Thread View: alt.games.mk
5 messages
5 total messages
Started by Paul D. Sullivan
Mon, 28 Oct 2002 23:59
MK Deadly Alliance - How Do Console Versions Differ From Each Other?
Author: Paul D. Sullivan
Date: Mon, 28 Oct 2002 23:59
Date: Mon, 28 Oct 2002 23:59
16 lines
1570 bytes
1570 bytes
I am curious how the MK Deadly Alliance releases will differ from each other. If I understand correctly, on multi-platform games they develop it for the least powerful system, in this case the PlayStation 2, and then port it over to Xbox and GameCube, which should both be able to handle everything that the PS2 does. Is this the case with MK DA? Or, will it be optimized for each console? For instance, the Xbox has extra graphics capabilities, so will the Xbox version be programmed to take advantage of them? Or, will they just max it for the PS2 and have it play the same on the Xbox and GC? Any info would be helpful. Thanks.
Re: MK Deadly Alliance - How Do Console Versions Differ From Each Other?
Author: JRF
Date: Tue, 29 Oct 2002 07:00
Date: Tue, 29 Oct 2002 07:00
26 lines
2069 bytes
2069 bytes
I really dont know all the tch shit...But you can cleary see the difference from games like Spyhunter Spiderman and Defender The Xbox version of these games cleary looks cleaner and has more options cause of its dvdrom size "Paul D. Sullivan" <dude...@hotmail.com> wrote in message news:nbkv9.29588$iV1.28047@nwrddc02.gnilink.net... > I am curious how the MK Deadly Alliance releases will differ from > each other. > > If I understand correctly, on multi-platform games they develop > it for the least powerful system, in this case the PlayStation 2, > and then port it over to Xbox and GameCube, which should both be > able to handle everything that the PS2 does. > > Is this the case with MK DA? > > Or, will it be optimized for each console? For instance, the > Xbox has extra graphics capabilities, so will the Xbox version be > programmed to take advantage of them? Or, will they just max it > for the PS2 and have it play the same on the Xbox and GC? > > Any info would be helpful. Thanks. > >
Re: MK Deadly Alliance - How Do Console Versions Differ From Each Other?
Author: Paul D. Sullivan
Date: Tue, 29 Oct 2002 08:05
Date: Tue, 29 Oct 2002 08:05
43 lines
2290 bytes
2290 bytes
But the PS2 has DVD ROM also. "JRF" <jrf...@hotmail.com> wrote in message news:Jmqv9.238026$121.6682860@twister.austin.rr.com... > I really dont know all the tch shit...But you can cleary see the difference > from games like Spyhunter Spiderman and Defender The Xbox version of these > games cleary looks cleaner and has more options cause of its dvdrom size > > > > "Paul D. Sullivan" <dude...@hotmail.com> wrote in message > news:nbkv9.29588$iV1.28047@nwrddc02.gnilink.net... > > I am curious how the MK Deadly Alliance releases will differ from > > each other. > > > > If I understand correctly, on multi-platform games they develop > > it for the least powerful system, in this case the PlayStation 2, > > and then port it over to Xbox and GameCube, which should both be > > able to handle everything that the PS2 does. > > > > Is this the case with MK DA? > > > > Or, will it be optimized for each console? For instance, the > > Xbox has extra graphics capabilities, so will the Xbox version be > > programmed to take advantage of them? Or, will they just max it > > for the PS2 and have it play the same on the Xbox and GC? > > > > Any info would be helpful. Thanks. > > > > > >
Re: MK Deadly Alliance - How Do Console Versions Differ From Each Other?
Author: Jon... Jonin01
Date: Tue, 29 Oct 2002 11:04
Date: Tue, 29 Oct 2002 11:04
29 lines
1787 bytes
1787 bytes
On Tue, 29 Oct 2002 08:05:27 GMT, "Paul D. Sullivan" <dude...@hotmail.com> wrote: >But the PS2 has DVD ROM also. > __________ The X-Box and GC versions will have more crisp and detailed textures at the very least as is evident in the screenshots for each console so far. Very likely added lighting effects will round out the extras as well. So far, all versions are purported to have the same actual game content regardless of what system it's on, though who knows if someone got exclusive features or not till the game comes out? M$ has paid for extra features in the past (Spider-Man the movie game's extra Kraven The Hunter Level for example) and why should this game be an exception? I don't really see Midway saying: "No, we don't want your extra cash offer for a little more content added." ----- Jonin01 ----- Jonin01's Realm: Http://www.Jonin01.50megs.com -----
Re: MK Deadly Alliance - How Do Console Versions Differ From Each Other?
Author: Paul D. Sullivan
Date: Tue, 29 Oct 2002 14:53
Date: Tue, 29 Oct 2002 14:53
42 lines
2328 bytes
2328 bytes
I guess we'll see. I thought that the MK game was going to be a straight shot on all 3 consoles with no extra modifications. "Jonin01" <Jon...@NoSpam.com> wrote in message news:3dbe68b6.3707885@news.oxf.eastlink.ca... > On Tue, 29 Oct 2002 08:05:27 GMT, "Paul D. Sullivan" > <dude...@hotmail.com> wrote: > > >But the PS2 has DVD ROM also. > > > __________ > > The X-Box and GC versions will have more crisp and detailed textures > at the very least as is evident in the screenshots for each console so > far. Very likely added lighting effects will round out the extras as > well. > > So far, all versions are purported to have the same actual game > content regardless of what system it's on, though who knows if someone > got exclusive features or not till the game comes out? > > M$ has paid for extra features in the past (Spider-Man the movie > game's extra Kraven The Hunter Level for example) and why should this > game be an exception? > > I don't really see Midway saying: "No, we don't want your extra cash > offer for a little more content added." > > > ----- > Jonin01 > ----- > Jonin01's Realm: Http://www.Jonin01.50megs.com > -----
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads