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Article #1134

Re: Quake isn't 3d

#1134
From: rue... Gripp
Date: Thu, 04 Jan 1996 00:00
33 lines
1898 bytes
mer...@accessorl.net (Merlock) wrote:

>I just hope that quake levels will be easy to make.  I want to be able to whip 
>something together...I didn't want to go into wad making in Doom2 because it 
>took too much time to try and learn the editors...I would have to quit 
>deathmatching...and start "editting"...which would have been a completely new 
>venture in itself ;) hehheheh

>merlock

	Anything in 3D is almost automaticall more complicated than anything
in 2D.  Of course, it sounds like they've spent a lot of time on their
editor, so you never know.  The bottom line is that in order to do
anything, you're gonna have to sit down and make an effort to learn
the editor.  When I first looked at CadKey, I couldn't do shit.  I
even had trouble making a simple rectangle.  Now I can do all kinds of
kewl 3-d wireframes and stuff.


P.S.- And with your reputation in deathmatch, maybe you _should_ quit
deathmatching and start "editting".


            _/_/_/   
   _/_/_/_/  _/  _/_/        rue...@lafayette.edu
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         _/          _/     a.k.a.=> Gripp (all you ifraggers know and
      _/                                      fear me... Well, not all
                                                       of you...:)

	"Everything is aerodynamic if you throw it hard enough."
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From: rue...@lafayette.edu (Gripp)
Subject: Re: Quake isn't 3d
Date: 1996/01/04
Message-ID: <147cc$f1a33.191@luzskru.cpcnet.com>
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references: <4c3b6j$ome@pippin.globalnet.co.uk> <1995Dec31.150340@cantva> <4c8t2v$q32@news.accessorl.net>
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