Article View: alt.games.quake
Article #74546Re: gl-Quake question
From: Shaggy
Date: Sat, 01 Mar 2003 21:08
Date: Sat, 01 Mar 2003 21:08
37 lines
1961 bytes
1961 bytes
On Thu, 27 Feb 2003 17:17:07 +1100, "thex" <d@as.d> wrote: >> >I've got Quake I set up to play in Opengl, my question is, how do you get >> >the add-on Mission Packs to also play in Opengl, or can you? >> > >> >> glquake -game (mod directory name) >> >> e.g glquake -game ctf > >I can't get this one to work for the Dissolution of Eternity mission pack. >If I type: > >glquake -game rouge > >or > >glquake -rouge (Quake 1.0.8 syntax used in the bundled batch file) > >glQuake runs, but totally ignores the misson pack, leaving only the standard >levels... > >Cheers, >tx. > hmm if glquake -game rouge dosn't work the only think i can think of is the name of the game directory is wrong. or there is something wrong with the mission pack itself. or you may need additonal switches such as -heapsize and -zone to allocate more ram to glquake glquake -heapsize 34000 -zone 1024 -game rouge btw this is from the command line only it won't work ingame
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!logbridge.uoregon.edu!arclight.uoregon.edu!enews.sgi.com!news.xtra.co.nz!newsfeeds.ihug.co.nz!lust.ihug.co.nz!ihug.co.nz!not-for-mail From: Shaggy <fi...@will.co> Newsgroups: alt.games.quake Subject: Re: gl-Quake question Date: Sun, 02 Mar 2003 10:08:46 +1300 Organization: j%nki~wÂRJ3M-26XPLZ8L-BFGD44CT-1EA6BC82 Lines: 37 Message-ID: <kp726voigp0sc2jtl3nhjp2hue05vjkqjh@4ax.com> References: <Duq7a.116925$zL6.103163@news2.central.cox.net> <mkps5vgmffp51fcfkrlfmofpam755q2gsp@4ax.com> <b3pnf9$hoj$1@lust.ihug.co.nz> NNTP-Posting-Host: 202-49-180-160.adsl.ihug.co.nz Mime-Version: 1.0 X-Trace: lust.ihug.co.nz 1046552874 6777 202.49.180.160 (1 Mar 2003 21:07:54 GMT) X-Complaints-To: ab...@ihug.co.nz NNTP-Posting-Date: Sat, 1 Mar 2003 21:07:54 +0000 (UTC) X-Newsreader: Forte Agent 1.7/32.534 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit