Thread View: alt.games.microprose.transport-tyc
11 messages
11 total messages
Started by Josef Drexler
Mon, 12 Dec 2005 03:04
2.0.1 alpha 68
Author: Josef Drexler
Date: Mon, 12 Dec 2005 03:04
Date: Mon, 12 Dec 2005 03:04
61 lines
3949 bytes
3949 bytes
Hi all,
after a long wait, I've released another alpha version as usual at
http://www.ttdpatch.net/src/
This one has an amazing new feature by Steven Hoefel: trams! Enable them
with "trams on", load the new tram track graphics and build them. Then
wait for a grf set that actually defines trams... hopefully it shouldn't
take too long. Note that this is still a work in progress, and while most
things work, in particular level crossings with rail as well as bridges
and tunnels don't work entirely.
In other news there were a bunch of minor bug fixes and changes, such as
allowing vehicle lists to be sorted by the first destination, and allowing
trucks to go to non-stop bus stops (which can be built by attaching a bus
stop to a rail waypoint, and if you like removing the waypoint afterwards).
There may be one more alpha version this year depending on how things turn
out, and then I will probably start the beta process towards a new stable
release version in the new year.
Enjoy!
Josef
All changes in 2.0.1 alpha 68:
- prevent performance score from overflowing when it would be >255
- (devel) fixed reported numbers when search failed
- (devel) changed variables to new var{b,w,d} macro
- automatically pick cargo type for vehicle from refittability list if
default cargo type is not available
- by stevenh: fixed vehicle view window being scrollable
- by stevenh: added action D var 9E bit 0, enables desert revegetation
- enabled finnish translation again (accidentally left out of alpha 67)
- (devel) removed multi-climate scenariocargo and cargotypes arrays
- fixed grf error messages reporting wrong error sprite number
- added list of current text IDs to crash log
- initial support for UTF-8 texts, although currently only the existing
character set is supported
- prevent crash when attempting to display undefined text ID
- added sorting by first destination to vehicle list
- allow trucks to go to non-stop bus stops
- (devel) added player2 array to store additional player data in savegame
- actually save 2nd CC selection, and prepared for more colour schemes
- by stevenh: new switch "trams on" enables building tram and light rail
tracks and operation of trams
- by Csaba:
* (devel) added comments to newindu.asm
* various small bugfixes and optimizations in newindu.asm
* (devel) made the industry data block a ptrvar and made its data
arrays directly accessable
* now industry tiles have correct merged foundations similarly to
roads and rails
--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Play Chess, not Basketball. | Don't remove the "nospam" part.
Re: 2.0.1 alpha 68
Author: Felix WΓΌst
Date: Fri, 16 Dec 2005 16:48
Date: Fri, 16 Dec 2005 16:48
15 lines
1508 bytes
1508 bytes
> This one has an amazing new feature by Steven Hoefel: trams! Enable them > with "trams on", load the new tram track graphics and build them. Then > wait for a grf set that actually defines trams... hopefully it shouldn't > take too long. Note that this is still a work in progress, and while most > things work, in particular level crossings with rail as well as bridges > and tunnels don't work entirely. Is it possible, that cities build tram tracks instead of roads? It sure looks like it: http://www.dereff.de/aha.png And note, that there is no road underneath the tracks... But it still looks nice so far. Felix
Re: 2.0.1 alpha 68
Author: Chris
Date: Fri, 16 Dec 2005 19:37
Date: Fri, 16 Dec 2005 19:37
78 lines
3996 bytes
3996 bytes
On Fri, 16 Dec 2005 17:48:52 +0100, Felix =?iso-8859-1?Q?W=FCst?= <news@post.nospam.dereff.de> wrote: >> This one has an amazing new feature by Steven Hoefel: trams! Enable them >> with "trams on", load the new tram track graphics and build them. Then >> wait for a grf set that actually defines trams... hopefully it shouldn't >> take too long. Note that this is still a work in progress, and while most >> things work, in particular level crossings with rail as well as bridges >> and tunnels don't work entirely. > >Is it possible, that cities build tram tracks instead of roads? It sure >looks like it: >http://www.dereff.de/aha.png >And note, that there is no road underneath the tracks... I'm having some problems with the tram tracks implementation - where I've got roads built on the bridge foundation tiles, these are displaying as tram tracks without road underneath.... I'm also experiencing crashing if I try and raise a bit of land next to where another piece of road is built on the side of a slope with foundations. (i.e. to try and make the foundations disappear. Crash log is: TTD V0019E000 Crash Log by TTDPatch 2.0.1 alpha 68 (Windows) Exception C0000005 at 001B:FFFFFFFF EAX EBX ECX EDX 00002020 00007D78 00560000 0000001E ESI EDI ESP EBP 00007D78 004E0000 0006EE02 0006EE46 DS ES FS GS SS Flags 0023 0023 0038 0000 0023 00010246 FFFFFFFF FFFFFFFF 00000FFF ######## FFFFFFFF (Segment limits) 00CFF300 00CFF300 0040F300 ######## 00CFF300 (Access rights) Bytes at DS:EIP xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx Stack Dump: 00601DBD 004E0000 00000000 0006EE46 0006EE26 00007D78 0000001E 00560000 00002020 0061DF31 00584391 005842C0 7E790201 40B50201 00000058 079007E0 7D797E79 000D019B 01FE0000 EE740000 F6800006 125B0006 F96077E4 000D00C8 01FE0000 126B0000 000077E4 F9600000 373200C8 46206874 31206265 20313239 Handler Stack Dump (at 0023:0006EBB0): 0000C001 9C7AA198 401AF303 00000000 00000000 00000038 00000023 00000023 004E0000 00007D78 00007D78 0000001E 00560000 00002020 0006EE46 FFFFFFFF 0000001B 00010246 0006EE02 00000023 0000027F 00000000 00000000 00000000 00000000 00000000 00001F80 0000FFFF 7C590CAE 72A00000 00000000 00000000 Patch flags: DAFCFEFF FFFF3F7F FFFD7DFC 000366FF 00000000 00000000 00FF843F A0800000 00000074 00000000 00001000 00000001 00003E80 005A07D0 005A0096 016D005A 76260500 13B14EC4 02BC03E8 138803C0 05140000 0A28370A 140A1928 1E145014 141E1450 3C1E1E14 0000003F EBD003FF F0F0F0F0 I can also email my config file and an example savegame (started from scratch after this patch version was released) if you like.... Kind regards, Chris
Re: 2.0.1 alpha 68
Author: Stevie D
Date: Sat, 17 Dec 2005 15:40
Date: Sat, 17 Dec 2005 15:40
27 lines
1688 bytes
1688 bytes
Josef Drexler wrote:
> Hi all,
>
> after a long wait, I've released another alpha version as usual at
> http://www.ttdpatch.net/src/
>
> Note that this is still a work in progress, and while most things
> work, in particular level crossings with rail as well as bridges and
> tunnels don't work entirely.
:-(
Abnormal program termination: memory protection fault
CS:EIP=00A7h:00000013h
Might this be anything to do with 310 low paras, or whatever it was
chuntering on about when I loaded it up?
I was looking forward to being able to build tram tracks too ... maybe
now I'll have to wait until I can build trams to use on them!
--
Stevie D
\\\\\ ///// Bringing dating agencies to the
\\\\\\\__X__/////// common hedgehog since 2001 - "HedgeHugs"
___\\\\\\\'/ \'///////_____________________________________________
Re: 2.0.1 alpha 68
Author: Stevie D
Date: Sat, 28 Jan 2006 17:25
Date: Sat, 28 Jan 2006 17:25
14 lines
1274 bytes
1274 bytes
Stevie D wrote:
> Abnormal program termination: memory protection fault
> CS:EIP=00A7h:00000013h
Alpha 71 is giving me exactly the same error message :-(
Windows 98, if that makes any difference.
--
Stevie D
\\\\\ ///// Bringing dating agencies to the
\\\\\\\__X__/////// common hedgehog since 2001 - "HedgeHugs"
___\\\\\\\'/ \'///////_____________________________________________
Re: 2.0.1 alpha 68
Author: Stevie D
Date: Sat, 28 Jan 2006 17:26
Date: Sat, 28 Jan 2006 17:26
19 lines
1474 bytes
1474 bytes
Stevie D wrote:
> Stevie D wrote:
>
>> Abnormal program termination: memory protection fault
>> CS:EIP=00A7h:00000013h
>
> Alpha 71 is giving me exactly the same error message :-(
>
> Windows 98, if that makes any difference.
Perhaps I should add that this is on start up, with the DOS version.
It never even gets as the welcome screen.
--
Stevie D
\\\\\ ///// Bringing dating agencies to the
\\\\\\\__X__/////// common hedgehog since 2001 - "HedgeHugs"
___\\\\\\\'/ \'///////_____________________________________________
Re: 2.0.1 alpha 68
Author: Josef Drexler
Date: Sat, 28 Jan 2006 17:48
Date: Sat, 28 Jan 2006 17:48
23 lines
2060 bytes
2060 bytes
On Sat, 28 Jan 2006 17:26:47 +0000, Stevie D wrote: > Stevie D wrote: > >> Stevie D wrote: >> >>> Abnormal program termination: memory protection fault >>> CS:EIP=00A7h:00000013h >> >> Alpha 71 is giving me exactly the same error message :-( >> >> Windows 98, if that makes any difference. > > Perhaps I should add that this is on start up, with the DOS version. > It never even gets as the welcome screen. Have you tried deleting ttdload.ovl? -- Josef Drexler | http://jdrexler.com/home/ ---------------------------------+--------------------------------------- Please help Conserve Gravity | Email address is *valid*. Walk with a light step. | Don't remove the "nospam" part.
Re: 2.0.1 alpha 68
Author: Stevie D
Date: Sat, 28 Jan 2006 19:00
Date: Sat, 28 Jan 2006 19:00
11 lines
1304 bytes
1304 bytes
Josef Drexler wrote:
> Have you tried deleting ttdload.ovl?
I'm afraid so. It didn't help.
--
Stevie D
\\\\\ ///// Bringing dating agencies to the
\\\\\\\__X__/////// common hedgehog since 2001 - "HedgeHugs"
___\\\\\\\'/ \'///////_____________________________________________
Re: 2.0.1 alpha 68
Author: Josef Drexler
Date: Sat, 28 Jan 2006 19:50
Date: Sat, 28 Jan 2006 19:50
25 lines
2253 bytes
2253 bytes
On Sat, 28 Jan 2006 19:00:24 +0000, Stevie D wrote: > Josef Drexler wrote: > >> Have you tried deleting ttdload.ovl? > > I'm afraid so. It didn't help. Well, it seems to be a crash while the DOS extender is still setting up things for TTD, before TTDPatch gets even started. I have no idea what could cause this, but maybe you can try playing with the memory settings in the Win98 shortcut. For reference, these work for me: Conventional memory: auto Initial environment: 2048 EMS: 16384 XMS: 16384 (HMA box not checked) DPMI: 60000 -- Josef Drexler | http://jdrexler.com/home/ ---------------------------------+--------------------------------------- Please help Conserve Gravity | Email address is *valid*. Play Hockey, not Baseball. | Don't remove the "nospam" part.
Re: 2.0.1 alpha 68
Author: Michael Blunck
Date: Sat, 28 Jan 2006 21:38
Date: Sat, 28 Jan 2006 21:38
18 lines
1722 bytes
1722 bytes
Josef Drexler wrote: [...] > For reference, these work for me: > Conventional memory: auto > Initial environment: 2048 > EMS: 16384 > XMS: 16384 (HMA box not checked) > DPMI: 60000 This last one is interesting. I can only set it to as much as 16384 or to "automatic". Do you think this could have something to do with my DOS-under-Win crashes? regards Michael
Re: 2.0.1 alpha 68
Author: Josef Drexler
Date: Sat, 28 Jan 2006 22:27
Date: Sat, 28 Jan 2006 22:27
34 lines
2578 bytes
2578 bytes
On Sat, 28 Jan 2006 22:38:01 +0100, Michael Blunck wrote: > Josef Drexler wrote: > > [...] > >> For reference, these work for me: >> Conventional memory: auto >> Initial environment: 2048 >> EMS: 16384 >> XMS: 16384 (HMA box not checked) > >> DPMI: 60000 > > This last one is interesting. I can only set it to as much as 16384 or > to "automatic". You can enter any number directly, it's just not in the default list. > Do you think this could have something to do with my > DOS-under-Win crashes? If "automatic" sets it to more than 64 MB, it might make problems. I'm pretty sure that ~60 MB was the max. that worked. Smaller numbers would only cause TTDPatch to abort with an "out of memory" conditions at most. However TTD doesn't work in VMWare win98, only in plain DOS, so I can't test this anymore. -- Josef Drexler | http://jdrexler.com/home/ ---------------------------------+--------------------------------------- Please help Conserve Gravity | Email address is *valid*. Use tape&glue, no paperweights | Don't remove the "nospam" part.
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads