Article View: alt.games.descent
Article #92Re: More Suggestions For Descent
From: ea... EMeyer
Date: Tue, 03 Jan 1995 15:30
Date: Tue, 03 Jan 1995 15:30
39 lines
2601 bytes
2601 bytes
In article <scottaD1...@netcom.com>, sco...@netcom.com (Scott Adams) wrote:
> Here are a couple more ideas for Descent:
> 1. Decoys
Interesting idea. I certainly wouldn't object to this, but don't
regard it as necessary.
> 2. Motion Detector
THIS is darned near essential. Many's the time I've been hit from some
odd angle and lost a lot of shield points spinning and twisting around in
a vain search for my tormentor. Even an indication of which direction
hits are coming from (front/back/right/left/up/down) would be a big help.
Another wish--a visual indication that a homing missle has lock. I'm
assuming that there's an audible tone or something, but again, those
without sound can't take advantage of this. Turning the crosshairs red or
blue or some other color to indicate lock, or turning the current
missle-circle into a red square, or ANYTHING, would be just fine.
I was going to ask that shield/power/weapon displays be available in
full-screen mode, but I notice that it's being worked on.
I'd like to add a couple of suggestions for control keys--not essential
ones by any means, but helpful.
1. Right/Left/Up/(Down) views. The back view is very nice, but why
can't we look in more directions? I put (Down) in parentheses because
it's potentially forbidden by the fighter's design. The other views
aren't, though.
2. Weapon cycle keys. Instead of having to go to the number keys to
switch weapons, it would be nice to be able to define cycle-keys, similar
to those found in "Marathon" (a new Mac Doom-type game), so that you can
switch weapons quickly in combat situations.
-EMeyer
Unstable condition--a symptom of life |Eric A. Meyer (ea...@po.cwru.edu)
In mental and environmental change |Library Information Technologies
Atmospheric disturbance--the feverish flux| Software Support Technician
Of human interface and interchange- (N.P.)|"What do you think, sirs?" -Joel
Technical Details
Message-ID:
<eam3-0301951130480001@lit35334.lit.cwru.edu>Path:
mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!news.sprintlink.net!howland.reston.ans.net!usenet.ins.cwru.edu!lit35334.lit.cwru.edu!userReferences:
<scottaD1t16K.GB0@netcom.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!news.sprintlink.net!howland.reston.ans.net!usenet.ins.cwru.edu!lit35334.lit.cwru.edu!user From: ea...@po.cwru.edu (EMeyer) Newsgroups: alt.games.descent Subject: Re: More Suggestions For Descent Date: Tue, 03 Jan 1995 11:30:48 -0400 Organization: Case Western Reserve University Lines: 39 Message-ID: <eam3-0301951130480001@lit35334.lit.cwru.edu> References: <scottaD1t16K.GB0@netcom.com> NNTP-Posting-Host: lit35334.lit.cwru.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit