Thread View: alt.games.quake
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Started by Patch
Thu, 27 Feb 2003 15:52
gl-Quake question
Author: Patch
Date: Thu, 27 Feb 2003 15:52
Date: Thu, 27 Feb 2003 15:52
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I've got Quake I set up to play in Opengl, my question is, how do you get the add-on Mission Packs to also play in Opengl, or can you?
Re: gl-Quake question
Author: Shaggy
Date: Thu, 27 Feb 2003 19:30
Date: Thu, 27 Feb 2003 19:30
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On Thu, 27 Feb 2003 15:52:03 GMT, "Patch" <bob_...@hotmail.com> wrote: >I've got Quake I set up to play in Opengl, my question is, how do you get >the add-on Mission Packs to also play in Opengl, or can you? > glquake -game (mod directory name) e.g glquake -game ctf it'll pay to also allocate more ram to glquake glquake -heapsize 34000 -zone 1024 -game ctf to change resolution glquake -width 1024 -heapsize 34000 -zone 1024 -game ctf
Re: gl-Quake question
Author: Patch
Date: Thu, 27 Feb 2003 20:27
Date: Thu, 27 Feb 2003 20:27
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"Shaggy" <fi...@will.co> wrote in message news:mkps5vgmffp51fcfkrlfmofpam755q2gsp@4ax.com... > On Thu, 27 Feb 2003 15:52:03 GMT, "Patch" <bob_...@hotmail.com> wrote: > > >I've got Quake I set up to play in Opengl, my question is, how do you get > >the add-on Mission Packs to also play in Opengl, or can you? > > > > glquake -game (mod directory name) > > e.g glquake -game ctf > > it'll pay to also allocate more ram to glquake > > glquake -heapsize 34000 -zone 1024 -game ctf > > to change resolution > > glquake -width 1024 -heapsize 34000 -zone 1024 -game ctf Thanks! I'll give that a try.
Re: gl-Quake question
Author: Shaggy
Date: Sat, 01 Mar 2003 21:08
Date: Sat, 01 Mar 2003 21:08
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On Thu, 27 Feb 2003 17:17:07 +1100, "thex" <d@as.d> wrote: >> >I've got Quake I set up to play in Opengl, my question is, how do you get >> >the add-on Mission Packs to also play in Opengl, or can you? >> > >> >> glquake -game (mod directory name) >> >> e.g glquake -game ctf > >I can't get this one to work for the Dissolution of Eternity mission pack. >If I type: > >glquake -game rouge > >or > >glquake -rouge (Quake 1.0.8 syntax used in the bundled batch file) > >glQuake runs, but totally ignores the misson pack, leaving only the standard >levels... > >Cheers, >tx. > hmm if glquake -game rouge dosn't work the only think i can think of is the name of the game directory is wrong. or there is something wrong with the mission pack itself. or you may need additonal switches such as -heapsize and -zone to allocate more ram to glquake glquake -heapsize 34000 -zone 1024 -game rouge btw this is from the command line only it won't work ingame
Re: gl-Quake question
Author: George M. Reagan
Date: Sun, 02 Mar 2003 00:52
Date: Sun, 02 Mar 2003 00:52
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C:\Games\QUAKE\glquake.exe -rogue -width 1024 -height 768 -bpp 16 spelling? "Shaggy" <fi...@will.co> wrote in message news:kp726voigp0sc2jtl3nhjp2hue05vjkqjh@4ax.com... > On Thu, 27 Feb 2003 17:17:07 +1100, "thex" <d@as.d> wrote: > > >> >I've got Quake I set up to play in Opengl, my question is, how do you get > >> >the add-on Mission Packs to also play in Opengl, or can you? > >> > > >> > >> glquake -game (mod directory name) > >> > >> e.g glquake -game ctf > > > >I can't get this one to work for the Dissolution of Eternity mission pack. > >If I type: > > > >glquake -game rouge > > > >or > > > >glquake -rouge (Quake 1.0.8 syntax used in the bundled batch file) > > > >glQuake runs, but totally ignores the misson pack, leaving only the standard > >levels... > > > >Cheers, > >tx. > > > hmm if glquake -game rouge dosn't work the only think i can think of is the name > of the game directory is wrong. or there is something wrong with the mission > pack itself. or you may need additonal switches such as -heapsize and -zone > to allocate more ram to glquake > > glquake -heapsize 34000 -zone 1024 -game rouge > > btw this is from the command line only it won't work ingame > > > >
Re: gl-Quake question
Author: Shaggy
Date: Mon, 03 Mar 2003 07:32
Date: Mon, 03 Mar 2003 07:32
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On Sat, 1 Mar 2003 19:52:37 -0500, "George M. Reagan" <george...@coldmail.com> wrote: >C:\Games\QUAKE\glquake.exe -rogue -width 1024 -height 768 -bpp 16 > >spelling? -rouge is not a quake switch you don't need -height switch if your using a standard width setting i.e 1024 -bpp 16 is not needed as quake 16 bit by default
gl-Quake question: Mission Packs in GL Quake
Author: AM
Date: Fri, 28 Mar 2003 12:06
Date: Fri, 28 Mar 2003 12:06
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Patch wrote: > I've got Quake I set up to play in Opengl, my question is, how do you get > the add-on Mission Packs to also play in Opengl, or can you? > > YES U CAN to run either one of mission packs do this with command line switches in shortcut properties of glquake: glquake.exe -game hipnotic OR glquake.exe -game rogue enjoy 3d amonra
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