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5 total messages Started by Paul D. Sullivan Mon, 28 Oct 2002 23:59
MK Deadly Alliance - How Do Console Versions Differ From Each Other?
#75058
Author: Paul D. Sullivan
Date: Mon, 28 Oct 2002 23:59
16 lines
1570 bytes
I am curious how the MK Deadly Alliance releases will differ from
each other.

If I understand correctly, on multi-platform games they develop
it for the least powerful system, in this case the PlayStation 2,
and then port it over to Xbox and GameCube, which should both be
able to handle everything that the PS2 does.

Is this the case with MK DA?

Or, will it be optimized for each console?  For instance, the
Xbox has extra graphics capabilities, so will the Xbox version be
programmed to take advantage of them?  Or, will they just max it
for the PS2 and have it play the same on the Xbox and GC?

Any info would be helpful.  Thanks.
Re: MK Deadly Alliance - How Do Console Versions Differ From Each Other?
#75059
Author: JRF
Date: Tue, 29 Oct 2002 07:00
26 lines
2069 bytes
I really dont know all the tch shit...But you can cleary see the difference
from games like Spyhunter Spiderman and Defender  The Xbox version of these
games cleary looks cleaner  and has more options cause of its dvdrom size



"Paul D. Sullivan" <dude...@hotmail.com> wrote in message
news:nbkv9.29588$iV1.28047@nwrddc02.gnilink.net...
> I am curious how the MK Deadly Alliance releases will differ from
> each other.
>
> If I understand correctly, on multi-platform games they develop
> it for the least powerful system, in this case the PlayStation 2,
> and then port it over to Xbox and GameCube, which should both be
> able to handle everything that the PS2 does.
>
> Is this the case with MK DA?
>
> Or, will it be optimized for each console?  For instance, the
> Xbox has extra graphics capabilities, so will the Xbox version be
> programmed to take advantage of them?  Or, will they just max it
> for the PS2 and have it play the same on the Xbox and GC?
>
> Any info would be helpful.  Thanks.
>
>
Re: MK Deadly Alliance - How Do Console Versions Differ From Each Other?
#75060
Author: Paul D. Sullivan
Date: Tue, 29 Oct 2002 08:05
43 lines
2290 bytes
But the PS2 has DVD ROM also.



"JRF" <jrf...@hotmail.com> wrote in message
news:Jmqv9.238026$121.6682860@twister.austin.rr.com...
> I really dont know all the tch shit...But you can cleary see
the difference
> from games like Spyhunter Spiderman and Defender  The Xbox
version of these
> games cleary looks cleaner  and has more options cause of its
dvdrom size
>
>
>
> "Paul D. Sullivan" <dude...@hotmail.com> wrote in message
> news:nbkv9.29588$iV1.28047@nwrddc02.gnilink.net...
> > I am curious how the MK Deadly Alliance releases will differ
from
> > each other.
> >
> > If I understand correctly, on multi-platform games they
develop
> > it for the least powerful system, in this case the
PlayStation 2,
> > and then port it over to Xbox and GameCube, which should both
be
> > able to handle everything that the PS2 does.
> >
> > Is this the case with MK DA?
> >
> > Or, will it be optimized for each console?  For instance, the
> > Xbox has extra graphics capabilities, so will the Xbox
version be
> > programmed to take advantage of them?  Or, will they just max
it
> > for the PS2 and have it play the same on the Xbox and GC?
> >
> > Any info would be helpful.  Thanks.
> >
> >
>
>
Re: MK Deadly Alliance - How Do Console Versions Differ From Each Other?
#75061
Author: Jon... Jonin01
Date: Tue, 29 Oct 2002 11:04
29 lines
1787 bytes
On Tue, 29 Oct 2002 08:05:27 GMT, "Paul D. Sullivan"
<dude...@hotmail.com> wrote:

>But the PS2 has DVD ROM also.
>
__________

The X-Box and GC versions will have more crisp and detailed textures
at the very least as is evident in the screenshots for each console so
far. Very likely added lighting effects will round out the extras as
well.

So far, all versions are purported to have the same actual game
content regardless of what system it's on, though who knows if someone
got exclusive features or not till the game comes out?

M$ has paid for extra features in the past (Spider-Man the movie
game's extra Kraven The Hunter Level for example) and why should this
game be an exception? 

I don't really see Midway saying: "No, we don't want your extra cash
offer for a little more content added."


-----
Jonin01
-----
Jonin01's Realm: Http://www.Jonin01.50megs.com
-----
Re: MK Deadly Alliance - How Do Console Versions Differ From Each Other?
#75062
Author: Paul D. Sullivan
Date: Tue, 29 Oct 2002 14:53
42 lines
2328 bytes
I guess we'll see.  I thought that the MK game was going to be a
straight shot on all 3 consoles with no extra modifications.


"Jonin01" <Jon...@NoSpam.com> wrote in message
news:3dbe68b6.3707885@news.oxf.eastlink.ca...
> On Tue, 29 Oct 2002 08:05:27 GMT, "Paul D. Sullivan"
> <dude...@hotmail.com> wrote:
>
> >But the PS2 has DVD ROM also.
> >
> __________
>
> The X-Box and GC versions will have more crisp and detailed
textures
> at the very least as is evident in the screenshots for each
console so
> far. Very likely added lighting effects will round out the
extras as
> well.
>
> So far, all versions are purported to have the same actual game
> content regardless of what system it's on, though who knows if
someone
> got exclusive features or not till the game comes out?
>
> M$ has paid for extra features in the past (Spider-Man the
movie
> game's extra Kraven The Hunter Level for example) and why
should this
> game be an exception?
>
> I don't really see Midway saying: "No, we don't want your extra
cash
> offer for a little more content added."
>
>
> -----
> Jonin01
> -----
> Jonin01's Realm: Http://www.Jonin01.50megs.com
> -----
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