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Article #74546

Re: gl-Quake question

#74546
From: Shaggy
Date: Sat, 01 Mar 2003 21:08
37 lines
1961 bytes
On Thu, 27 Feb 2003 17:17:07 +1100, "thex" <d@as.d> wrote:

>> >I've got Quake I set up to play in Opengl, my question is, how do you get
>> >the add-on Mission Packs to also play in Opengl, or can you?
>> >
>>
>> glquake -game (mod directory name)
>>
>> e.g glquake -game ctf
>
>I can't get this one to work for the Dissolution of Eternity mission pack.
>If I type:
>
>glquake -game rouge
>
>or
>
>glquake -rouge (Quake 1.0.8 syntax used in the bundled batch file)
>
>glQuake runs, but totally ignores the misson pack, leaving only the standard
>levels...
>
>Cheers,
>tx.
>
hmm if glquake -game rouge dosn't work the only think i can think of is the name
of the game directory is wrong. or there is something wrong with the mission
pack itself. or you may need additonal switches such as -heapsize and -zone
to allocate more ram to glquake 

glquake -heapsize 34000 -zone 1024 -game rouge

btw this is from the command line only it won't work ingame



 
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From: Shaggy <fi...@will.co>
Newsgroups: alt.games.quake
Subject: Re: gl-Quake question
Date: Sun, 02 Mar 2003 10:08:46 +1300
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