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Article #1136Re: Quake isn't 3d
From: kirtley
Date: Mon, 08 Jan 1996 00:00
Date: Mon, 08 Jan 1996 00:00
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On 08 Jan 96 3:32 am, Ken Lemieux <71055.3436@CompuServe.COM> writes: > Read the article Mike Abrash wrote for the Jan issue of Dr. Dobb's > Source book. It has a good explaination of QUAKE's full 3D > rendering engine. > Where would someone get his hands on a copy of Dr. Dobbs, anyway? It's not exactly like its on every coffee table in America. I'm just wondering, I'd really like to read the article. ------------------------------------------------------------------------ - Dave K. ------------------------------------------------------------------------
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 107aee,5f5bf8cb485fcb3f X-Google-Attributes: gid107aee,public From: kirtley@ibm.net Subject: Re: Quake isn't 3d Date: 1996/01/08 Message-ID: <299851200068182kirtley@ibm.net> X-Deja-AN: 134641297 references: <4c3b6j$ome@pippin.globalnet.co.uk> <4cq37h$pmq$2@mhadg.production.compuserve.com> organization: BUILD 10-NOV-95 (0.9.7.6) newsgroups: alt.games.quake MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit