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Article #74547

Re: gl-Quake question

#74547
From: George M. Reagan
Date: Sun, 02 Mar 2003 00:52
49 lines
2666 bytes
C:\Games\QUAKE\glquake.exe -rogue -width 1024 -height 768 -bpp 16

spelling?

"Shaggy" <fi...@will.co> wrote in message
news:kp726voigp0sc2jtl3nhjp2hue05vjkqjh@4ax.com...
> On Thu, 27 Feb 2003 17:17:07 +1100, "thex" <d@as.d> wrote:
>
> >> >I've got Quake I set up to play in Opengl, my question is, how do you
get
> >> >the add-on Mission Packs to also play in Opengl, or can you?
> >> >
> >>
> >> glquake -game (mod directory name)
> >>
> >> e.g glquake -game ctf
> >
> >I can't get this one to work for the Dissolution of Eternity mission
pack.
> >If I type:
> >
> >glquake -game rouge
> >
> >or
> >
> >glquake -rouge (Quake 1.0.8 syntax used in the bundled batch file)
> >
> >glQuake runs, but totally ignores the misson pack, leaving only the
standard
> >levels...
> >
> >Cheers,
> >tx.
> >
> hmm if glquake -game rouge dosn't work the only think i can think of is
the name
> of the game directory is wrong. or there is something wrong with the
mission
> pack itself. or you may need additonal switches such as -heapsize
and -zone
> to allocate more ram to glquake
>
> glquake -heapsize 34000 -zone 1024 -game rouge
>
> btw this is from the command line only it won't work ingame
>
>
>
>
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From: "George M. Reagan" <george...@coldmail.com>
Newsgroups: alt.games.quake
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Subject: Re: gl-Quake question
Date: Sat, 1 Mar 2003 19:52:37 -0500
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