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Article #75060

Re: MK Deadly Alliance - How Do Console Versions Differ From Each Other?

#75060
From: Paul D. Sullivan
Date: Tue, 29 Oct 2002 08:05
43 lines
2290 bytes
But the PS2 has DVD ROM also.



"JRF" <jrf...@hotmail.com> wrote in message
news:Jmqv9.238026$121.6682860@twister.austin.rr.com...
> I really dont know all the tch shit...But you can cleary see
the difference
> from games like Spyhunter Spiderman and Defender  The Xbox
version of these
> games cleary looks cleaner  and has more options cause of its
dvdrom size
>
>
>
> "Paul D. Sullivan" <dude...@hotmail.com> wrote in message
> news:nbkv9.29588$iV1.28047@nwrddc02.gnilink.net...
> > I am curious how the MK Deadly Alliance releases will differ
from
> > each other.
> >
> > If I understand correctly, on multi-platform games they
develop
> > it for the least powerful system, in this case the
PlayStation 2,
> > and then port it over to Xbox and GameCube, which should both
be
> > able to handle everything that the PS2 does.
> >
> > Is this the case with MK DA?
> >
> > Or, will it be optimized for each console?  For instance, the
> > Xbox has extra graphics capabilities, so will the Xbox
version be
> > programmed to take advantage of them?  Or, will they just max
it
> > for the PS2 and have it play the same on the Xbox and GC?
> >
> > Any info would be helpful.  Thanks.
> >
> >
>
>
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From: "Paul D. Sullivan" <dude...@hotmail.com>
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