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Article #75059

Re: MK Deadly Alliance - How Do Console Versions Differ From Each Other?

#75059
From: JRF
Date: Tue, 29 Oct 2002 07:00
26 lines
2069 bytes
I really dont know all the tch shit...But you can cleary see the difference
from games like Spyhunter Spiderman and Defender  The Xbox version of these
games cleary looks cleaner  and has more options cause of its dvdrom size



"Paul D. Sullivan" <dude...@hotmail.com> wrote in message
news:nbkv9.29588$iV1.28047@nwrddc02.gnilink.net...
> I am curious how the MK Deadly Alliance releases will differ from
> each other.
>
> If I understand correctly, on multi-platform games they develop
> it for the least powerful system, in this case the PlayStation 2,
> and then port it over to Xbox and GameCube, which should both be
> able to handle everything that the PS2 does.
>
> Is this the case with MK DA?
>
> Or, will it be optimized for each console?  For instance, the
> Xbox has extra graphics capabilities, so will the Xbox version be
> programmed to take advantage of them?  Or, will they just max it
> for the PS2 and have it play the same on the Xbox and GC?
>
> Any info would be helpful.  Thanks.
>
>
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From: "JRF" <jrf...@hotmail.com>
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Subject: Re: MK Deadly Alliance - How Do Console Versions Differ From Each Other?
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