Article View: alt.games.microprose.transport-tyc
Article #28482Re: 2.0.1 alpha 68
From: Chris
Date: Fri, 16 Dec 2005 19:37
Date: Fri, 16 Dec 2005 19:37
78 lines
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3996 bytes
On Fri, 16 Dec 2005 17:48:52 +0100, Felix =?iso-8859-1?Q?W=FCst?= <news@post.nospam.dereff.de> wrote: >> This one has an amazing new feature by Steven Hoefel: trams! Enable them >> with "trams on", load the new tram track graphics and build them. Then >> wait for a grf set that actually defines trams... hopefully it shouldn't >> take too long. Note that this is still a work in progress, and while most >> things work, in particular level crossings with rail as well as bridges >> and tunnels don't work entirely. > >Is it possible, that cities build tram tracks instead of roads? It sure >looks like it: >http://www.dereff.de/aha.png >And note, that there is no road underneath the tracks... I'm having some problems with the tram tracks implementation - where I've got roads built on the bridge foundation tiles, these are displaying as tram tracks without road underneath.... I'm also experiencing crashing if I try and raise a bit of land next to where another piece of road is built on the side of a slope with foundations. (i.e. to try and make the foundations disappear. Crash log is: TTD V0019E000 Crash Log by TTDPatch 2.0.1 alpha 68 (Windows) Exception C0000005 at 001B:FFFFFFFF EAX EBX ECX EDX 00002020 00007D78 00560000 0000001E ESI EDI ESP EBP 00007D78 004E0000 0006EE02 0006EE46 DS ES FS GS SS Flags 0023 0023 0038 0000 0023 00010246 FFFFFFFF FFFFFFFF 00000FFF ######## FFFFFFFF (Segment limits) 00CFF300 00CFF300 0040F300 ######## 00CFF300 (Access rights) Bytes at DS:EIP xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx Stack Dump: 00601DBD 004E0000 00000000 0006EE46 0006EE26 00007D78 0000001E 00560000 00002020 0061DF31 00584391 005842C0 7E790201 40B50201 00000058 079007E0 7D797E79 000D019B 01FE0000 EE740000 F6800006 125B0006 F96077E4 000D00C8 01FE0000 126B0000 000077E4 F9600000 373200C8 46206874 31206265 20313239 Handler Stack Dump (at 0023:0006EBB0): 0000C001 9C7AA198 401AF303 00000000 00000000 00000038 00000023 00000023 004E0000 00007D78 00007D78 0000001E 00560000 00002020 0006EE46 FFFFFFFF 0000001B 00010246 0006EE02 00000023 0000027F 00000000 00000000 00000000 00000000 00000000 00001F80 0000FFFF 7C590CAE 72A00000 00000000 00000000 Patch flags: DAFCFEFF FFFF3F7F FFFD7DFC 000366FF 00000000 00000000 00FF843F A0800000 00000074 00000000 00001000 00000001 00003E80 005A07D0 005A0096 016D005A 76260500 13B14EC4 02BC03E8 138803C0 05140000 0A28370A 140A1928 1E145014 141E1450 3C1E1E14 0000003F EBD003FF F0F0F0F0 I can also email my config file and an example savegame (started from scratch after this patch version was released) if you like.... Kind regards, Chris
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!local01.nntp.dca.giganews.com!nntp.pipex.net!news.pipex.net.POSTED!not-for-mail NNTP-Posting-Date: Fri, 16 Dec 2005 13:37:33 -0600 From: Chris <Chris_c2R@[removetoreply]yahoo.co.uk> Newsgroups: alt.games.microprose.transport-tyc Subject: Re: 2.0.1 alpha 68 Date: Fri, 16 Dec 2005 19:37:14 GMT Message-ID: <43a31644.260203500@nntp.dsl.pipex.com> References: <pan.2005.12.12.03.03.21.752414@joesbox.cjb.net> <jae4h0c3wsu4.3b19y2q4hqwh.dlg@40tude.net> X-Newsreader: Forte Free Agent 1.21/32.243 Lines: 78 NNTP-Posting-Host: 81.86.135.47 X-Trace: sv3-Pfs6jiQA3VMGSbFLpgWpYvex02IMHewVLPDraKk4JcBUfnNKS4Y4jzt3GQ3QqlN1ZQZopGrCsImGXsJ!aVGlYtm9j0R16Eys/nBpBnLwUtJURtei6on5/U5kNJOxrkj+76U3mfelSQbPWkrqMyfe9WevksZt!kGdcbXF4NQ4zwEz+ X-Complaints-To: abuse@dsl.pipex.net X-DMCA-Complaints-To: abuse@dsl.pipex.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.32 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit