🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.descent
6 messages
6 total messages Started by SonicV... Sonic Voretex Tue, 28 Mar 1995 11:20
DEVIL in South Africa?
#1628
Author: SonicV... Sonic Voretex
Date: Tue, 28 Mar 1995 11:20
18 lines
1183 bytes
Hello all

This is my first post to this group. I wanted to ask you if there was an 
editor for Descent out yet, but I could only read articles, and not send 
them.

Now I know there is an editor called DEVIL. (What does is stand for?)
I have tried all the FTP sites you mentioned, but from SA they are >very< 
slow... Do any of you know of a sight that has the editor here in SA? Can 
anybody upload the editor to a site here in SA? 

I look forward in contributing to this group. I am working on several 
projects involving DOOM II levels, music, SFX, and graphics... This new 
Descent editor seems like the ultimate salvation! I LOVE Descent...

Thanks all
Regards
SV
Changing Descent Bots behavior in Devil
#1629
Author: alw... AlwinW
Date: Tue, 28 Mar 1995 16:22
19 lines
1704 bytes
Ok this is for all you Descent level makers out there that use DEVIL.
I have figured out the hex code that changes the robot behavior in
descent. Using the hex table go down to the line 8c. It should be zeroed
out. Now here's the trick type in 00 07 00 ??
Where ?? can be the following:
??=80   Guard mode
??=81   unknown maybe standard aggressive
??=83   run away/lay bombs/open doors--very cool!
??=85   very aggressive or wait/pounce
There u go!
Now if someone can figure out what is needed to make the custom levels
work with 2 two player mode please let me know. From what I gather (thanks
to an expert's input) you need 8 start things and 3 coop things plus
reactor thing in a level to keep it from crashing. Unfortunately Devil has
a major flaw here. The coop thing does not work for me. Every time I try
to insert a coop I crash :(
Some please let me know if it's possibel to insert a co-op thing using
Devil. I hope the author of devil reads this and fixes it. BTW Devil is
AWESOME even with the mentioned bugs
Re: Changing Descent Bots behavior in Devil
#1630
Author: darr... Darren Pong Lo
Date: Tue, 28 Mar 1995 20:49
46 lines
2750 bytes
AlwinW (alw...@aol.com) wrote:
: Ok this is for all you Descent level makers out there that use DEVIL.
: I have figured out the hex code that changes the robot behavior in
: descent. Using the hex table go down to the line 8c. It should be zeroed
: out. Now here's the trick type in 00 07 00 ??
: Where ?? can be the following:
: ??=80   Guard mode
: ??=81   unknown maybe standard aggressive
: ??=83   run away/lay bombs/open doors--very cool!
: ??=85   very aggressive or wait/pounce
: There u go!
: Now if someone can figure out what is needed to make the custom levels
: work with 2 two player mode please let me know. From what I gather (thanks
: to an expert's input) you need 8 start things and 3 coop things plus
: reactor thing in a level to keep it from crashing. Unfortunately Devil has
: a major flaw here. The coop thing does not work for me. Every time I try
: to insert a coop I crash :(
: Some please let me know if it's possibel to insert a co-op thing using
: Devil. I hope the author of devil reads this and fixes it. BTW Devil is
: AWESOME even with the mentioned bugs

I got a level working, I don't know if this works in general but...
When you start a new level, it gives you a standard start point. Leave 
this alone.
All new start points should be numbered 01, 02, 03 etc...
Now go to Drawings, Data to get the hex dump. For every start point 
except the first, change the "05 01" on the first line to "00 01", if 
this has not been done by DEVIL already.
After the end of the green stuff, at the start of the unknown data, add 
the following to all new start points:
35 bc 04 00
00 00 64 00

Then at offset 004c, put FF.

At offset 0068, put 00 04 00 72.
At offset 006C, put 08.
At offset 008C, put 00 0B 00 2B.
And the last four bytes should all be ff's.

I don't know why this works, whether it always works, or whether some of 
what I've listed is unnecessary. I have successfully played a custom 
level in modem deathmatch with this technique, however.

-- Darren Lo
(Inferno on irc)
Re: Changing Descent Bots behavior in Devil
#1631
Author: darr... Darren Pong Lo
Date: Tue, 28 Mar 1995 20:51
4 lines
969 bytes
I hate to followup my own post but...
Coop start points are not necessary to deathmatch in a level. The Chaos 
levels have no coop start points. Also, I tried deleting the coop start 
points from First Strike level one and it worked fine also.
Re: DEVIL in South Africa?
#1633
Author: jlav... Damien
Date: Wed, 29 Mar 1995 02:43
24 lines
1446 bytes
>
>Now I know there is an editor called DEVIL. (What does is stand for?)

    This is just a guess... DEscent leVEL--> DEVEL -->DEVIL!!!

>I have tried all the FTP sites you mentioned, but from SA they are >very< 
>slow... Do any of you know of a sight that has the editor here in SA? Can 
>anybody upload the editor to a site here in SA? 

  Humm..  I don't know about any SA sites, but I do know you can get a 
good copy from ftp.cdrom.com as /incoming/games/devil097.zip.  It will 
probably still take a while, but its worth the wait  ;)


   Let me know if you ever find it in your neck of the woods.


    john

-- 
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

                         Think before you think.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Re: Changing Descent Bots behavior in Devil
#1632
Author: jlav... Damien
Date: Wed, 29 Mar 1995 02:57
44 lines
2695 bytes
>out. Now here's the trick type in 00 07 00 ??
>Where ?? can be the following:
>??=80   Guard mode
>??=81   unknown maybe standard aggressive
>??=83   run away/lay bombs/open doors--very cool!
>??=85   very aggressive or wait/pounce
>There u go!

     VERY nice!!  good job!  now this definetly adds more possibilities..

>Now if someone can figure out what is needed to make the custom levels
>work with 2 two player mode please let me know. From what I gather (thanks
>to an expert's input) you need 8 start things and 3 coop things plus
>reactor thing in a level to keep it from crashing. Unfortunately Devil has
>a major flaw here. The coop thing does not work for me. Every time I try
>to insert a coop I crash :(

   Well.. here is the trick.  If you want to set anarchy start, simply 
insert an item into a room, make it a start, and number it 01.  So when 
you are done your 8 starts, you should have starts 00-07.  This will now 
work in multiplayer mode, where everyone starts randomly from 
start00-07.  I don't know how to insert a coop start from the item menu 
yet, but I guess if your level was made to be coop, just put all your 
starts in on room (but not on top of each other!).   There is a way to 
insert a coop start by using the pro-hex mode and manually inserting the 
data for a coop start (you can look for the data in the devil.ini file).  
I recomend loading up a registered descent level, finding the coop 
starts, macro them, and then insert them into your level.  Good luck!


>Some please let me know if it's possibel to insert a co-op thing using
>Devil. I hope the author of devil reads this and fixes it. BTW Devil is
>AWESOME even with the mentioned bugs

  True, but I still wish we would get the chance to try out the Parallax 
editor...  >:(

       john

-- 
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

                         Think before you think.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads