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Article #138

Descent vs. Quake

#138
From: Jonathan Litt
Date: Tue, 10 Jan 1995 00:34
25 lines
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To all those people dying to play Quake: have you gotten around to
playing Descent? I think you will be pretty surprised. A good
percentage of the stuff that id has said will be in Quake is already
in Descent. The main difference that comes to mind is that in Quake
your actual player will (presumably) be able to swing his arms, turn
his head, etc., whereas in Descent, you're just a solid spaceship.
Also, Descent is pretty low-res, (a bit worse than doom, I think),
although I can't imagine that Quake will have much higher resolution
if it wishes to be reasonably fast.

In any case, Descent is totally mind-blowing. We're talking full 3d
with a full 3d auto-map. (The auto-map is totally amazing.) Once you
play it, you will think the doom keyboard controls are for babies. The
rendering speed is very fast, and network mode blows away networked
doom by light-years. This is definately a new generation of game.

I would imagine that the folks who made Descent could (hypothetically)
come up with a much better game than Quake by the time December rolls
around, considering that they are already halfway there.


-- 
Jonathan Litt
littlitt@mit.edu
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From: littlitt@ATHENA.MIT.EDU (Jonathan Litt)
Newsgroups: alt.games.quake
Subject: Descent vs. Quake
Date: 10 Jan 1995 00:34:11 GMT
Organization: Massachusetts Institute of Technology
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