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Article #75058MK Deadly Alliance - How Do Console Versions Differ From Each Other?
From: Paul D. Sullivan
Date: Mon, 28 Oct 2002 23:59
Date: Mon, 28 Oct 2002 23:59
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I am curious how the MK Deadly Alliance releases will differ from each other. If I understand correctly, on multi-platform games they develop it for the least powerful system, in this case the PlayStation 2, and then port it over to Xbox and GameCube, which should both be able to handle everything that the PS2 does. Is this the case with MK DA? Or, will it be optimized for each console? For instance, the Xbox has extra graphics capabilities, so will the Xbox version be programmed to take advantage of them? Or, will they just max it for the PS2 and have it play the same on the Xbox and GC? Any info would be helpful. Thanks.
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!headwall.stanford.edu!newsfeed.news2me.com!cyclone1.gnilink.net!spamfinder.gnilink.net!nwrddc02.gnilink.net.POSTED!c574e0a4!not-for-mail From: "Paul D. Sullivan" <dude...@hotmail.com> Newsgroups: alt.games.mk Subject: MK Deadly Alliance - How Do Console Versions Differ From Each Other? Lines: 18 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 Message-ID: <nbkv9.29588$iV1.28047@nwrddc02.gnilink.net> Date: Mon, 28 Oct 2002 23:59:15 GMT NNTP-Posting-Host: 4.65.6.233 X-Complaints-To: ab...@verizon.net X-Trace: nwrddc02.gnilink.net 1035849555 4.65.6.233 (Mon, 28 Oct 2002 18:59:15 EST) NNTP-Posting-Date: Mon, 28 Oct 2002 18:59:15 EST MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit