Article View: alt.games.quake
Article #1135Re: Quake isn't 3d
From: czim... Zimmerman
Date: Thu, 04 Jan 1996 00:00
Date: Thu, 04 Jan 1996 00:00
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1489 bytes
In <300...@549.chatlink.com> Chor...@sys549.chatlink.com writes: > > After messin' around with Devil for a while (the >descent level editor I dug up somewhere..) i realized that the 3d >world gets really funky and one cannot make something just 'look' >right. It must _BE_ right. Can't have any gaps/holes/unconnected >vertices. Maybe i didn't give it enough time but it looked to be a >bitch. I made a few rooms, threw in some monsters, and nursed my >wounds all the way back to DOOM. > Devil sucked. After looking at the shot of the Quake level editor I don't think you have to worry. The problem with devil is that the assumption was that because the world is 3D the level editor had to be also. The shot of the Quake editor appears to show that Id is using a flat level editor. This is similar to doom level editting. Imagine taking DCK. Allowing multiple floors and cielings in any one sector. Give properties of slant to the floors and ceilings and you are done. Looks a little like how they are doing their editing anyway. Charlie Zimmerman
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From: czim...@ix.netcom.com(Charlie Zimmerman ) Subject: Re: Quake isn't 3d Date: 1996/01/04 Message-ID: <4choej$d63@ixnews6.ix.netcom.com> X-Deja-AN: 134265766 references: <300441@549.chatlink.com> organization: Netcom x-netcom-date: Thu Jan 04 3:38:59 PM PST 1996 newsgroups: alt.games.quake MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit