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Article #1135

Re: Quake isn't 3d

#1135
From: czim... Zimmerman
Date: Thu, 04 Jan 1996 00:00
22 lines
1489 bytes
In <300...@549.chatlink.com> Chor...@sys549.chatlink.com writes: 
>
> After messin' around with Devil for a while (the
>descent level editor I dug up somewhere..) i realized that the 3d
>world gets really funky and one cannot make something just 'look'
>right. It must _BE_ right.  Can't have any gaps/holes/unconnected 
>vertices.  Maybe i didn't give it enough time but it looked to be a 
>bitch.  I made a few rooms, threw in some monsters, and nursed my 
>wounds all the way back to DOOM.
>

Devil sucked.  After looking at the shot of the Quake level editor
I don't think you have to worry.  The problem with devil is that
the assumption was that because the world is 3D the level editor 
had to be also.  The shot of the Quake editor appears to show that
Id is using a flat level editor.  This is similar to doom level 
editting.  Imagine taking DCK.  Allowing multiple floors and cielings
in any one sector.  Give properties of slant to the floors and 
ceilings and you are done.  Looks a little like how they are doing
their editing anyway.

Charlie Zimmerman
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From: czim...@ix.netcom.com(Charlie Zimmerman )
Subject: Re: Quake isn't 3d
Date: 1996/01/04
Message-ID: <4choej$d63@ixnews6.ix.netcom.com>
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