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Thread View: alt.games.quake
4 messages
4 total messages Started by Jonathan Litt Tue, 10 Jan 1995 00:34
Descent vs. Quake
#138
Author: Jonathan Litt
Date: Tue, 10 Jan 1995 00:34
25 lines
1977 bytes
To all those people dying to play Quake: have you gotten around to
playing Descent? I think you will be pretty surprised. A good
percentage of the stuff that id has said will be in Quake is already
in Descent. The main difference that comes to mind is that in Quake
your actual player will (presumably) be able to swing his arms, turn
his head, etc., whereas in Descent, you're just a solid spaceship.
Also, Descent is pretty low-res, (a bit worse than doom, I think),
although I can't imagine that Quake will have much higher resolution
if it wishes to be reasonably fast.

In any case, Descent is totally mind-blowing. We're talking full 3d
with a full 3d auto-map. (The auto-map is totally amazing.) Once you
play it, you will think the doom keyboard controls are for babies. The
rendering speed is very fast, and network mode blows away networked
doom by light-years. This is definately a new generation of game.

I would imagine that the folks who made Descent could (hypothetically)
come up with a much better game than Quake by the time December rolls
around, considering that they are already halfway there.


-- 
Jonathan Litt
littlitt@mit.edu
Re: Descent vs. Quake
#139
Author: John Jablonski
Date: Tue, 10 Jan 1995 07:47
12 lines
881 bytes
litt...@ATHENA.MIT.EDU (Jonathan Litt) wrote:

I wish descent had gravity.

It's too easy to get disorientated.

I realy dont think descent is anything like what Quake will
be like.

Just because it's true 3-D does not make it Quake-like.

--john
Re: Descent vs. Quake
#140
Author: ver... Don Durrance
Date: Tue, 10 Jan 1995 08:39
19 lines
1491 bytes
John Jablonski (jab...@crl.com) wrote:

the light in Descent rocks.. I think it's goraud shaded. Fire a missle 
down a dark hallway and you'll see what I mean. I REALLY hope that Quake 
will support 3DS meshes or AutoCad .DXF files for monsters and stuff like 
that.. kinda like a level editor for doom. 

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Re: Descent vs. Quake
#141
Author: umba... Brian Bagnall
Date: Sun, 22 Jan 1995 10:42
10 lines
1192 bytes
(Thomas Dietz) writes:

>>> I would imagine that the folks who made Descent could 
>>>(hypothetically) come up with a much better game than Quake by the 
>>>time December rolls around, considering that they are already halfway 
>>>there.

Is Interplay really making a 3-d Quake type of game right now?  They sure 
would be wise to do so, but they better get it out before Quake because no one 
will want anything but Quake after it is released.
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