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Article View: alt.games.microprose.transport-tyc
Article #28482

Re: 2.0.1 alpha 68

#28482
From: Chris
Date: Fri, 16 Dec 2005 19:37
78 lines
3996 bytes
On Fri, 16 Dec 2005 17:48:52 +0100, Felix =?iso-8859-1?Q?W=FCst?=
<news@post.nospam.dereff.de> wrote:

>> This one has an amazing new feature by Steven Hoefel: trams!  Enable them
>> with "trams on", load the new tram track graphics and build them.  Then
>> wait for a grf set that actually defines trams... hopefully it shouldn't
>> take too long.  Note that this is still a work in progress, and while most
>> things work, in particular level crossings with rail as well as bridges
>> and tunnels don't work entirely.
>
>Is it possible, that cities build tram tracks instead of roads? It sure
>looks like it:
>http://www.dereff.de/aha.png
>And note, that there is no road underneath the tracks...

I'm having some problems with the tram tracks implementation - where
I've got roads built on the bridge foundation tiles, these are
displaying as tram tracks without road underneath....

I'm also experiencing crashing if I try and raise a bit of land next
to where another piece of road is built on the side of a slope with
foundations.  (i.e. to try and make the foundations disappear.

Crash log is: 
TTD V0019E000 Crash Log by TTDPatch 2.0.1 alpha 68 (Windows)

Exception C0000005 at 001B:FFFFFFFF

EAX       EBX       ECX       EDX
00002020  00007D78  00560000  0000001E

ESI       EDI       ESP       EBP
00007D78  004E0000  0006EE02  0006EE46

DS        ES        FS        GS        SS        Flags
0023      0023      0038      0000      0023      00010246
FFFFFFFF  FFFFFFFF  00000FFF  ########  FFFFFFFF (Segment limits)
00CFF300  00CFF300  0040F300  ########  00CFF300 (Access rights)

Bytes at DS:EIP
xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx

Stack Dump:
00601DBD  004E0000  00000000  0006EE46  0006EE26  00007D78  0000001E
00560000
00002020  0061DF31  00584391  005842C0  7E790201  40B50201  00000058
079007E0
7D797E79  000D019B  01FE0000  EE740000  F6800006  125B0006  F96077E4
000D00C8
01FE0000  126B0000  000077E4  F9600000  373200C8  46206874  31206265
20313239

Handler Stack Dump (at 0023:0006EBB0):
0000C001  9C7AA198  401AF303  00000000  00000000  00000038  00000023
00000023
004E0000  00007D78  00007D78  0000001E  00560000  00002020  0006EE46
FFFFFFFF
0000001B  00010246  0006EE02  00000023  0000027F  00000000  00000000
00000000
00000000  00000000  00001F80  0000FFFF  7C590CAE  72A00000  00000000
00000000

Patch flags:
DAFCFEFF  FFFF3F7F  FFFD7DFC  000366FF  00000000  00000000  00FF843F
A0800000
00000074  00000000  00001000  00000001  00003E80  005A07D0  005A0096
016D005A
76260500  13B14EC4  02BC03E8  138803C0  05140000  0A28370A  140A1928
1E145014
141E1450  3C1E1E14  0000003F  EBD003FF  F0F0F0F0



I can also email my config file and an example savegame (started from
scratch after this patch version was released) if you like....

Kind regards,
Chris
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From: Chris <Chris_c2R@[removetoreply]yahoo.co.uk>
Newsgroups: alt.games.microprose.transport-tyc
Subject: Re: 2.0.1 alpha 68
Date: Fri, 16 Dec 2005 19:37:14 GMT
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