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Article #74569

Re: GLQuake

#74569
From: Patch
Date: Thu, 13 Mar 2003 17:28
38 lines
2551 bytes
"Shaggy" <fi...@will.co> wrote in message
news:lfbv6v4ro9iddsmkl6b4bc0lj2rf58sk8f@4ax.com...
> On Wed, 12 Mar 2003 16:28:07 -0400, "Reggie Hillier"
> <reggie...@hfx.eastlink.ca> wrote:
>
> >I tried another QuakeWorld file and got it to work. Now the only problem
is
> >that I can't get a joystick enabled.  I have an autoexec.cfg file but it
> >doesn't seem to work with QuakeWorld. It works with Quake and GLQuake.
Here
> >is the autoexec :
> >
> >joyadvanced "1"
> >joyadvaxisy "3"
> >joyadvancedupdate
> >+mlook
> >
> >What is stange is that " mouse look " will work in QuakeWorld .  Any
ideas ?
> >Thanks for all the help !
> >
>
> np glad you got qw running :)
>
> ermm it's not strange that mouse look works
> mouse look has nothing to do with the joystick
>
> try turning on joystick support
> before using joystick advanced settings
> type joystick(enter) from the console to see if it's enabled
>
> joystick 1 = on
> joystick 0 = off
>
> I was never able to get Mouselook & joystick to both work at the same
time. With ML activated, the joystick would only look up & down, not move
forward & back. If you get yours going, post the results back here.
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From: "Patch" <bob_...@hotmail.com>
Newsgroups: alt.games.quake
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Subject: Re: GLQuake
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