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Thread View: alt.games.quake
7 messages
7 total messages Started by Patch Thu, 27 Feb 2003 15:52
gl-Quake question
#74543
Author: Patch
Date: Thu, 27 Feb 2003 15:52
2 lines
1010 bytes
I've got Quake I set up to play in Opengl, my question is, how do you get
the add-on Mission Packs to also play in Opengl, or can you?
Re: gl-Quake question
#74544
Author: Shaggy
Date: Thu, 27 Feb 2003 19:30
17 lines
1357 bytes
On Thu, 27 Feb 2003 15:52:03 GMT, "Patch" <bob_...@hotmail.com> wrote:

>I've got Quake I set up to play in Opengl, my question is, how do you get
>the add-on Mission Packs to also play in Opengl, or can you?
>

glquake -game (mod directory name)

e.g glquake -game ctf

it'll pay to also allocate more ram to glquake 

glquake -heapsize 34000 -zone 1024 -game ctf

to change resolution

glquake -width 1024 -heapsize 34000 -zone 1024 -game ctf
Re: gl-Quake question
#74545
Author: Patch
Date: Thu, 27 Feb 2003 20:27
22 lines
1602 bytes
"Shaggy" <fi...@will.co> wrote in message
news:mkps5vgmffp51fcfkrlfmofpam755q2gsp@4ax.com...
> On Thu, 27 Feb 2003 15:52:03 GMT, "Patch" <bob_...@hotmail.com> wrote:
>
> >I've got Quake I set up to play in Opengl, my question is, how do you get
> >the add-on Mission Packs to also play in Opengl, or can you?
> >
>
> glquake -game (mod directory name)
>
> e.g glquake -game ctf
>
> it'll pay to also allocate more ram to glquake
>
> glquake -heapsize 34000 -zone 1024 -game ctf
>
> to change resolution
>
> glquake -width 1024 -heapsize 34000 -zone 1024 -game ctf

Thanks! I'll give that a try.
Re: gl-Quake question
#74546
Author: Shaggy
Date: Sat, 01 Mar 2003 21:08
37 lines
1961 bytes
On Thu, 27 Feb 2003 17:17:07 +1100, "thex" <d@as.d> wrote:

>> >I've got Quake I set up to play in Opengl, my question is, how do you get
>> >the add-on Mission Packs to also play in Opengl, or can you?
>> >
>>
>> glquake -game (mod directory name)
>>
>> e.g glquake -game ctf
>
>I can't get this one to work for the Dissolution of Eternity mission pack.
>If I type:
>
>glquake -game rouge
>
>or
>
>glquake -rouge (Quake 1.0.8 syntax used in the bundled batch file)
>
>glQuake runs, but totally ignores the misson pack, leaving only the standard
>levels...
>
>Cheers,
>tx.
>
hmm if glquake -game rouge dosn't work the only think i can think of is the name
of the game directory is wrong. or there is something wrong with the mission
pack itself. or you may need additonal switches such as -heapsize and -zone
to allocate more ram to glquake 

glquake -heapsize 34000 -zone 1024 -game rouge

btw this is from the command line only it won't work ingame



 
Re: gl-Quake question
#74547
Author: George M. Reagan
Date: Sun, 02 Mar 2003 00:52
49 lines
2666 bytes
C:\Games\QUAKE\glquake.exe -rogue -width 1024 -height 768 -bpp 16

spelling?

"Shaggy" <fi...@will.co> wrote in message
news:kp726voigp0sc2jtl3nhjp2hue05vjkqjh@4ax.com...
> On Thu, 27 Feb 2003 17:17:07 +1100, "thex" <d@as.d> wrote:
>
> >> >I've got Quake I set up to play in Opengl, my question is, how do you
get
> >> >the add-on Mission Packs to also play in Opengl, or can you?
> >> >
> >>
> >> glquake -game (mod directory name)
> >>
> >> e.g glquake -game ctf
> >
> >I can't get this one to work for the Dissolution of Eternity mission
pack.
> >If I type:
> >
> >glquake -game rouge
> >
> >or
> >
> >glquake -rouge (Quake 1.0.8 syntax used in the bundled batch file)
> >
> >glQuake runs, but totally ignores the misson pack, leaving only the
standard
> >levels...
> >
> >Cheers,
> >tx.
> >
> hmm if glquake -game rouge dosn't work the only think i can think of is
the name
> of the game directory is wrong. or there is something wrong with the
mission
> pack itself. or you may need additonal switches such as -heapsize
and -zone
> to allocate more ram to glquake
>
> glquake -heapsize 34000 -zone 1024 -game rouge
>
> btw this is from the command line only it won't work ingame
>
>
>
>
Re: gl-Quake question
#74548
Author: Shaggy
Date: Mon, 03 Mar 2003 07:32
12 lines
1424 bytes
On Sat, 1 Mar 2003 19:52:37 -0500, "George M. Reagan"
<george...@coldmail.com> wrote:

>C:\Games\QUAKE\glquake.exe -rogue -width 1024 -height 768 -bpp 16
>
>spelling?

-rouge is not a quake switch
you don't need -height switch
if your using a standard width setting
i.e 1024
-bpp 16 is not needed as quake 16 bit by default
gl-Quake question: Mission Packs in GL Quake
#74549
Author: AM
Date: Fri, 28 Mar 2003 12:06
15 lines
1201 bytes
Patch wrote:
> I've got Quake I set up to play in Opengl, my question is, how do you get
> the add-on Mission Packs to also play in Opengl, or can you?
> 
> 

YES U CAN

to run either one of mission packs do this with command line switches in 
shortcut properties of glquake:  glquake.exe -game hipnotic OR 
glquake.exe -game rogue

enjoy 3d

amonra
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