10 Mar 2003 05:54
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U�ytkownik "Reggie Hillier" <reggie...@hfx.eastlink.ca> napisa� w wiadomo�ci news:0STaa.22006$cB3.128662@nnrp1.uunet.ca... > I am using a Radeon 9700 Pro and I want to know a command line or console > command to get the screen brighter and also to change the resolution to > 1600x1200x32 ? Thanks ! > > ....quake.exe -width 1600 -height 1200 -bpp 32 bailif
Re: GLQuake
Author: Shaggy
Date: Mon, 10 Mar 2003 07:41
Date: Mon, 10 Mar 2003 07:41
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On Sun, 9 Mar 2003 23:43:56 -0400, "Reggie Hillier" <reggie...@hfx.eastlink.ca> wrote: >I am using a Radeon 9700 Pro and I want to know a command line or console >command to get the screen brighter and also to change the resolution to >1600x1200x32 ? Thanks ! > glquake -width 1600 32 bit is a waste of time quake is only 16bit unless your running some sort of modified quake re brightness, there are no working console or command line switches with org. versions glquake use idgamma or a 3rd party version of glquake that has working gamma settings.
Re: GLQuake
Author: bailif
Date: Mon, 10 Mar 2003 11:14
Date: Mon, 10 Mar 2003 11:14
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re brightness, there are no working console or command line switches with org. > versions glquake > use idgamma or a 3rd party version of glquake that has working gamma settings. > there is some command...i dont remember exactly, fullbrighttextures, or lighttextures... for sure one command working, anyway idgamma working better bailif
Re: GLQuake
Author: Reggie Hillier
Date: Tue, 11 Mar 2003 09:53
Date: Tue, 11 Mar 2003 09:53
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"bailif" <qv...@poczta.fm> wrote in message news:2765-1047294958@213.17.150.50... > re brightness, there are no working console or command line switches with > org. > > versions glquake > > use idgamma or a 3rd party version of glquake that has working gamma > settings. > > > > there is some command...i dont remember exactly, fullbrighttextures, or > lighttextures... > for sure one command working, anyway idgamma working better > > bailif > > I tried IDGamma but I get this error when I try to use it " Path not found in module IDGAM at address 1826:1C0B " I have the path set to C: \ Quake \ ID1
Re: GLQuake
Author: Patch
Date: Tue, 11 Mar 2003 17:01
Date: Tue, 11 Mar 2003 17:01
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"Reggie Hillier" <reggie...@hfx.eastlink.ca> wrote in message news:wmiba.28715$cB3.135027@nnrp1.uunet.ca... > > "bailif" <qv...@poczta.fm> wrote in message > news:2765-1047294958@213.17.150.50... > > re brightness, there are no working console or command line switches with > > org. > > > versions glquake > > > use idgamma or a 3rd party version of glquake that has working gamma > > settings. > > > > > > > there is some command...i dont remember exactly, fullbrighttextures, or > > lighttextures... > > for sure one command working, anyway idgamma working better > > > > bailif > > > > > > I tried IDGamma but I get this error when I try to use it > > " Path not found in module IDGAM at address 1826:1C0B " > > I have the path set to C: \ Quake \ ID1 > > Where is Idgamma located? I've got mine in C:\Quake
Re: GLQuake
Author: Shaggy
Date: Tue, 11 Mar 2003 20:37
Date: Tue, 11 Mar 2003 20:37
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On Tue, 11 Mar 2003 05:53:31 -0400, "Reggie Hillier" <reggie...@hfx.eastlink.ca> wrote: > >I tried IDGamma but I get this error when I try to use it > >" Path not found in module IDGAM at address 1826:1C0B " > >I have the path set to C: \ Quake \ ID1 > it's easier to manage idgamma if you have it create pak files in a none quake directory and then manually copy the idgamma pak file to quake\id1 renaming to the next consecutive pak file number. this stops the accidental overwriting of quake pak files
Re: GLQuake
Author: Reggie Hillier
Date: Wed, 12 Mar 2003 00:25
Date: Wed, 12 Mar 2003 00:25
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"Shaggy" <fi...@will.co> wrote in message news:12is6v0r7g12t0t1n9hak3sqtaa3e41k5i@4ax.com... > On Tue, 11 Mar 2003 05:53:31 -0400, "Reggie Hillier" > <reggie...@hfx.eastlink.ca> wrote: > > > > > >I tried IDGamma but I get this error when I try to use it > > > >" Path not found in module IDGAM at address 1826:1C0B " > > > >I have the path set to C: \ Quake \ ID1 > > > > it's easier to manage idgamma if you have it create pak files in a none quake > directory and then manually copy the idgamma pak file to quake\id1 renaming to > the next consecutive pak file number. > > this stops the accidental overwriting of quake pak files I still get the same error when I try to use it in its own directory. I am running XP , does that make a difference ?
Re: GLQuake
Author: Reggie Hillier
Date: Wed, 12 Mar 2003 00:51
Date: Wed, 12 Mar 2003 00:51
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"Shaggy" <fi...@will.co> wrote in message news:12is6v0r7g12t0t1n9hak3sqtaa3e41k5i@4ax.com... > On Tue, 11 Mar 2003 05:53:31 -0400, "Reggie Hillier" > <reggie...@hfx.eastlink.ca> wrote: > > > > > >I tried IDGamma but I get this error when I try to use it > > > >" Path not found in module IDGAM at address 1826:1C0B " > > > >I have the path set to C: \ Quake \ ID1 > > > > it's easier to manage idgamma if you have it create pak files in a none quake > directory and then manually copy the idgamma pak file to quake\id1 renaming to > the next consecutive pak file number. > > this stops the accidental overwriting of quake pak files Got it working now ....thx !
Re: GLQuake
Author: Shaggy
Date: Wed, 12 Mar 2003 01:02
Date: Wed, 12 Mar 2003 01:02
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On Tue, 11 Mar 2003 20:51:44 -0400, "Reggie Hillier" <reggie...@hfx.eastlink.ca> wrote: > >"Shaggy" <fi...@will.co> wrote in message >news:12is6v0r7g12t0t1n9hak3sqtaa3e41k5i@4ax.com... >> On Tue, 11 Mar 2003 05:53:31 -0400, "Reggie Hillier" >> <reggie...@hfx.eastlink.ca> wrote: >> >> >> > >> >I tried IDGamma but I get this error when I try to use it >> > >> >" Path not found in module IDGAM at address 1826:1C0B " >> > >> >I have the path set to C: \ Quake \ ID1 >> > >> >> it's easier to manage idgamma if you have it create pak files in a none >quake >> directory and then manually copy the idgamma pak file to quake\id1 >renaming to >> the next consecutive pak file number. >> >> this stops the accidental overwriting of quake pak files > > >Got it working now ....thx ! > great !, make small changes to idgamma testing each time
Re: GLQuake
Author: Reggie Hillier
Date: Wed, 12 Mar 2003 01:42
Date: Wed, 12 Mar 2003 01:42
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"Shaggy" <fi...@will.co> wrote in message news:on1t6voibs8h4vhjac6qb3ln3r7290fmh4@4ax.com... > On Tue, 11 Mar 2003 20:51:44 -0400, "Reggie Hillier" > <reggie...@hfx.eastlink.ca> wrote: > > > > >"Shaggy" <fi...@will.co> wrote in message > >news:12is6v0r7g12t0t1n9hak3sqtaa3e41k5i@4ax.com... > >> On Tue, 11 Mar 2003 05:53:31 -0400, "Reggie Hillier" > >> <reggie...@hfx.eastlink.ca> wrote: > >> > >> > >> > > >> >I tried IDGamma but I get this error when I try to use it > >> > > >> >" Path not found in module IDGAM at address 1826:1C0B " > >> > > >> >I have the path set to C: \ Quake \ ID1 > >> > > >> > >> it's easier to manage idgamma if you have it create pak files in a none > >quake > >> directory and then manually copy the idgamma pak file to quake\id1 > >renaming to > >> the next consecutive pak file number. > >> > >> this stops the accidental overwriting of quake pak files > > > > > >Got it working now ....thx ! > > > > great !, > make small changes to idgamma testing each time I tried to install QuakeWorld (qw230.exe) but I can't get it to work. Any ideas ? I get a " 16 bit MS-DOS Subsystem " error.
Re: GLQuake
Author: Shaggy
Date: Wed, 12 Mar 2003 19:49
Date: Wed, 12 Mar 2003 19:49
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On Tue, 11 Mar 2003 21:42:43 -0400, "Reggie Hillier" <reggie...@hfx.eastlink.ca> wrote: > >I tried to install QuakeWorld (qw230.exe) but I can't get it to work. Any >ideas ? I get a " 16 bit MS-DOS Subsystem " error. sounds like it's corrupt try another source or qw203.zip
Re: GLQuake
Author: Reggie Hillier
Date: Wed, 12 Mar 2003 20:28
Date: Wed, 12 Mar 2003 20:28
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I tried another QuakeWorld file and got it to work. Now the only problem is that I can't get a joystick enabled. I have an autoexec.cfg file but it doesn't seem to work with QuakeWorld. It works with Quake and GLQuake. Here is the autoexec : joyadvanced "1" joyadvaxisy "3" joyadvancedupdate +mlook What is stange is that " mouse look " will work in QuakeWorld . Any ideas ? Thanks for all the help ! "Shaggy" <fi...@will.co> wrote in message news:p23v6v4jj13opv8b151f4ugg04njdig92u@4ax.com... > On Tue, 11 Mar 2003 21:42:43 -0400, "Reggie Hillier" > <reggie...@hfx.eastlink.ca> wrote: > > > > > >I tried to install QuakeWorld (qw230.exe) but I can't get it to work. Any > >ideas ? I get a " 16 bit MS-DOS Subsystem " error. > > sounds like it's corrupt > try another source or qw203.zip > >
Re: GLQuake
Author: Shaggy
Date: Wed, 12 Mar 2003 22:08
Date: Wed, 12 Mar 2003 22:08
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On Wed, 12 Mar 2003 16:28:07 -0400, "Reggie Hillier" <reggie...@hfx.eastlink.ca> wrote: >I tried another QuakeWorld file and got it to work. Now the only problem is >that I can't get a joystick enabled. I have an autoexec.cfg file but it >doesn't seem to work with QuakeWorld. It works with Quake and GLQuake. Here >is the autoexec : > >joyadvanced "1" >joyadvaxisy "3" >joyadvancedupdate >+mlook > >What is stange is that " mouse look " will work in QuakeWorld . Any ideas ? >Thanks for all the help ! > np glad you got qw running :) ermm it's not strange that mouse look works mouse look has nothing to do with the joystick try turning on joystick support before using joystick advanced settings type joystick(enter) from the console to see if it's enabled joystick 1 = on joystick 0 = off
Re: GLQuake
Author: Patch
Date: Thu, 13 Mar 2003 17:28
Date: Thu, 13 Mar 2003 17:28
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"Shaggy" <fi...@will.co> wrote in message news:lfbv6v4ro9iddsmkl6b4bc0lj2rf58sk8f@4ax.com... > On Wed, 12 Mar 2003 16:28:07 -0400, "Reggie Hillier" > <reggie...@hfx.eastlink.ca> wrote: > > >I tried another QuakeWorld file and got it to work. Now the only problem is > >that I can't get a joystick enabled. I have an autoexec.cfg file but it > >doesn't seem to work with QuakeWorld. It works with Quake and GLQuake. Here > >is the autoexec : > > > >joyadvanced "1" > >joyadvaxisy "3" > >joyadvancedupdate > >+mlook > > > >What is stange is that " mouse look " will work in QuakeWorld . Any ideas ? > >Thanks for all the help ! > > > > np glad you got qw running :) > > ermm it's not strange that mouse look works > mouse look has nothing to do with the joystick > > try turning on joystick support > before using joystick advanced settings > type joystick(enter) from the console to see if it's enabled > > joystick 1 = on > joystick 0 = off > > I was never able to get Mouselook & joystick to both work at the same time. With ML activated, the joystick would only look up & down, not move forward & back. If you get yours going, post the results back here.
Re: GLQuake
Author: Reggie Hillier
Date: Thu, 13 Mar 2003 23:33
Date: Thu, 13 Mar 2003 23:33
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"Patch" <bob_...@hotmail.com> wrote in message news:Rc3ca.15931$JE5.15348@news2.central.cox.net... > > "Shaggy" <fi...@will.co> wrote in message > news:lfbv6v4ro9iddsmkl6b4bc0lj2rf58sk8f@4ax.com... > > On Wed, 12 Mar 2003 16:28:07 -0400, "Reggie Hillier" > > <reggie...@hfx.eastlink.ca> wrote: > > > > >I tried another QuakeWorld file and got it to work. Now the only problem > is > > >that I can't get a joystick enabled. I have an autoexec.cfg file but it > > >doesn't seem to work with QuakeWorld. It works with Quake and GLQuake. > Here > > >is the autoexec : > > > > > >joyadvanced "1" > > >joyadvaxisy "3" > > >joyadvancedupdate > > >+mlook > > > > > >What is stange is that " mouse look " will work in QuakeWorld . Any > ideas ? > > >Thanks for all the help ! > > > > > > > np glad you got qw running :) > > > > ermm it's not strange that mouse look works > > mouse look has nothing to do with the joystick > > > > try turning on joystick support > > before using joystick advanced settings > > type joystick(enter) from the console to see if it's enabled > > > > joystick 1 = on > > joystick 0 = off > > > > I was never able to get Mouselook & joystick to both work at the same > time. With ML activated, the joystick would only look up & down, not move > forward & back. If you get yours going, post the results back here. > > I got it to work by lauching with Gamespy and putting " -joy " in the command line; to get the joystick to move forward and back , you must put joyadvaxisx "1" in the autoexec file. Try this in the autoexec.cfg joyadvanced "1" joyadvaxisx "1" joyadvancedupdate +mlook Here is a link for quake console commands . http://www.planetquake.com/console/commands/quake.html
Re: GLQuake
Author: Patch
Date: Tue, 18 Mar 2003 20:39
Date: Tue, 18 Mar 2003 20:39
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"Reggie Hillier" <reggie...@hfx.eastlink.ca> wrote in message news:3z8ca.29906$cB3.147083@nnrp1.uunet.ca... > > "Patch" <bob_...@hotmail.com> wrote in message > news:Rc3ca.15931$JE5.15348@news2.central.cox.net... > > > > "Shaggy" <fi...@will.co> wrote in message > > news:lfbv6v4ro9iddsmkl6b4bc0lj2rf58sk8f@4ax.com... > > > On Wed, 12 Mar 2003 16:28:07 -0400, "Reggie Hillier" > > > <reggie...@hfx.eastlink.ca> wrote: > > > > > > >I tried another QuakeWorld file and got it to work. Now the only > problem > > is > > > >that I can't get a joystick enabled. I have an autoexec.cfg file but > it > > > >doesn't seem to work with QuakeWorld. It works with Quake and GLQuake. > > Here > > > >is the autoexec : > > > > > > > >joyadvanced "1" > > > >joyadvaxisy "3" > > > >joyadvancedupdate > > > >+mlook > > > > > > > >What is stange is that " mouse look " will work in QuakeWorld . Any > > ideas ? > > > >Thanks for all the help ! > > > > > > > > > > np glad you got qw running :) > > > > > > ermm it's not strange that mouse look works > > > mouse look has nothing to do with the joystick > > > > > > try turning on joystick support > > > before using joystick advanced settings > > > type joystick(enter) from the console to see if it's enabled > > > > > > joystick 1 = on > > > joystick 0 = off > > > > > > I was never able to get Mouselook & joystick to both work at the same > > time. With ML activated, the joystick would only look up & down, not move > > forward & back. If you get yours going, post the results back here. > > > > > I got it to work by lauching with Gamespy and putting " -joy " in the > command line; to get the joystick to move forward and back , you must put > joyadvaxisx "1" in the autoexec file. > > Try this in the autoexec.cfg > > joyadvanced "1" > joyadvaxisx "1" > joyadvancedupdate > +mlook > > > Here is a link for quake console commands . > http://www.planetquake.com/console/commands/quake.html > > When you say "Autoexec.cfg", do you mean Config.cfg? My Quake folder doesn't have an autoexec.cfg.
Re: GLQuake
Author: AM
Date: Fri, 28 Mar 2003 12:09
Date: Fri, 28 Mar 2003 12:09
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Reggie Hillier wrote: > I am using a Radeon 9700 Pro and I want to know a command line or console > command to get the screen brighter and also to change the resolution to > 1600x1200x32 ? Thanks ! > > glquake -width 1600 -height 1200 -bpp 32 enjoy amonra
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