Article View: alt.games.descent
Article #91More Suggestions For Descent
From: sco... Scott Adams
Date: Tue, 03 Jan 1995 00:54
Date: Tue, 03 Jan 1995 00:54
44 lines
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3037 bytes
Here are a couple more ideas for Descent: 1. Decoys I think it would be awesome if you could drop decoys that resembled your ship and thus could draw fire away from you, tricking robots and human players alike. It wouldn't have to be nearly as detailed as your ship, just enough to look the same from a distance. When used, they would sit still, like a proximity bomb, but hopefully last until they were destroyed or the level was ended. This would really open up some COOL tactics: like hiding in a cluster of your own decoys while your enemy flies by, or placing one above lava, so your opponent gets incinerated if he shoots. In addition, the decoy would be explosive like a proximity bomb, sensitive both to shots and nearby robots/players. Actually, you could just alter the proximity bombs to do this: remove the detonation timer (so they don't explode after a minute), make them a bit more sensitive to nearby enemies, and change the graphics to look like your ship. This may be asking a bit much (or a lot much), but you could also make the decoys "tougher", taking a couple of blasts to destroy, which would add to the decoy's realism. 2. Motion Detector This could add a very interesting element to Descent play. Your ship would be equipped with motion detector, similar in appearance to the radar scope in the Wing Commander series. Thus, you could fly into a room and determine the number of enemies in there - provided they were moving. This would open the door for stationary robots, and hiding the current robots in locations where they wouldn't be triggered until it was too late for the player to react. In Anarchy, moving around would be riskier, since you might alert the enemy to your presence. Even in all-out combat, it would useful to have an idea of where they guy who's blasting you is located. Any opinions/thoughts/additions? -Scott A. -- ------------------------------------------------------------------------------- --- Scott Adams - sco...@netcom.com - Atheism is a non-prophet organization --- --------------------- Member of the DOOM / DOOM ][ WAD-TEAM ------------------- ------------------------------------------------------------------------------- "Great spirits have always encountered violent opposition from mediocre minds." - Albert Einstein ===============================================================================
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Newsgroups: alt.games.descent Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!news.sprintlink.net!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!caen!zip.eecs.umich.edu!umn.edu!csus.edu!netcom.com!scotta From: sco...@netcom.com (Scott Adams) Subject: More Suggestions For Descent Message-ID: <scottaD1t16K.GB0@netcom.com> Organization: NETCOM On-line Communication Services (408 261-4700 guest) Date: Tue, 3 Jan 1995 00:54:20 GMT Lines: 41 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit