Article View: alt.games.quake
Article #140Re: Descent vs. Quake
From: ver... Don Durrance
Date: Tue, 10 Jan 1995 08:39
Date: Tue, 10 Jan 1995 08:39
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1491 bytes
John Jablonski (jab...@crl.com) wrote:
the light in Descent rocks.. I think it's goraud shaded. Fire a missle
down a dark hallway and you'll see what I mean. I REALLY hope that Quake
will support 3DS meshes or AutoCad .DXF files for monsters and stuff like
that.. kinda like a level editor for doom.
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ver...@netcom.com
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Newsgroups: alt.games.quake Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!netnews.upenn.edu!news.cc.swarthmore.edu!psuvax1!news.ecn.bgu.edu!siemens!news.sprintlink.net!howland.reston.ans.net!ix.netcom.com!netcom.com!vertigo From: ver...@netcom.com (Don Durrance) Subject: Re: Descent vs. Quake Message-ID: <vertigoD26LDG.5uy@netcom.com> Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3eskm3$2al@senator-bedfellow.MIT.EDU> <3ete1u$eoa@nntp.crl.com> Date: Tue, 10 Jan 1995 08:39:16 GMT Lines: 12 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit