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Started by dje... David Lim
Tue, 25 Feb 1997 00:00
Limit to attributes ?
Author: dje... David Lim
Date: Tue, 25 Feb 1997 00:00
Date: Tue, 25 Feb 1997 00:00
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Hi there, Is there a limit to the amount of strength, dexterity and so on... that a character can have. Eg strength has a limit of 50 for a rogue. I'm just asking because I've just started a game using a Rogue. Thanks, David Lim
Re: Limit to attributes ?
Author: rco... Ronald Courtright
Date: Wed, 26 Feb 1997 00:00
Date: Wed, 26 Feb 1997 00:00
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David Lim (dje...@cs.utas.edu.au) wrote:
: Hi there,
: Is there a limit to the amount of strength, dexterity and so on...
: that a character can have. Eg strength has a limit of 50 for a rogue. I'm
: just asking because I've just started a game using a Rogue.
: Thanks,
: David Lim
--
Unenhanced (i.e., you do not use any special armor, jewelry or weapons to
enhance your abilities), these are the Rogue's maximum ability totals:
Strengthh 55
Magic 70
Dexterity 250
Vitality 80
I got this from 'The Official Strategy Guide' for Diablo. Hope this
helps you.
Be seeing you,
Ron Courtright
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Re: Limit to attributes ?
Author: mgl... Michael Glenny
Date: Wed, 26 Feb 1997 00:00
Date: Wed, 26 Feb 1997 00:00
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David Lim (dje...@cs.utas.edu.au) wrote:
: Hi there,
: Is there a limit to the amount of strength, dexterity and so on...
: that a character can have. Eg strength has a limit of 50 for a rogue. I'm
: just asking because I've just started a game using a Rogue.
: Thanks,
: David Lim
As far as the rogue goes the natural stats max out at:
Str: 55
Magic: 70
Dex: 250 or 280 I forget
Vit: 80
of course all can go higher with magic equipment.
--
------------------------------------------------------------------------------
"For Heather, Ramirez, Kastagir and all the others I never knew. And last,
for the Highlander MacLeod of the Clan MacLeod -- There can be only one."
- Original Highlander Script
mgl...@netcom.com
Re: Limit to attributes ?
Author: ashura
Date: Wed, 26 Feb 1997 00:00
Date: Wed, 26 Feb 1997 00:00
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David Lim wrote: > > Hi there, > Is there a limit to the amount of strength, dexterity and so on... > that a character can have. Eg strength has a limit of 50 for a rogue. I'm > just asking because I've just started a game using a Rogue. > Thanks, > David Lim Difference character would have difference limit of the their attribute if no other items is used to increase the attribute. For a rogue, the max of attribute is about STRENGTH 55 MAGIC 75 DEXTERITY 250 VITALITY 75 and for warrior STRENGTH 250 MAGIC 50 DEXTERITY 60 VITALITY 100 and for sorcerer STRENGTH 55 MAGIC 250 DEXTERITY 85 VITALITY 70 The above is just the max base you would get. You can increase anyone or or using some items like ZODAIC, WIZARDARY, MAGIC OR ... I'm 29 lvl warrior 31 lvl rogue 38 lvl sorcerer HA....Ha....Ha....
Re: Limit to attributes ?
Author: r... Richard Green
Date: Thu, 27 Feb 1997 00:00
Date: Thu, 27 Feb 1997 00:00
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Look! Look here! ashura <ash...@hkstar.com> wrote this: >Rogue >STRENGTH 55 >MAGIC 75 >DEXTERITY 250 >VITALITY 75 That sucks, I thought Rogue would have better magic skills. Better all round skills, actually. My lvl 29 Warrior is boring me cause he can't read any more books even with his two +30 magic rings, +28 amulet, +25 dagger and +20 armor. The fact I have to carry all this around with me in case I run into a book is bad enough. I wouldn't complain that a Warrior can't cast much magic, except that in the later levels, there are bundles of creatures that you can't get close to before they've shot you to death with their magic, spit etc. I thought a Rogue was an all-round character, but all she can do is shoot a bow fast, and swing a sword like an old man. You're too restricted with each character you pick, you should be able to extend their abilities the way you see fit, instead of being so limited. And the Mage has a way too big an advantage all the other characters once he gets past lvl 30 or so. I mean, how does a Mage suffer with a limit of STR? Warrior's suffer badly with the 50 limit on MAGIC.
Re: Limit to attributes ?
Author: emo... Erik Mooney
Date: Fri, 28 Feb 1997 00:00
Date: Fri, 28 Feb 1997 00:00
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>That sucks, I thought Rogue would have better magic skills. Better >all round skills, actually. My lvl 29 Warrior is boring me cause he >can't read any more books even with his two +30 magic rings, +28 >amulet, +25 dagger and +20 armor. The fact I have to carry all this >around with me in case I run into a book is bad enough. If you've maxed out all your books with that much magic boosting, you've read a hell of a lot of books.. what is a warrior going to do with a level 14 firebolt? =) My warrior is level 27.. I have magic rings of +29 and +19, and I've read a few books, but don't really need them. The only spells I ever cast are firewall (see below), healing, and town portal. >I wouldn't complain that a Warrior can't cast much magic, except that >in the later levels, there are bundles of creatures that you can't get >close to before they've shot you to death with their magic, spit etc. Of course you mean the witches and maybe the wizards (advocate, magistrate, etc.) A few firewalls take care of all of those except for soul burners.. can't do much but run from them and hit new game, unfortunately. With both magic rings on, I can cast four firewalls per full tank of magic.. firewalls are especially effective against the witches because they don't move. Occasionally, I'll do a firewall suicide run, usually after I've died and need to retrieve my stuff: fill my belt with mana potions, unequip everything except the magic rings.. go down and drop as many firewalls as I can, then suicide by walking into a firewall (so I don't lose the magic rings).. STAY THERE (don't restart) until the firewalls go away.. they can and will kill witches even after you die. Sorcerors get the same problem later on, though.. on hell difficulty, there's a lot of immune-all creatures in hell that warriors have no trouble with (Steel/Obsidian Lords in particular, and of course Diablo himself) For a while, I carried a staff of lightning 69 charges that I found.. was pretty helpful against the witches (except for snow witches). Lost it when I left it in the dungeon while carrying a load of magical stuff up to ID and sell, and the game crashed. (I do backup but the stuff and gold I had gained were worth much more than that staff) >I thought a Rogue was an all-round character, but all she can do is >shoot a bow fast, and swing a sword like an old man. You're too >restricted with each character you pick, you should be able to extend >their abilities the way you see fit, instead of being so limited. And The rogue is an all-round character.. she can kill with a sword, bow, or magic.. warriors stink with bows and magic, and mages can't even use most bows and swords. The weapon/shield slots for a mage are put to better use as ability-boosting items. As for diversity, its true that its difficult to play any class in a different manner than it was intended.. but the classes have vastly differing "natural" styles.. when my sorceror got Dreamflange at level 33 and could waltz through most of nightmare hell and hell church/catacombs, I started playing with a warrior instead.. the game is very different with a warrior. >the Mage has a way too big an advantage all the other characters once >he gets past lvl 30 or so. I mean, how does a Mage suffer with a >limit of STR? Warrior's suffer badly with the 50 limit on MAGIC. Without some serious ability-boosting items, the mage is going to be restricted to splint mail or lesser armor, and can't use some of the bigger shields. My mage has a field plate, but only cause he's got a helm of the stars and the field plate is also stars (if I unequip the armor, I have to temporarily wear an amulet of giants so I can put the armor back on). My warrior's awesome plate of deflection is well out of reach for my mage without a three-piece zodiac jewelry set. =) If your warrior is suffering badly with the magic limit, your warrior isn't playing like a warrior... fighters are supposed to hack and slash their way out of bad situations. My magic is currently 26 (36 with crown of the stars) and I don't need any more... I put four points onto it from level ups; the rest came from elixers and shrines. What kind of sword and AC do you have? If you don't have a sword of haste and a saintly/awesome/holy/godly armor of 100 AC or better (maybe a standard 50-60 AC with resistance and lots of hitpoints or vitality, like Obsidian Plate of the Mammoth), you're not going to make it in hell. Try going to nightmare difficulty and clearing out the church a few times.. this should rack up a good 120-150 thousand gold (if you have trouble with the skeleton king, skip him.. go down the stairs to 4 if you've found them, or hit new game if you haven't.) Now, go shopping. Keep hitting new game (direct connection or modem so you don't have to bother with battlenet) and visiting the blacksmith and Wirt each time until you get a good armor and sword. I got a Master's Sabre of Haste and then a Champion's [Long] Sword of Haste from Wirt that way, and also an Awesome [Kite] Shield of the Tiger from Griswold. A harmony item also helps.. I have an amulet of harmony, and it definitely makes a difference when surrounded by a pile of knights and vipers in hell.
Re: Limit to attributes ?
Author: r... Richard Green
Date: Fri, 28 Feb 1997 00:00
Date: Fri, 28 Feb 1997 00:00
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Look! Look here! emo...@attila.stevens-tech.edu (Erik Mooney) wrote this: >>That sucks, I thought Rogue would have better magic skills. Better >>all round skills, actually. My lvl 29 Warrior is boring me cause he >>can't read any more books even with his two +30 magic rings, +28 >>amulet, +25 dagger and +20 armor. The fact I have to carry all this >>around with me in case I run into a book is bad enough. > >If you've maxed out all your books with that much magic boosting, you've >read a hell of a lot of books.. Heh, I sure have. :) I can get my magic up to 176, still need a shield and helmet, and I might manage to break 200. >spells I ever cast are firewall (see below), healing, and town portal. Well, I find one of the best is the fireball, which is currently maxed for me at level 9. This delivers a whopping punch to creatures, and is great when they're standing in a crowd cause it hits all around where it explodes. Obviously, it's also handy for those creatures that can't be slashed because they always run when you get close (most bow creatures, advocates and the bitches). >etc.) A few firewalls take care of all of those except for soul burners.. >can't do much but run from them and hit new game, unfortunately. See, that sucks that you're resigned to starting a new game... ALL characters should be able to handle each creature somehow. >Sorcerors get the same problem later on, though.. on hell difficulty, >there's a lot of immune-all creatures in hell that warriors have no trouble >with (Steel/Obsidian Lords in particular, and of course Diablo himself) Nah, they've always got a spell that works, even for those huge Knights that claim to be immune to magic, but can very easily be stone cursed. >>I thought a Rogue was an all-round character, but all she can do is >>shoot a bow fast, and swing a sword like an old man. You're too >>restricted with each character you pick, you should be able to extend >>their abilities the way you see fit, instead of being so limited. And > >The rogue is an all-round character.. she can kill with a sword, bow, or >magic.. Have you tried swinging a sword with her? Ugh! >classes have vastly differing "natural" styles.. when my sorceror got >Dreamflange at level 33 and could waltz through most of nightmare hell and >hell church/catacombs, I started playing with a warrior instead.. the game >is very different with a warrior. Oh I agree, and I'm glad that each character has to be played differently... to begin with. I think once you've reached a certain level, you're too limited, and it all gets a little boring. And my specific problem with the Warrior is that I dare not venture into Hell alone with him, whereas if I was the same lvl Mage, I'd be there with no hesitation. >>the Mage has a way too big an advantage all the other characters once >>he gets past lvl 30 or so. I mean, how does a Mage suffer with a >>limit of STR? Warrior's suffer badly with the 50 limit on MAGIC. > >Without some serious ability-boosting items, the mage is going to be >restricted to splint mail or lesser armor, and can't use some of the bigger >shields. So what? The creatures will never get to close to him! Plus he will have 600 mana, and a mana shield will be better than any armor he could wear. >If your warrior is suffering badly with the magic limit, your warrior isn't >playing like a warrior... fighters are supposed to hack and slash their way >out of bad situations. I agree, but in most Hell situations, they can't. The bully creatures that surround and pummel you are fine - my tough ol' Warrior with his King's Sword and Godly Armor can handle them. But the spitters, the bitches, the advocates.... they shoot him down, and run away. He should be able to at least use a bow as well to hit the far off creatures. (it's a shame there's no hotkey to switch between bow and sword/shield combinations) Anyway, thanks for the long reply!
Re: Limit to attributes ?
Author: emo... Erik Mooney
Date: Sat, 01 Mar 1997 00:00
Date: Sat, 01 Mar 1997 00:00
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>>If you've maxed out all your books with that much magic boosting, you've >>read a hell of a lot of books.. > >Heh, I sure have. :) I can get my magic up to 176, still need a >shield and helmet, and I might manage to break 200. And you're a *warrior*? My level 33 mage only has 262 normally (can go up to 292 by switching jewelry of wizardry for jewelry of heavens.. still looking for that elusive zodiac stuff =) ) >Well, I find one of the best is the fireball, which is currently maxed >for me at level 9. This delivers a whopping punch to creatures, and >is great when they're standing in a crowd cause it hits all around >where it explodes. Obviously, it's also handy for those creatures >that can't be slashed because they always run when you get close (most >bow creatures, advocates and the bitches). That's what a *mage* is supposed to do. I guess it does help against the witches and bowmen, but I haven't had a whole lot of trouble chasing them down and hacking them apart. If I'm up against a dozen at once, I'll drop a few firewalls and that'll usually take out a bunch of them. >>etc.) A few firewalls take care of all of those except for soul burners.. >>can't do much but run from them and hit new game, unfortunately. > >See, that sucks that you're resigned to starting a new game... ALL >characters should be able to handle each creature somehow. Warriors can still handle them.. chase them down individually and hack them apart.. might need a lot of healing potions, but can still be done. No different from a mage trying to beat the immune-all guys in hell/hell. >>Sorcerors get the same problem later on, though.. on hell difficulty, >>there's a lot of immune-all creatures in hell that warriors have no trouble >>with (Steel/Obsidian Lords in particular, and of course Diablo himself) > >Nah, they've always got a spell that works, even for those huge >Knights that claim to be immune to magic, but can very easily be stone >cursed. Yeah, but how much damage is a mage with Dreamflange and maybe 90% to-hit going to do during one stone curse? And if you're up against four of them... that's a lot of stone cursing (and it ain't a cheap spell to cast.) >>The rogue is an all-round character.. she can kill with a sword, bow, or >>magic.. > >Have you tried swinging a sword with her? Ugh! I have.. not too effective, but it can be done. Haven't tried it on any level lower than 2, though =) >Oh I agree, and I'm glad that each character has to be played >differently... to begin with. I think once you've reached a certain >level, you're too limited, and it all gets a little boring. And my >specific problem with the Warrior is that I dare not venture into Hell >alone with him, whereas if I was the same lvl Mage, I'd be there with >no hesitation. I can venture into normal/hell easily with my level 27 warrior. Like I said before, you need a good sword of haste and some good armor.. magic resistance helps too but isn't completely necessary. >>Without some serious ability-boosting items, the mage is going to be >>restricted to splint mail or lesser armor, and can't use some of the bigger >>shields. > >So what? The creatures will never get to close to him! Plus he will >have 600 mana, and a mana shield will be better than any armor he >could wear. In hell mode against archers, the lower AC really makes a difference.. he often gets pelted with arrows so fast he can't get off a fireball. It doesn't matter a whole lot for normal/hell, though, I admit. >I agree, but in most Hell situations, they can't. The bully creatures >that surround and pummel you are fine - my tough ol' Warrior with his >King's Sword and Godly Armor can handle them. But the spitters, the >bitches, the advocates.... they shoot him down, and run away. He >should be able to at least use a bow as well to hit the far off >creatures. The spitters don't run away from you, and the advocates are no problem if you've got some fire resistance. The bitches are of course a problem, but firewalls and chasing them down has always worked for me. >(it's a shame there's no hotkey to switch between bow and sword/shield >combinations) Or between staff and sword/shield... I used a staff of lightning against the bitches for a while.
Re: Limit to attributes ?
Author: Zurt Vortex
Date: Wed, 05 Mar 1997 00:00
Date: Wed, 05 Mar 1997 00:00
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In article <3318597...@news.alt.net>, Erik Mooney <emo...@attila.stevens-tech.edu> writes >>>If you've maxed out all your books with that much magic boosting, you've >>>read a hell of a lot of books.. >> >>Heh, I sure have. :) I can get my magic up to 176, still need a >>shield and helmet, and I might manage to break 200. > >And you're a *warrior*? My level 33 mage only has 262 normally (can go up >to 292 by switching jewelry of wizardry for jewelry of heavens.. still >looking for that elusive zodiac stuff =) ) > >>Well, I find one of the best is the fireball, which is currently maxed >>for me at level 9. This delivers a whopping punch to creatures, and >>is great when they're standing in a crowd cause it hits all around >>where it explodes. Obviously, it's also handy for those creatures >>that can't be slashed because they always run when you get close (most >>bow creatures, advocates and the bitches). > >That's what a *mage* is supposed to do. I guess it does help against the >witches and bowmen, but I haven't had a whole lot of trouble chasing them >down and hacking them apart. If I'm up against a dozen at once, I'll drop >a few firewalls and that'll usually take out a bunch of them. > >>>etc.) A few firewalls take care of all of those except for soul burners.. >>>can't do much but run from them and hit new game, unfortunately. >> >>See, that sucks that you're resigned to starting a new game... ALL >>characters should be able to handle each creature somehow. > >Warriors can still handle them.. chase them down individually and hack them >apart.. might need a lot of healing potions, but can still be done. No >different from a mage trying to beat the immune-all guys in hell/hell. > >>>Sorcerors get the same problem later on, though.. on hell difficulty, >>>there's a lot of immune-all creatures in hell that warriors have no trouble >>>with (Steel/Obsidian Lords in particular, and of course Diablo himself) >> >>Nah, they've always got a spell that works, even for those huge >>Knights that claim to be immune to magic, but can very easily be stone >>cursed. > >Yeah, but how much damage is a mage with Dreamflange and maybe 90% to-hit >going to do during one stone curse? And if you're up against four of >them... that's a lot of stone cursing (and it ain't a cheap spell to cast.) > >>>The rogue is an all-round character.. she can kill with a sword, bow, or >>>magic.. >> >>Have you tried swinging a sword with her? Ugh! > >I have.. not too effective, but it can be done. Haven't tried it on any >level lower than 2, though =) > >>Oh I agree, and I'm glad that each character has to be played >>differently... to begin with. I think once you've reached a certain >>level, you're too limited, and it all gets a little boring. And my >>specific problem with the Warrior is that I dare not venture into Hell >>alone with him, whereas if I was the same lvl Mage, I'd be there with >>no hesitation. > >I can venture into normal/hell easily with my level 27 warrior. Like I >said before, you need a good sword of haste and some good armor.. magic >resistance helps too but isn't completely necessary. > >>>Without some serious ability-boosting items, the mage is going to be >>>restricted to splint mail or lesser armor, and can't use some of the bigger >>>shields. >> >>So what? The creatures will never get to close to him! Plus he will >>have 600 mana, and a mana shield will be better than any armor he >>could wear. > >In hell mode against archers, the lower AC really makes a difference.. he >often gets pelted with arrows so fast he can't get off a fireball. It >doesn't matter a whole lot for normal/hell, though, I admit. > >>I agree, but in most Hell situations, they can't. The bully creatures >>that surround and pummel you are fine - my tough ol' Warrior with his >>King's Sword and Godly Armor can handle them. But the spitters, the >>bitches, the advocates.... they shoot him down, and run away. He >>should be able to at least use a bow as well to hit the far off >>creatures. > >The spitters don't run away from you, and the advocates are no problem if >you've got some fire resistance. The bitches are of course a problem, but >firewalls and chasing them down has always worked for me. > >>(it's a shame there's no hotkey to switch between bow and sword/shield >>combinations) > >Or between staff and sword/shield... I used a staff of lightning against >the bitches for a while. As a warrior, if you cannot read any more books visit a few shrines, eg 1 spell down the rest up a level. My warrior is "well-hard" and with Dreamflange + Drakes Amulet (+30 magic + 40mana) can cast a lot of heavy magic. Guardians are pretty lethal if you have a high spell level -- Zurt Vortex If the shit fits, wear it!
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