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Article View: alt.games.quake
Article #74577

Re: GLQuake

#74577
From: Reggie Hillier
Date: Wed, 12 Mar 2003 01:42
38 lines
2306 bytes
"Shaggy" <fi...@will.co> wrote in message
news:on1t6voibs8h4vhjac6qb3ln3r7290fmh4@4ax.com...
> On Tue, 11 Mar 2003 20:51:44 -0400, "Reggie Hillier"
> <reggie...@hfx.eastlink.ca> wrote:
>
> >
> >"Shaggy" <fi...@will.co> wrote in message
> >news:12is6v0r7g12t0t1n9hak3sqtaa3e41k5i@4ax.com...
> >> On Tue, 11 Mar 2003 05:53:31 -0400, "Reggie Hillier"
> >> <reggie...@hfx.eastlink.ca> wrote:
> >>
> >>
> >> >
> >> >I tried IDGamma but I get this error when I try to use it
> >> >
> >> >" Path not found in module IDGAM     at address 1826:1C0B "
> >> >
> >> >I have the path set to   C: \ Quake \ ID1
> >> >
> >>
> >> it's easier to manage idgamma if you have it create pak files in a none
> >quake
> >> directory and then manually copy the idgamma pak file  to quake\id1
> >renaming to
> >> the next consecutive pak file number.
> >>
> >> this stops the accidental overwriting of quake pak files
> >
> >
> >Got it working now ....thx !
> >
>
> great !,
> make small changes to idgamma testing each time

I tried to install QuakeWorld (qw230.exe) but I can't get it to work.  Any
ideas ?   I get a  " 16 bit MS-DOS Subsystem " error.
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From: "Reggie Hillier" <reggie...@hfx.eastlink.ca>
Newsgroups: alt.games.quake
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