Thread View: alt.games.descent
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Started by sco... Scott Adams
Tue, 03 Jan 1995 00:54
More Suggestions For Descent
Author: sco... Scott Adams
Date: Tue, 03 Jan 1995 00:54
Date: Tue, 03 Jan 1995 00:54
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Here are a couple more ideas for Descent: 1. Decoys I think it would be awesome if you could drop decoys that resembled your ship and thus could draw fire away from you, tricking robots and human players alike. It wouldn't have to be nearly as detailed as your ship, just enough to look the same from a distance. When used, they would sit still, like a proximity bomb, but hopefully last until they were destroyed or the level was ended. This would really open up some COOL tactics: like hiding in a cluster of your own decoys while your enemy flies by, or placing one above lava, so your opponent gets incinerated if he shoots. In addition, the decoy would be explosive like a proximity bomb, sensitive both to shots and nearby robots/players. Actually, you could just alter the proximity bombs to do this: remove the detonation timer (so they don't explode after a minute), make them a bit more sensitive to nearby enemies, and change the graphics to look like your ship. This may be asking a bit much (or a lot much), but you could also make the decoys "tougher", taking a couple of blasts to destroy, which would add to the decoy's realism. 2. Motion Detector This could add a very interesting element to Descent play. Your ship would be equipped with motion detector, similar in appearance to the radar scope in the Wing Commander series. Thus, you could fly into a room and determine the number of enemies in there - provided they were moving. This would open the door for stationary robots, and hiding the current robots in locations where they wouldn't be triggered until it was too late for the player to react. In Anarchy, moving around would be riskier, since you might alert the enemy to your presence. Even in all-out combat, it would useful to have an idea of where they guy who's blasting you is located. Any opinions/thoughts/additions? -Scott A. -- ------------------------------------------------------------------------------- --- Scott Adams - sco...@netcom.com - Atheism is a non-prophet organization --- --------------------- Member of the DOOM / DOOM ][ WAD-TEAM ------------------- ------------------------------------------------------------------------------- "Great spirits have always encountered violent opposition from mediocre minds." - Albert Einstein ===============================================================================
Re: More Suggestions For Descent
Author: ea... EMeyer
Date: Tue, 03 Jan 1995 15:30
Date: Tue, 03 Jan 1995 15:30
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In article <scottaD1...@netcom.com>, sco...@netcom.com (Scott Adams) wrote:
> Here are a couple more ideas for Descent:
> 1. Decoys
Interesting idea. I certainly wouldn't object to this, but don't
regard it as necessary.
> 2. Motion Detector
THIS is darned near essential. Many's the time I've been hit from some
odd angle and lost a lot of shield points spinning and twisting around in
a vain search for my tormentor. Even an indication of which direction
hits are coming from (front/back/right/left/up/down) would be a big help.
Another wish--a visual indication that a homing missle has lock. I'm
assuming that there's an audible tone or something, but again, those
without sound can't take advantage of this. Turning the crosshairs red or
blue or some other color to indicate lock, or turning the current
missle-circle into a red square, or ANYTHING, would be just fine.
I was going to ask that shield/power/weapon displays be available in
full-screen mode, but I notice that it's being worked on.
I'd like to add a couple of suggestions for control keys--not essential
ones by any means, but helpful.
1. Right/Left/Up/(Down) views. The back view is very nice, but why
can't we look in more directions? I put (Down) in parentheses because
it's potentially forbidden by the fighter's design. The other views
aren't, though.
2. Weapon cycle keys. Instead of having to go to the number keys to
switch weapons, it would be nice to be able to define cycle-keys, similar
to those found in "Marathon" (a new Mac Doom-type game), so that you can
switch weapons quickly in combat situations.
-EMeyer
Unstable condition--a symptom of life |Eric A. Meyer (ea...@po.cwru.edu)
In mental and environmental change |Library Information Technologies
Atmospheric disturbance--the feverish flux| Software Support Technician
Of human interface and interchange- (N.P.)|"What do you think, sirs?" -Joel
Re: More Suggestions For Descent
Author: SYM... Jim Lowell
Date: Tue, 03 Jan 1995 22:06
Date: Tue, 03 Jan 1995 22:06
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In <eam3-03019...@lit35334.lit.cwru.edu> ea...@po.cwru.edu (EMeyer) writes: > Another wish--a visual indication that a homing missle has lock. I'm >assuming that there's an audible tone or something, but again, those >without sound can't take advantage of this. Turning the crosshairs red or >blue or some other color to indicate lock, or turning the current >missle-circle into a red square, or ANYTHING, would be just fine. Hey, you gotta get sound man. When a tracking missle is fired at you, you hear a Beep-Beep, and as it gets closer to you the thing beeps more frequently. The only way to lose it is to run until you either hear it explode or you don't hear the tracking beep for 10 seconds or more. This is a way-cool idea. It's too bad you don't have sound... - Jim :) -- -------------------------------------------- Was it Abraham Lincoln who said "Nobody ever became great by belittling the efforts of others"? If so, I guess he never met Rush Limbaugh... --------------------------------------------
Re: More Suggestions For Descent
Author: rem... Robert E Mandeville
Date: Wed, 04 Jan 1995 00:53
Date: Wed, 04 Jan 1995 00:53
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In article <eam3-03019...@lit35334.lit.cwru.edu>, EMeyer <ea...@po.cwru.edu> wrote: >In article <scottaD1...@netcom.com>, sco...@netcom.com (Scott Adams) wrote: >> 2. Motion Detector > > THIS is darned near essential. Many's the time I've been hit from some >odd angle and lost a lot of shield points spinning and twisting around in >a vain search for my tormentor. Even an indication of which direction >hits are coming from (front/back/right/left/up/down) would be a big help. I think the best idea would be a 360 degree radar-style screen in the style of Wing Commander. If the idea of a radar would be too much of an advantage, the same type of screen could be used to register hits, at least. --rR -- Rob "ReRob" Mandeville, rem...@world.std.com Virtual Labs, Inc., Eyrie Publications, Uninc., Computer Sports Systems I wanted to write a virus to hose MS-Windows, but Bill Gates beat me to it.
Re: More Suggestions For Descent
Author: ea... EMeyer
Date: Wed, 04 Jan 1995 12:43
Date: Wed, 04 Jan 1995 12:43
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In article <3echpo$g...@ixnews2.ix.netcom.com>, SYM...@ix.netcom.com (Jim
Lowell) wrote:
>> Another wish--a visual indication that a homing missle has lock.
>
> Hey, you gotta get sound man. When a tracking missle is fired at you,
> you hear a Beep-Beep, and as it gets closer to you the thing beeps more
> frequently
Sorry--I didn't make myself clear. What I meant was that I'd like an
indication that one of my homing missles has a lock on an enemy target.
Whether there is an audible cue for this, there should be a visual cue,
just like the "LOCK" indicator on the panel when an enemy missle has
acquired you.
>It's too bad you don't have sound...
I hate the idea of spending MORE money to get what should have been a
basic hardware feature to begin with.
-EMeyer
Unstable condition--a symptom of life |Eric A. Meyer (ea...@po.cwru.edu)
In mental and environmental change |Library Information Technologies
Atmospheric disturbance--the feverish flux| Software Support Technician
Of human interface and interchange- (N.P.)|"What do you think, sirs?" -Joel
Re: More Suggestions For Descent
Author: efi... Eric Fisher
Date: Wed, 04 Jan 1995 19:03
Date: Wed, 04 Jan 1995 19:03
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Scott Adams (sco...@netcom.com) wrote:
: Here are a couple more ideas for Descent:
: 1. Decoys
: I think it would be awesome if you could drop decoys that resembled
: your ship and thus could draw fire away from you, tricking robots and
This may be possible on our own when we figure out how to sub in
graphics... I would be easy... just substitute the floating mind animate
bitmapss with animated bitmaps of your ship hovering... pretty cool idea
hunh!
Eric
Re: More Suggestions For Descent
Author: SYM... Jim Lowell
Date: Wed, 04 Jan 1995 19:59
Date: Wed, 04 Jan 1995 19:59
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In <eam3-04019...@lit35334.lit.cwru.edu> ea...@po.cwru.edu (EMeyer) writes: > >In article <3echpo$g...@ixnews2.ix.netcom.com>, SYM...@ix.netcom.com (Jim >Lowell) wrote: > >>> Another wish--a visual indication that a homing missle has lock. >> >> Hey, you gotta get sound man. When a tracking missle is fired at you, >> you hear a Beep-Beep, and as it gets closer to you the thing beeps more >> frequently > > Sorry--I didn't make myself clear. What I meant was that I'd like an >indication that one of my homing missles has a lock on an enemy target. >Whether there is an audible cue for this, there should be a visual cue, >just like the "LOCK" indicator on the panel when an enemy missle has >acquired you. > >>It's too bad you don't have sound... > > I hate the idea of spending MORE money to get what should have been a >basic hardware feature to begin with. > > -EMeyer > >Unstable condition--a symptom of life |Eric A. Meyer (ea...@po.cwru.edu) >In mental and environmental change |Library Information Technologies >Atmospheric disturbance--the feverish flux| Software Support Technician >Of human interface and interchange- (N.P.)|"What do you think, sirs?" -Joel > Yeah, you're right. It would be nice to know that when you fire a homing missle that it's going to hit something. I never thought of that (big surprise). As for the sound, it looks like the PC industry is starting to wake up to the fact that we all want sound. More and more PC's are coming standard with sound these days. - Jim -- -------------------------------------------- Was it Abraham Lincoln who said "Nobody ever became great by belittling the efforts of others"? If so, I guess he never met Rush Limbaugh... --------------------------------------------
Re: More Suggestions For Descent
Author: kki... Kamikaze Kitty
Date: Wed, 04 Jan 1995 20:07
Date: Wed, 04 Jan 1995 20:07
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Scott Adams (sco...@netcom.com) wrote:
: Here are a couple more ideas for Descent:
<decoys snipped>
: 2. Motion Detector
: This could add a very interesting element to Descent play. Your
: ship would be equipped with motion detector, similar in appearance to
: the radar scope in the Wing Commander series. Thus, you could fly into
: a room and determine the number of enemies in there - provided they were
: moving. This would open the door for stationary robots, and hiding
: the current robots in locations where they wouldn't be triggered until
: it was too late for the player to react. In Anarchy, moving around would
: be riskier, since you might alert the enemy to your presence. Even in
: all-out combat, it would useful to have an idea of where they guy who's
: blasting you is located.
: Any opinions/thoughts/additions?
I would rather not having a modion detector.. would make things too
easy. But what we need is a hit indicator. Probly one of the easiest to
implement would be to modify the shield image. If it was segmented to
show front/left/right/rear then you could flash one of those segments to
tell you where you have been hit.
: -Scott A.
: --
: -------------------------------------------------------------------------------
: --- Scott Adams - sco...@netcom.com - Atheism is a non-prophet organization ---
: --------------------- Member of the DOOM / DOOM ][ WAD-TEAM -------------------
: -------------------------------------------------------------------------------
: "Great spirits have always encountered violent opposition from mediocre minds."
: - Albert Einstein
: ===============================================================================
--
--
____________________
Kamikaze Kitty |o o| "He's probably one of those
Los Angeles, CA | Discovery Dragon | people that thinks Elvis
kki...@netcom.com | -==(UDIC)==- _| is dead"
|__________________|/ -Fox Mulder _The X-Files_
Re: More Suggestions For Descent
Author: pbre... Patrick M Brennan
Date: Wed, 04 Jan 1995 20:40
Date: Wed, 04 Jan 1995 20:40
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: If so, I guess he never met Rush Limbaugh... (I thought Rush got "great" by eating too much :-) )
Re: More Suggestions For Descent
Author: ra... Rudy Amid
Date: Fri, 06 Jan 1995 08:44
Date: Fri, 06 Jan 1995 08:44
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ea...@po.cwru.edu (EMeyer) writes: > Sorry--I didn't make myself clear. What I meant was that I'd like an >indication that one of my homing missles has a lock on an enemy target. >Whether there is an audible cue for this, there should be a visual cue, >just like the "LOCK" indicator on the panel when an enemy missle has >acquired you. The visual LOCK indicator is for you when you shoot a homing missile. I suppose the message "Incoming Missile" should make that distinction. >>It's too bad you don't have sound... > I hate the idea of spending MORE money to get what should have been a >basic hardware feature to begin with. Welcome to the wonderful world of PCs. If you have an Amiga, your problem is solved with sound, but you'll have to get an accelerator to get anything as complex as Descent to work. Which reminds me, Parallax/Interplay should port this game to the Amiga. :) > -EMeyer -- Rudy Amid (ru...@hcl.com) SysAdmin: Hummingbird Comms., Ltd., Toronto Canada ra...@nyx.cs.du.edu (Public Access Unix System) Internet Relay Chat: Radix // #include <std.disclaimer> URL: http://nyx10.cs.du.edu:8001/~ramid \X/ /* My Opinions, Only */
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