Article View: alt.games.microprose.transport-tyc
Article #28481Re: 2.0.1 alpha 68
From: Felix Wüst
Date: Fri, 16 Dec 2005 16:48
Date: Fri, 16 Dec 2005 16:48
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> This one has an amazing new feature by Steven Hoefel: trams! Enable them > with "trams on", load the new tram track graphics and build them. Then > wait for a grf set that actually defines trams... hopefully it shouldn't > take too long. Note that this is still a work in progress, and while most > things work, in particular level crossings with rail as well as bridges > and tunnels don't work entirely. Is it possible, that cities build tram tracks instead of roads? It sure looks like it: http://www.dereff.de/aha.png And note, that there is no road underneath the tracks... But it still looks nice so far. Felix
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!newsfeed01.sul.t-online.de!t-online.de!newsout01.versatel.de!news.versatel.de!not-for-mail From: Felix Wüst <news@post.nospam.dereff.de> Newsgroups: alt.games.microprose.transport-tyc Subject: Re: 2.0.1 alpha 68 Date: Fri, 16 Dec 2005 17:48:52 +0100 Lines: 15 Message-ID: <jae4h0c3wsu4.3b19y2q4hqwh.dlg@40tude.net> References: <pan.2005.12.12.03.03.21.752414@joesbox.cjb.net> NNTP-Posting-Host: i577b4b92.versanet.de Mime-Version: 1.0 X-Trace: news01.versatel.de 1134751732 15214 87.123.75.146 (16 Dec 2005 16:48:52 GMT) X-Complaints-To: abuse@versatel.de NNTP-Posting-Date: Fri, 16 Dec 2005 16:48:52 +0000 (UTC) User-Agent: 40tude_Dialog/2.0.15.1de Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit