Article View: alt.games.quake
Article #138Descent vs. Quake
From: Jonathan Litt
Date: Tue, 10 Jan 1995 00:34
Date: Tue, 10 Jan 1995 00:34
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1977 bytes
To all those people dying to play Quake: have you gotten around to playing Descent? I think you will be pretty surprised. A good percentage of the stuff that id has said will be in Quake is already in Descent. The main difference that comes to mind is that in Quake your actual player will (presumably) be able to swing his arms, turn his head, etc., whereas in Descent, you're just a solid spaceship. Also, Descent is pretty low-res, (a bit worse than doom, I think), although I can't imagine that Quake will have much higher resolution if it wishes to be reasonably fast. In any case, Descent is totally mind-blowing. We're talking full 3d with a full 3d auto-map. (The auto-map is totally amazing.) Once you play it, you will think the doom keyboard controls are for babies. The rendering speed is very fast, and network mode blows away networked doom by light-years. This is definately a new generation of game. I would imagine that the folks who made Descent could (hypothetically) come up with a much better game than Quake by the time December rolls around, considering that they are already halfway there. -- Jonathan Litt littlitt@mit.edu
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 107aee,fe64cea2ec093df3,start X-Google-Attributes: gid107aee,public X-Google-ArrivalTime: 1995-01-09 16:34:11 PST Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!netnews.upenn.edu!news.cc.swarthmore.edu!psuvax1!news.ecn.bgu.edu!newspump.wustl.edu!gumby!newsxfer.itd.umich.edu!europa.eng.gtefsd.com!gatech!bloom-beacon.mit.edu!senator-bedfellow.mit.edu!littlitt From: littlitt@ATHENA.MIT.EDU (Jonathan Litt) Newsgroups: alt.games.quake Subject: Descent vs. Quake Date: 10 Jan 1995 00:34:11 GMT Organization: Massachusetts Institute of Technology Lines: 25 Message-ID: <3eskm3$2al@senator-bedfellow.MIT.EDU> NNTP-Posting-Host: w20-575-77.mit.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit