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Article #91

More Suggestions For Descent

#91
From: sco... Scott Adams
Date: Tue, 03 Jan 1995 00:54
44 lines
3037 bytes
	Here are a couple more ideas for Descent:

	1.  Decoys
	I think it would be awesome if you could drop decoys that resembled
  your ship and thus could draw fire away from you, tricking robots and
  human players alike.  It wouldn't have to be nearly as detailed as your
  ship, just enough to look the same from a distance.  When used, they would
  sit still, like a proximity bomb, but hopefully last until they were 
  destroyed or the level was ended.  This would really open up some COOL
  tactics: like hiding in a cluster of your own decoys while your enemy
  flies by, or placing one above lava, so your opponent gets incinerated
  if he shoots.  In addition, the decoy would be explosive like a proximity
  bomb, sensitive both to shots and nearby robots/players.  Actually, you
  could just alter the proximity bombs to do this: remove the detonation
  timer (so they don't explode after a minute), make them a bit more 
  sensitive to nearby enemies, and change the graphics to look like your
  ship.  This may be asking a bit much (or a lot much), but you could also
  make the decoys "tougher", taking a couple of blasts to destroy, which
  would add to the decoy's realism.  

	2.  Motion Detector
	This could add a very interesting element to Descent play.  Your
  ship would be equipped with motion detector, similar in appearance to
  the radar scope in the Wing Commander series.  Thus, you could fly into
  a room and determine the number of enemies in there - provided they were
  moving.  This would open the door for stationary robots, and hiding 
  the current robots in locations where they wouldn't be triggered until
  it was too late for the player to react.  In Anarchy, moving around would
  be riskier, since you might alert the enemy to your presence.   Even in
  all-out combat, it would useful to have an idea of where they guy who's
  blasting you is located.  

	Any opinions/thoughts/additions?

				-Scott A.

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From: sco...@netcom.com (Scott Adams)
Subject: More Suggestions For Descent
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Date: Tue, 3 Jan 1995 00:54:20 GMT
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